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beee

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Everything posted by beee

  1. @Hawkhill Thanks for the heads up, will add support for this addition later tonight or tomorrow.
  2. Not related to this plugin, seems like something else trying to download player avatar on connect and had a null response or something. Happening when using the variables is just a coincidence. @OfflineGotOfflined
  3. Changed Status from Work in Progress to Pending
  4. Changed Status from Closed to Work in Progress
  5. Not possible at the moment unfortunately, will add it to oxide lang files soon. Will open the ticket to keep as a reminder.
  6. Changed Status from Pending to Closed
  7. All set here @OfflineGotOfflined?
  8. Will look into adding an exclusion list maybe for that trigger, in the meantime you can change line 590 to the following to exclude cargo crates: if (player == null || !player.userID.IsSteamId() || OnCargoShip(crate)) return;
  9. Hey, Should be able to add vi language code to the config then reload the plugin. Example: "Server Languages (Creates lang file for each in data/AutomatedMessages/lang)": [ "en", "vi" ] This will add ability to define different replies for each language from the admin ui.
  10. @Mirdon An antivirus could be blocking it from starting maybe.
  11. beee

    language option

    Changed Status from Pending to Closed
  12. beee

    Player Data Wipe

    Changed Status from Pending to Closed Changed Fixed In to 2.2.2
  13. beee

    Player Data Wipe

    Added to config, thanks for your suggestion
  14. Any errors showing up? If not maybe try running it as administrator.
  15. Seems to be downloading fine here
  16. beee

    Player Data Wipe

    Yup you're right will add it to the config next update
  17. Working fine here, what do you get when you type printwipe in console @OfflineGotOfflined?
  18. Will have a look soon.
  19. Changed Status from Pending to Closed
  20. Wipe variable uses natively defined wipe timer mentioned here https://wiki.facepunch.com/rust/server-wipe-timer. It requires a missile silo monument on the map for it to function properly.
  21. Changed Status from Pending to Closed
  22. You all set here @TGMotionz?
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