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beee

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Everything posted by beee

  1. beee

    Markdown test

    --- __Advertisement :)__ - __[pica](https://nodeca.github.io/pica/demo/)__ - high quality and fast image resize in browser. - __[babelfish](https://github.com/nodeca/babelfish/)__ - developer friendly i18n with plurals support and easy syntax. You will like those projects! --- # h1 Heading 8-) ## h2 Heading ### h3 Heading #### h4 Heading ##### h5 Heading ###### h6 Heading ## Horizontal Rules ___ --- *** ## Typographic replacements Enable typographer option to see result. (c) (C) (r) (R) (tm) (TM) +- test.. test... test..... test?..... test!.... !!!!!! ???? ,, -- --- "Smartypants, double quotes" and 'single quotes' ## Emphasis **This is bold text** __This is bold text__ *This is italic text* _This is italic text_ ~~Strikethrough~~ ## Blockquotes > Blockquotes can also be nested... >> ...by using additional greater-than signs right next to each other... > > > ...or with spaces between arrows. ## Lists Unordered + Create a list by starting a line with `+`, `-`, or `*` + Sub-lists are made by indenting 2 spaces: - Marker character change forces new list start: * Ac tristique libero volutpat at + Facilisis in pretium nisl aliquet - Nulla volutpat aliquam velit + Very easy! Ordered 1. Lorem ipsum dolor sit amet 2. Consectetur adipiscing elit 3. Integer molestie lorem at massa 1. You can use sequential numbers... 1. ...or keep all the numbers as `1.` Start numbering with offset: 57. foo 1. bar ## Code Inline `code` Indented code // Some comments line 1 of code line 2 of code line 3 of code Block code "fences" ``` Sample text here... ``` Syntax highlighting ``` js var foo = function (bar) { return bar++; }; console.log(foo(5)); ``` ## Tables | Option | Description | | ------ | ----------- | | data | path to data files to supply the data that will be passed into templates. | | engine | engine to be used for processing templates. Handlebars is the default. | | ext | extension to be used for dest files. | Right aligned columns | Option | Description | | ------:| -----------:| | data | path to data files to supply the data that will be passed into templates. | | engine | engine to be used for processing templates. Handlebars is the default. | | ext | extension to be used for dest files. | ## Links [link text](http://dev.nodeca.com) [link with title](http://nodeca.github.io/pica/demo/ "title text!") Autoconverted link https://github.com/nodeca/pica (enable linkify to see) ## Images ![Minion](https://octodex.github.com/images/minion.png) ![Stormtroopocat](https://octodex.github.com/images/stormtroopocat.jpg "The Stormtroopocat") Like links, Images also have a footnote style syntax ![Alt text][id] With a reference later in the document defining the URL location: [id]: https://octodex.github.com/images/dojocat.jpg "The Dojocat" ## Plugins The killer feature of `markdown-it` is very effective support of [syntax plugins](https://www.npmjs.org/browse/keyword/markdown-it-plugin). ### [Emojies](https://github.com/markdown-it/markdown-it-emoji) > Classic markup: > > Shortcuts (emoticons): 8-) see [how to change output](https://github.com/markdown-it/markdown-it-emoji#change-output) with twemoji. ### [Subscript](https://github.com/markdown-it/markdown-it-sub) / [Superscript](https://github.com/markdown-it/markdown-it-sup) - 19^th^ - H~2~O ### [\<ins>](https://github.com/markdown-it/markdown-it-ins) ++Inserted text++ ### [\<mark>](https://github.com/markdown-it/markdown-it-mark) ==Marked text== ### [Footnotes](https://github.com/markdown-it/markdown-it-footnote) Footnote 1 link[^first]. Footnote 2 link[^second]. Inline footnote^[Text of inline footnote] definition. Duplicated footnote reference[^second]. [^first]: Footnote **can have markup** and multiple paragraphs. [^second]: Footnote text. ### [Definition lists](https://github.com/markdown-it/markdown-it-deflist) Term 1 : Definition 1 with lazy continuation. Term 2 with *inline markup* : Definition 2 { some code, part of Definition 2 } Third paragraph of definition 2. _Compact style:_ Term 1 ~ Definition 1 Term 2 ~ Definition 2a ~ Definition 2b ### [Abbreviations](https://github.com/markdown-it/markdown-it-abbr) This is HTML abbreviation example. It converts "HTML", but keep intact partial entries like "xxxHTMLyyy" and so on. *[HTML]: Hyper Text Markup Language ### [Custom containers](https://github.com/markdown-it/markdown-it-container) ::: warning *here be dragons* :::
  2. beee

    Markdown test

    An h1 header ============ Paragraphs are separated by a blank line. 2nd paragraph. *Italic*, **bold**, and `monospace`. Itemized lists look like: * this one * that one * the other one Note that --- not considering the asterisk --- the actual text content starts at 4-columns in. > Block quotes are > written like so. > > They can span multiple paragraphs, > if you like. Use 3 dashes for an em-dash. Use 2 dashes for ranges (ex., "it's all in chapters 12--14"). Three dots ... will be converted to an ellipsis. Unicode is supported. ☺ An h2 header ------------ Here's a numbered list: 1. first item 2. second item 3. third item Note again how the actual text starts at 4 columns in (4 characters from the left side). Here's a code sample: # Let me re-iterate ... for i in 1 .. 10 { do-something(i) } As you probably guessed, indented 4 spaces. By the way, instead of indenting the block, you can use delimited blocks, if you like: ~~~ define foobar() { print "Welcome to flavor country!"; } ~~~ (which makes copying & pasting easier). You can optionally mark the delimited block for Pandoc to syntax highlight it: ~~~python import time # Quick, count to ten! for i in range(10): # (but not *too* quick) time.sleep(0.5) print i ~~~ ### An h3 header ### Now a nested list: 1. First, get these ingredients: * carrots * celery * lentils 2. Boil some water. 3. Dump everything in the pot and follow this algorithm: find wooden spoon uncover pot stir cover pot balance wooden spoon precariously on pot handle wait 10 minutes goto first step (or shut off burner when done) Do not bump wooden spoon or it will fall. Notice again how text always lines up on 4-space indents (including that last line which continues item 3 above). Here's a link to [a website](http://foo.bar), to a [local doc](local-doc.html), and to a [section heading in the current doc](#an-h2-header). Here's a footnote [^1]. [^1]: Footnote text goes here. Tables can look like this: size material color ---- ------------ ------------ 9 leather brown 10 hemp canvas natural 11 glass transparent Table: Shoes, their sizes, and what they're made of (The above is the caption for the table.) Pandoc also supports multi-line tables: -------- ----------------------- keyword text -------- ----------------------- red Sunsets, apples, and other red or reddish things. green Leaves, grass, frogs and other things it's not easy being. -------- ----------------------- A horizontal rule follows. *** Here's a definition list: apples : Good for making applesauce. oranges : Citrus! tomatoes : There's no "e" in tomatoe. Again, text is indented 4 spaces. (Put a blank line between each term/definition pair to spread things out more.) Here's a "line block": | Line one | Line too | Line tree and images can be specified like so: ![example image](example-image.jpg "An exemplary image") Inline math equations go in like so: $\omega = d\phi / dt$. Display math should get its own line and be put in in double-dollarsigns: $$I = \int \rho R^{2} dV$$ And note that you can backslash-escape any punctuation characters which you wish to be displayed literally, ex.: \`foo\`, \*bar\*, etc.
  3. beee

    config

    Changed Status from Pending to Closed
  4. beee

    config

    All set here @nima?
  5. beee

    config

    Welcome <color=#d4d4d4>{playername}</color> to <color=#dec745>Our Server</color>. Commands you would want to memorize: <color=#9ad24d>/outpost</color>\tTo teleport to outpost <color=#9ad24d>/mini</color>\t\tPurchase/Spawn a minicopter <color=#9ad24d>/info</color>\t\tFor more details Will be something like this, what are you having hard time with in the editor?
  6. beee

    update please)

    Changed Status from Pending to Closed Changed Fixed In to 1.7.9
  7. beee

    Failed compiling

    Changed Status from Pending to Fixed
  8. beee

    Headlight

    It was downloading the wrong file for some reason, updated again.
  9. beee

    Failed compiling

    No clue why it was downloading the wrong file, updated again.
  10. Changed Status from Pending to Closed
  11. Patched beta available to download in plugin page. Only works on staging.
  12. beee

    Player Health

    @MegaPihar I don't see player enter and exit hooks in this plugin's documentation (which i need to revert health), will try to contact it's developer.
  13. beee

    Player Health

    @unheil666 It's working fine for me, please create a support ticket giving me more information about what you attempted and what is not working to be able to help you faster.
  14. beee

    Automated Messages

    Would have to add an action for each at the moment (you can Duplicate and change the id), but that you mention it it would make sense to support that when comma separated maybe. Will dm you a temp version you can try out.
  15. beee

    Chat to Notifications

    @Srtzero Yes that makes sense as it resets on plugin reload. Will add an option next update, for the time being you can manually do the following in the cs file. Replace if (!_messagedPlayers.Contains(player.userID)) With if (false)
  16. beee

    Chat to Notifications

    It's supposed to only send once since player connected, that's not what's happening?
  17. beee

    Player Health

    Is it loaded and you set permissions?
  18. beee

    not work(

    Changed Status from Pending to Closed
  19. beee

    not work(

    Thanks for the update. Feel free to post in this ticket in the future if this reoccurs.
  20. beee

    not work(

    Hi, wanted to check on this, did it start working again for you or still happening? I have tested a couple of times recently with around 4k skins files but didn't have issues, so I'm wondering if steam was just down at the time.
  21. Changed Status from Pending to Closed
  22. Closing this ticket for the time being, will open again if you observe any new behavior we can replicate.
  23. beee

    not work(

    I understand, the button posts web requests to steam api to get info about all skins in the file to determine what is broken and what's not, steam api is very annoying with the limits they have so it might be causing issues if i am requesting a info for too many workshop files. I am not experiencing this with files on my side, so would need the skins file you have an issue with to investigate.
  24. beee

    not work(

    Might be getting rate limited due to number of requests or amount of skins, you can dm me the file you're experiencing this issue with and I will look into it.
  25. beee

    Deep-Sea entering messages

    Changed Status from Pending to Closed Changed Fixed In to 2.2.8

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