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Everything posted by Chill Roleplay
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Hello, I just upgraded to Limit Entities. I like it a lot so far and am going to continue using it. but I have one question. I want 1 Base role that all players share then I want 12 skill roles that each have specifics For example, Farmer skill allows more planters & miners to get more furnaces But there's a chance the user can go up in two skills they could choose both skills in my tree if they have enough points. Will this be possible or will 1 role always cancel out the other (or can I just set all the additional percs to the same priority?) I ask this cause I tried making a farmer role and then I just had only farmer limits and not default.
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You should be having someone who still plays the game test the plugins for you man before you tell people there's a fix you getting all these servers in trouble from the players, some of these servers cant afford to loose a player because of mess ups like this. If your to busy with Carbon just tell people they will understand that you don't have time for these and move on to a working plugin.
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Spent the last 10 hours trying to put everything into the simple craft plugin but ran into a couple snags. Maybye you can help me with this part ? I want it so there's 1 crafting page for all medical supplies but I want each to have a separate permission to view that item I got the defibulator and bandages to work this way but i cant figure out the rest. SimpleCraftSystem.json
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I want the tier 1 ,2 and 3 each to have their own permissions to craft. What is the best way to go about this? When a tier 1 medic typed /medical I would like them to just see the tier1 supplies tiers 2 should see both and tier three should see all
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Just wanted to thank you for this, its been such a great addition (I would maybe call the purchases tab "Downloads" and the order tab called "Purchases")
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The setup for this product was highly confusing and challenging. The support provided was minimal, with a prevailing "figure it out yourself" approach, and there were no instructional videos available. Other users also seemed uncertain about the installation process, with some choosing to remove it entirely. I spent several hours manually entering items into my custom craft table to avoid purchasing an additional plugin that costs $12.50. However, I discovered that the items required spawning via a command to obtain the correct item ID, without which they would default to a base item and become ineffective. I sought help on the discussion forums and was instructed to send my configuration details privately, but received no response. Further attempts to engage via the forums were met with dismissal and an advisement to simply read the informational section. It was there that I learned about the necessary spawn command. Eventually, I relented and purchased a third plugin to resolve these issues. This new plugin functions well, although each item includes an unexplained "Permission:" field that no one can clarify for me, despite my efforts to understand it. Now, I'm considering spending additional time figuring out either custom item definitions or another solution to streamline the process. ------------ In response to "The description was given to be read, it explained how to use, how to issue and how to customize. In particular, the plugin works perfectly well without customization, and what you have pushed with is what is gained over time, experience. I suggest you learn what json is and how to use it before you start customizing the server, I don't provide that kind of help." On April 20th, it will mark four years since I began working on my server. Throughout my experience, I've never encountered such a challenging setup. The intricacies of altering shorts and other components reach a whole new level. Additionally, it's frustrating when my configuration details are requested without offering assistance. It would be helpful if a explained step-by-step process, like the necessity of individually configuring each element in Simple Craft and the fact that they are not integrated which, contrary to its name, isn't straightforward. A bit of guidance would have been appreciated; I wasn't seeking a comprehensive lesson on C# and JSON validation, just clarity on setting up permissions for specific items. Despite hours of confusion, nobody clarified the purpose of the permission line in the Better Medicine config file. Now that I've finally figured it out, I'm excited to give it a try and will provide an entirely new review and I'm sure it will be much better.
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Decided to try this out again today. But the Admin permission i was hoping to be more basic and usable for police on the server /adminrogue start {PLAYER NAME} {ROGUE POINTS} - Allow players to make others rogue /adminrogue stop {PLAYER NAME} - Allow players to stop rogue status of another player So i was hoping to use this as a command for the police and I'm worried they might not put the right number for points i was just hoping it would initiate the /rouge command setting upon the player that are listed in the config. I wont be the one using this command players will be using it to mark rouge players once a police situation happens I was hoping more like /rogue start Aquantic /rogue stopAquantic also where is the current rogue players stored. like if i reset plugin should all rouges end?
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Please can i get some help i have been trying for five day to set this up. I have invested over 10 hours to trying to understand and configure things. I have bought you crafting plugin as mine seems incompatible. I am now able to use the medical supplies but now have a new issue. there is a permission line below each item and it does not seem to work I have tried 4 formats and none of them work. Am trying to make either a permission for each item. DO I have to make whole new categories for each. What is the purpose of the line "Permission" below reach recipe
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I was on the previous version i made no additional changes from prior config and kept it. the plugin was not loading at the time so I removed it. With the old config left in json I added the new version an loaded it Immediately I seen a few ppl lit up as rouge so I dragged the plugin out of the plugin folder to desktop error then would not stop. I can try again today once I am home I didn't have time to last night
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I used the skin id from the json for each item and carefully matched them up. I went to the .cs file to find out the short name used for each item and used that in crafting the items. I will try again today on a test server. but all I was doing was trying the bandage to see if It would heal more than 5 health and they all only heal 5
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so i don't want to annoy my players with a restart but sonthing bad has happened with the new version ArgumentNullException: Value cannot be null. Parameter name: collection at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x00003] in <694551e795764b938030a3128fac2b36>:0 at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <694551e795764b938030a3128fac2b36>:0 at BasePlayer.SendPingsToClient () [0x0001d] in <21e17b5e224e4c158edba3bf04060412>:0 at Oxide.Plugins.Rogue+RoguePlayer.FixedUpdate () [0x00048] in <c1cd77a9df0248759c0429e0963b9852>:0 Jow when i take plugin out the error will not stop, I will do a restart tinight at 2 am and make sure server is properly up to date but i unloaded it cause seconds after loading ppl startyed lighting up as rouge for no reason once i removed it this error is spaming so intesly fast i cannot see my console or barlety open sever logs