in config "Notification area settings", increase "X Axis" if you just need to slightly move it but keep it docked top right. To change docking, change position in same section.
@jordo2k25 Added them to a prerelease version 1.7.7. To download go to Updates section, pick v1.7.7 from the changelog dropdown, then click Download Before Release.
As mentioned in the update notes, plugin you're using might have not added support for the items yet, if you can't skin them in game then ask the dev to add them.
Can you try out attached? Takes a few seconds (depending on number of skins) till it fetches all steam data to detect broken ones, then deletes them all. Also now you will see a BROKEN label on bad skins when browsing.
RustSkinsEditor-v1.7.7.zip
Probably can detect that, only issue might be steam rate limiting my requests but will see how it goes. Was meaning to add image caching for that tool anyway so will look into that too.
@bidi1252 This topic came up before and while i agree it would be great but nivex often changes loot populating logic, and i would have to copy it and regularly keep up with it,, which i try to avoid. IIRC the plugin has the command rbe generateloot [mode] which prints to console, maybe could help.
As for text property, we discussed it a while back and nivex suggested it would be excluded from the editor as it can easily break items stacking if misused, but i guess i can add it in the model but not the UI next update.
Looks like false positive from rusthelp.com API due to the upcoming RPG entry not added with correct shortname. I manually excluded it in 1.6.6.
Thanks.
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