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Everything posted by Chill Roleplay
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- 20 comments
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- #car
- #car heist
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(and 3 more)
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- 20 comments
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- #car
- #car heist
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(and 3 more)
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Failed to run a 0.20 timer in 'CarHeist v1.1.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <5f55adde392a4f559fa097c2225879c0>:0 at Oxide.Plugins.CarHeist+<>c__DisplayClass22_0.<KillCardrops>b__0 () [0x00020] in <61c343260e1843309ee583d5f4e410dd>:0 20kb/s in, 502kb/s out Failed to run a 0.20 timer in 'CarHeist v1.1.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <5f55adde392a4f559fa097c2225879c0>:0 at Oxide.Plugins.CarHeist+<>c__DisplayClass22_0.<KillCardrops>b__0 () [0x00020] in <61c343260e1843309ee583d5f4e410dd>:0 18kb/s in, 449kb/s out Failed to run a 0.20 timer in 'CarHeist v1.1.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <5f55adde392a4f559fa097c2225879c0>:0 at Oxide.Plugins.CarHeist+<>c__DisplayClass22_0.<KillCardrops>b__0 () [0x00020] in <61c343260e1843309ee583d5f4e410dd>:0 Maybye its related to this?
- 20 comments
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- #car
- #car heist
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(and 3 more)
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- 20 comments
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- #car
- #car heist
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(and 3 more)
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One issue is Theres multiple ways to handle stacks, some plugins devs decided there plugin should handle stacks, Some devs add a option for the plugin to handle the stack True or False. Plugins that handle there own stacking usually conflict with stack plugins. Another issue is some devs are set on using one set of code and some are determined to use another. so issues are going to keep happening until everyone is on the same page. A good example is the plugin Bone Market Id love to use it but it just uses the other style of stacking and Crow is set that his method is better. bur 99% of my plugins recommend I use Stack Modifier so I'm not willingso sacrifice everything just to have bone market work
- 195 comments
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- 1
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- #stacks
- #rust stacks
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- 195 comments
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- #stacks
- #rust stacks
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I did give welcome contoller the commands aswell but when I type them it opens the plugin inside the welcome controller, I wanted yo be able to use all the plugins like /shop to open the shop plugin /shopmenu to open it in the welcome menu it works with like skin controller I don't have t have that in the menu but the other ones like stat and shop I do. Also I cant find your discord
- 34 comments
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
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- 34 comments
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- 34 comments
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- 34 comments
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- 1
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- 34 comments
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- 34 comments
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- 17 comments
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- #welcome
- #controller
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(and 9 more)
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- 17 comments
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- #welcome
- #controller
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(and 9 more)
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Im a bit confused on this part "Second, vip ranks. Go to the addons section in the Welcome Controller config, where it says "Plugin Addon Name" You'll need to add "WUIAttachments_VipRanks" Third, Q&A's. Go to the addons section in the Welcome Controller config, where it says "Plugin Addon Name" You'll need to add "WUIAttachments_IdentiferYouSetForTheQ&A" of course replacing "IdentiferYouSetForTheQ&A" with the actual identifier you set in the additions plugin." Could i get some help? Do i need to make 2 new sections in the welcome config?
- 17 comments
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- #welcome
- #controller
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(and 9 more)
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Have you considered making the aed a teleporter essentially that even works if they stand back up? often players do not wait on a death screen to be revived you should be able to revive them for X amount of time and not dependent on whether they have respawned. Like a body should be able to be revived for ;like 1 min/1min 30 seconds even if they spawn back in it should just stand them back up at body
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- 74 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 74 comments
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- #custom loot
- #rewards
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(and 4 more)
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