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MegaPihar

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Everything posted by MegaPihar

  1. @fermens Hello, please add that the custom name of the item is displayed in the chat when it is entered, coins are made on batteries and they are given out for victory, the name in the config is indicated by Skinid, everything is fine as it should be, and writes shortname =(
  2. MegaPihar

    Player Health

    @beee Heloo, add support plz
  3. MegaPihar

    Raidable Bases

    Hello, I've encountered a problem on a server with a plugin. Players are running around bases that appear automatically, killing NPCs, and then running to another base that also appears automatically. They don't enter the dome because it's private, but they kill bots while inside the dome. I'd like to request a restriction where, if a player kills an NPC, they will immediately experience a delay on that difficulty level. Additionally, I'd like to fix the issue where players cannot kill bots outside the dome.
  4. MegaPihar

    Raidable Bases

    Hello, please check if the protection of bases from other players is working properly. All bases are pve, and the settings are set so that people cannot enter, when trying to enter, the first time does not let in the dome, if you try a second time, for some reason it turns out to enter the dome of the base belonging to another player not a friend not a team.
  5. MegaPihar

    Player Health

    Hello. With the latest plugin update, the health increase is not working, and the previous regeneration increased HP. Only restarting the plugin helps. In previous versions, everything works perfectly.
  6. MegaPihar

    Raidable Bases

    @nivex I don't need to delete the file, but to replace it in the plugin so that other bases appear, and the names of the old bases are removed from the config. When I enter any profile, for example, rb.config remove "Easy Bases" Removing all bases for: Easy Bases Removed 0 entries, the profile name is standard.
  7. MegaPihar

    Raidable Bases

    Removing all bases for: Easy Bases Removed 0 entries When I enter this command, it doesn't delete the database. I've tried Easy as the name of the loot, and it doesn't work. For some reason, the deletion doesn't work. I haven't changed the default profile names, and it says everything is deleted, but it's not.
  8. MegaPihar

    Raidable Bases

    Hello, I want to replace all the database files. What command will allow me to delete all the databases of all levels? I only know how to add rb.config add "Nightmare Bases" Nightmare1 Nightmare2, and so on. What command will delete all the databases?
  9. MegaPihar

    Raidable Bases

    Да, вы правы, я только что попробовал с bradley_crate, и он сохраняется, а вот с codelockedhackablecrate_oilrig — нет
  10. MegaPihar

    Raidable Bases

    I tried this, but /copy doesn't copy codelockedhackablecrate
  11. MegaPihar

    Raidable Bases

    "Команды для выполнения по завершении события": { "Команды": [ "spawn codelockedhackablecrate_oilrig" ], "Назначить только владельцу рейда": false, "Включено": true For some reason, this spawn setting doesn't work. UPD, it doesn't spawn near the raid, but in the very center of the map
  12. MegaPihar

    Raidable Bases

    Hello, is it possible to add boxes like Hackable Crate or other boxes that can appear on the RT to the database? If so, how can I do this?
  13. MegaPihar

    Raidable Bases

    Hello, dear Nivex! Please help me solve this problem: players find the loot they want and don't complete the raid, leaving the map with bases that are unsuitable for raids. Other players have to wait for the spawn time to pass before they can start a new raid. I want to know how to force players to complete the raid and how to enable a lock so that if they don't complete the raid, they can't start a new one. Is there a configuration option for this? If so, please provide the line number. Thank you in advance!
  14. Hello, please add support for the Notify by Mevent plugin
  15. Hello, when sending a message to a chat, an empty square with the rust logo appears, I want my picture to be there, how do I change it
  16. MegaPihar

    Boss Monster

    Hello, when sending a message to a chat, for example, when the boss appears, an empty square with the rust logo appears, I want my picture to be there, how do I change it, I changed it in all plugins, only this one remains
  17. Hello, it is not installed arid and large cliff Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab" Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.27' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x0000f] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x001bf] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d1c] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [FSM] Possible endless recursion detected from Flee to Roam on assets/rust.ai/agents/wolf/wolf2.prefab Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab" Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.27' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x0000f] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x001bf] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d1c] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Calling 'OnEntityBuilt' on 'DeployableNature v1.0.27' took 185ms [GARBAGE COLLECT] Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_low_arc.prefab" Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.27' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x0000f] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x001bf] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d1c] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Couldn't find prefab "assets/bundled/prefabs/modding/admin/admin_cliff_medium_arc_arid_small.prefab" Failed to call hook 'OnEntityBuilt' on plugin 'DeployableNature v1.0.27' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeployableNature.CreateEntity (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.UInt64 skin, System.UInt64 ownerID, System.Int32 max_hits, System.Boolean authDamageOnly, System.Boolean prevent_gather, System.Boolean isAdmin, System.Boolean createEntry) [0x0000f] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x001bf] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d1c] in <7699c1a47b644a2aa20167efb1562738>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  18. MegaPihar

    Bank System

    Hello. Is it possible to use the IQEconomic Economics plugin?
  19. MegaPihar

    Does not work notify

    1) Yes, I use this option for other purposes and it works. 2) Yes, after each change both plugins were rebooted, it did not help, I tried the standard 0 or 1 does not help either. 3) NPC spawn version is 2.7.9 Please check for your part whether your notifications are working or not
  20. It appears on the top left, floats under the map to the port, then from the port in a circle it already floats normally
  21. And such textures of rocks and houses in the air are also a server bug, not maps?
  22. No, the cargo ship did not destroy or revive.
  23. Half of the map the ship is inside the map underground

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