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beee

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Everything posted by beee

  1. Will look into that. That could cause an issue of not being able to add Custom Items easily, you might want to have many items that are based on the same shortname. It would need rework of the UI which I doubt I will do but will keep in mind. Will include a remove disabled option next update. Will look into that. Will look into that. If you have Rust client installed on same machine, you can delete the images from the Assets folder and it will grab up to date images from steam folder. Will fix next update. Will look into that. Due to several other variables that define how much loot will show up (Profile settings, Bases boxes) + me having to use a chunk of the paid plugin code to generate, I doubt that will be added at this time. Couldn't replicate. Will look into that.
  2. beee

    defendable bases

    Changed Status from Pending to Closed
  3. beee

    defendable bases

    All you need to do is remove DeathNotes if you want to keep it in chat or place it at the end if you want to move it to notifications but remove the others. Order matters in this case. Attached a version with it at the end, let me know if that works out as you need.ChatToNotifications.json
  4. beee

    defendable bases

    can you show me your current config file?
  5. beee

    defendable bases

    Here as an example I set for you three keywords of the bots to be converted to notifications if found, you can also just do "[DeathNotes]" if you want to convert all messages containing that keyword. The three examples I have below are set to show as "NotificationOnly", you can also set them as "Neither" if you want them not to show at all. { "Version": { "Major": 1, "Minor": 2, "Patch": 12 }, "General settings": { "Can filter player messages?": false, "Recent notifications command": "n", "Show time (gametime, servertime, none)": "gametime" }, "Server messages settings - 'say' command": { "Convert all server messages?": false, "Prefix": "[Server]", "Prefix color": "#FFB84C" }, "Notification area settings": { "Time visible (in seconds)": 10, "Max # of notifications visible": 10, "Alternate color 1": "#212741", "Alternate color 2": "#303856", "Opacity": 70.0, "Width": 350.0, "Position (Top, TopLeft, TopRight, Left, Right, Center, Bottom, BottomLeft, BottomRight)": "TopRight", "X axis": 15.0, "Y axis": 15.0, "Single notification settings": { "Height": 20.0, "Font size": 11, "Text alignment (left, right, center)": "center", "Default text color (if not formatted)": "#ffffff" } }, "Recent notifications modal settings": { "Primary color": "#212741", "Secondary color 1": "#18122B", "Secondary color 2": "#303856" }, "Chat partial text to convert to notification": { "Sledge": { "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly", "Force Color": false, "Color": "#ffffff", "Enable Regex Formatting": false, "Advanced Formatting - Regex Pattern": "", "Advanced Formatting - Regex Replacement": "" }, "Blazer": { "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly", "Force Color": false, "Color": "#ffffff", "Enable Regex Formatting": false, "Advanced Formatting - Regex Pattern": "", "Advanced Formatting - Regex Replacement": "" }, "Juggernaut": { "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly", "Force Color": false, "Color": "#ffffff", "Enable Regex Formatting": false, "Advanced Formatting - Regex Pattern": "", "Advanced Formatting - Regex Replacement": "" } }, "Regex filters (Advanced)": {} }
  6. beee

    defendable bases

    You can filter out any messages by placing a partial text in the config. Show me a screenshot of messages you want to convert so I can help you out with the config.
  7. I do need to cleanup that app, sry about that, plz dm me the file if possible to test it out.
  8. beee

    Ammo HUD

    What are the issues?
  9. Ah you mean you want to put in raidable bases loot similar to drops from crates? If so I can look into it later but can't promise that will be added as i doubt there are reliable/accessible sources + it will be too much work for the general need.
  10. If you mean you wanna change the server loot for crates/barrels etc., you need an ingame plugin like AlphaLoot or "Loot Table & Stacksize GUI" or Custom Loot.
  11. beee

    Suggested Feature: Summary

    Changed Status from Pending to Closed
  12. beee

    Suggested Feature: Summary

    Will consider adding more summary info in a future update. Will consider referring to profile files but can't promise I will put too much effort into it due to it usually getting changed every now and then.
  13. Changed Status from Pending to Closed
  14. beee

    Chat to Notifications

    Any server side message can be filtered, but client side messages like when building, the plugin won't do anything about them. I can check if it works for "giveitem failed" but I can't remember tbh when it gets sent, let me know and I can try it.
  15. Changed Status from Pending to Not a Bug
  16. beee

    SUGGESTIONS

    Changed Status from Pending to Closed Changed Fixed In to 1.1.15
  17. beee

    No join messages

    Changed Status from Pending to Closed
  18. beee

    Automated Messages

    Try the update, you can separate as I mentioned keyword sets by |.
  19. beee

    Automated Messages

    will look into it, maybe I can have them separated by different character, something like "when,wipe|map|blueprint" so that it would combine when wipe but separate the rest.
  20. beee

    Automated Messages

    Wrong format, try the following: { "Version": { "Major": 1, "Minor": 0, "Patch": 17 }, "Chat Icon (SteamId)": 76561198059348841, "Sample Types for Reference (Do Not Edit)": "Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | CrateHacked | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | EnteredZone | LeftZone", "Toggle Chat Command": "tips", "AutoReply Cooldown (in seconds)": 30, "Messages": [ { "Messages (Random if more than one)": [ "<color=#04F404>[Auto Respond]</color> Server Map, Blueprints, XP, Backpacks and all progress wipes MONTHLY first Thursday of every month at 2PM EST for Forced Wipe." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "when,wipe", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, { "Messages (Random if more than one)": [ "<color=#04F404>[Auto Respond]</color> Server Map, Blueprints, XP, Backpacks and all progress wipes MONTHLY first Thursday of every month at 2PM EST for Forced Wipe." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "map", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, { "Messages (Random if more than one)": [ "<color=#04F404>[Auto Respond]</color> Server Map, Blueprints, XP, Backpacks and all progress wipes MONTHLY first Thursday of every month at 2PM EST for Forced Wipe." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "blueprint", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true } ] }
  21. beee

    SUGGESTIONS

    Posted an update for these requests.
  22. beee

    Automated Messages

    It's currently setup as cooldown per message and not overall autoreplies, if you're sure that's how it is behaving now let me know I will check if it's not working as intended.
  23. I see "Can filter player messages?" set to true here.
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