In /am.edit, when you add an action in Player Connected trigger, scroll down to Groups section and specify groups you would like to limit these messages to.
Found and reported bug to Carbon, added the following to v1.4.1 which fixes it till Carbon fixes it from their side too.
#if CARBON
CuiHelper.AddUi(player, CuiHelper.ToJson(cont).Replace("\"verticalFit\":2", "\"verticalFit\":\"PreferredSize\""));
#else
CuiHelper.AddUi(player, cont);
#endif
Ok so got a couple of questions to try to replicate:
What's the server version? is it up to date?
Is it all players or some players?
Does some notifications show up then suddenly this happens or right from first sent it kicks the player?
@SLATE @K9N_Twitch
They changed the name and shortname for these items when they released the DLC, you are using gates.external.high.frontier for example, which was changed to gates.external.high.legacy, and for some reason still left the frontier item (which is technically not in the DLC and not in the DLC API provided by FP).
Hi, you can currently achieve that with the help of https://umod.org/plugins/placeholder-api which Automated Messages supports.
Download and load PlaceholderAPI
Add new chat command for time using /am.edit
Having {date.now:t} in a reply should show local server time when a player run /time command. (You can read placeholder documentation to get an idea what other placeholders you can have or how to customize time format)
Now to have ! available as a prefix for commands, you can go to oxide/oxide.config.json, and add "!" to "Chat command prefixes".
@Ryuu They changed the max health being networked to a new maxHealthOverride, posted an update that uses it instead but note, Max Health tea or any max health tea modifier is not supported anymore with that approach.
So if a player has permission for health 300, if they consume max health tea it will stay 300. This won't affect players with no permission.
@Null Hey, I think I might have just realized what's happening here, are you using a plugin like Buoyant Crates? I think a plugin is adding a rigidbody to these crates causing them to fall underground if not thrown upwards.
Don't know what item could cause that without a plugin interference, and not appearing in loot is odd, maybe grab a screenshot of the item + give it to yourself from F1 to check if it causes same behavior.
You can download the runtime here https://builds.dotnet.microsoft.com/dotnet/Runtime/6.0.36/dotnet-runtime-6.0.36-win-x64.exe, will upgrade it at some point but this still should work fine.
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