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Everything posted by beee
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Chat icon suggested here applied in 2.2.0.
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Default is now Blue_Long for the plugin, and you can switch it to red in the editor. They're not giving us much more flexibility with it so for.
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Sure will let you know if we need to debug something. Currently we don't know exactly steps to replicate in order to look into a solution, might not be related to that exception at all. Note that the item already has unique skinid, maybe it's missing unequipping on player disconnect, will check soon.
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- 21 comments
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- 1
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- #headlight
- #rust
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- 21 comments
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- #headlight
- #rust
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Changed Status from Pending to Not a Bug
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Ah i see, good to know
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Did you figure out the cause here yet?
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@dustyhansen sorry for the delay on this, for the time being you can replace Blue_Normal with Blue_Long in the cs file.
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What happens when you reload the plugin? Also show me what plugins you're running using o.plugins command please.
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- 21 comments
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- #headlight
- #rust
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Changed Status from Pending to Closed
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Open /am.edit Click hacking crate Click Add New at bottom left of actions panel Uncheck send in chat and check send as game tip Click Add at top right of Replies panel Clear the 3 sample lines then write in first line something like <color=yellow>{playername}</color> is hacking a crate at <color=#98EECC>{hacklocation}</color> Preview game tip to make sure it looks as desired, then click Back to Editor Check Broadcast to All and make sure it's Active Save & Exit
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Will release an update soon, will add that to the list.
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.7
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Posted fix, thanks for reporting.
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Miner's hat shouldn't pop out like that, something must have broke last rust patch. Will post a fix later today. And yes protection for this miner's hat is ignored but the UI shows incorrect calculation, completely client side so can't alter that.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Interesting, not sure why i was checking trigger owner first for eligibility, which in your case caused it not to send to admin group unless the player connecting was in admin group too. Sent a version that should remedy that, let me know if that handles it.