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beee

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Everything posted by beee

  1. beee

    Ammo HUD

    I understand having too many settings can be confusing but necessary from config side. I understand you are not sending as a player, i am saying config settings only apply to Default state for players, because each player may want to change it. If you feel previous version works for you it's fine, might not be optimal for handling potential hiccups later. If you want you can dm me a screenshot of where u want it on the screen and i will help u with the settings.
  2. beee

    Editor for Skins Plugins

    Will look into that.
  3. beee

    Ammo HUD

    You may not be able to move it because as a player u don't have position as default, so you are not seeing what you're changing. Make sure to type /ammohud Default.
  4. beee

    Chat to Notifications

    I could add some more flexibility on configuring settings per filter or whether it's a user msg/srvr/other. I will first handle having multiline notifications next update and see what else i can add without making it too messy. Thanks for the suggestion.
  5. beee

    Ammo HUD

    update keeps downloading an older version, so here is the NRE fix just in case didn't get fixed AmmoHUD.cs
  6. beee

    Chat to Notifications

    Fyi if you wanna have every server message converted to notification, i would say have the server prefix in config as "[Server]" or "[ServerName]", then add that as a text filter below so it won't catch everyone just writing Server.
  7. beee

    Chat to Notifications

    yeah sure, will include that later today
  8. beee

    Chat to Notifications

    Command now is configurable and added ability to show game or server time (thanks for the suggestion).
  9. beee

    Editor for Skins Plugins

    That's a good feature to add, will do soon.
  10. beee

    Chat to Notifications

    I removed mentioning plugins in the description to avoid confusion.
  11. beee

    Chat to Notifications

    Not exactly sure what the case you're mentioning is, but it does currently filter by text that the administrator puts in config, and yes if it was part of a player's message, it will move the player message along with their name. For command to be configurable it'll be in the next update along with position settings. Will look into adding game time sure. Is that the case you're mentioning? In this case that is how it looks in config: "@bradley": { "Force Color": false, "Color": "#ffffff" }
  12. beee

    Chat to Notifications

    It's not plugin based filters, it's keyword/partial text based. So if they have part of their text unique, just put it in the config and it works.
  13. Version 1.4.1

    806 downloads

    Filter chat messages by keywords and convert them into notifications. You can configure which messages to exclude from chat and display as notifications instead, all through the config file. Use Cases Reduce chat spam caused by plugins by moving unnecessary messages from chat to the notification area, allowing players to communicate more effectively. Preserve important messages from event plugins, ensuring players can refer back to essential event details that would otherwise be lost in chat. They can review missed messages anytime by typing /n. Highlight your broadcasted messages to players when you use the 'global.say' command. Improve communication on PVE servers by filtering monument callouts (e.g., @bradley, @trainyard, etc.), keeping chat cleaner while still providing key information. Chat Commands /n - (Shows list of recently appeared notifications - can be changed in config) /n disable - (Disables notifications for player) /n enable - (Enables back notifications for player) Video (shows an older version) Configuration { "General settings": { "Can filter player messages?": true, "Recent notifications command": "n", "Show time (gametime, servertime, none)": "gametime" }, "Server messages settings - 'say' command": { "Convert all server messages?": false, "Prefix": "[Server]", "Prefix color": "#FFB84C" }, "Notification area settings": { "Time visible (in seconds)": 10, "Max # of notifications visible": 5, "Alternate color 1": "#212741", "Alternate color 2": "#303856", "Opacity": 70, "Width": 350, "Position (Top, TopLeft, TopRight, Left, Right, Center, Bottom, BottomLeft, BottomRight)": "TopRight", "X axis": 15, "Y axis": 15, "Single notification settings": { "Height": 20, "Font size": 11, "Text alignment (left, right, center)": "center", "Default text color (if not formatted)": "#ffffff" } }, "Recent notifications modal settings": { "Primary color": "#212741", "Secondary color 1": "#18122B", "Secondary color 2": "#303856" }, "Message filtering rules": [ { "Text to match": "Rust Rewards", "Is RegEx (Advanced)": false, "Show as notification": true, "Keep in chat": false, "Formatting": { "Color setting": { "Use custom color": false, "Custom color": null }, "Regex formatting (Advanced)": { "Enabled": false, "Pattern": null, "Replacement": null } } }, { "Text to match": "[DeathNotes]", "Is RegEx (Advanced)": false, "Show as notification": true, "Keep in chat": false, "Formatting": { "Color setting": { "Use custom color": false, "Custom color": null }, "Regex formatting (Advanced)": { "Enabled": false, "Pattern": null, "Replacement": null } } }, { "Text to match": "Raidable Bases", "Is RegEx (Advanced)": false, "Show as notification": true, "Keep in chat": false, "Formatting": { "Color setting": { "Use custom color": false, "Custom color": null }, "Regex formatting (Advanced)": { "Enabled": false, "Pattern": null, "Replacement": null } } } ], "Version": { "Major": 1, "Minor": 3, "Patch": 0 } } Credits @nivex - performance enhancements in version 1.2.14 (thank you)
    $9.99
  14. beee

    Ammo HUD

    Currently when you set permission to group/player it will automatically be enabled, then they can use command /ammohud to toggle on and off if needed, it will retain it's state for them. Will keep that in mind to add a default state in config.
  15. beee

    Ammo HUD

    Shouldn't be, could you share your server ip
  16. beee

    Ammo HUD

    Is this happening with you consistently on reload? I couldn't replicate the issue on my side, might be able to resolve this quicker if you get in touch on discord - beee#4345.
  17. beee

    Ammo HUD

    will look into that
  18. beee

    Ammo HUD

    Version 1.2.3

    2,902 downloads

    Allows players to show an Ammo HUD. Features Shows active weapon Ammo with colored warning when low. Shows total available Ammo in inventory. Icon color depends on type of Ammo (bronze = regular, blue = hv, red = incen, black = explo) Permissions ammohud.use Chat Commands /ammohud - (Sends available commands and positions) /ammohud toggle - (Toggles on/off HUD) /ammohud {position} - (Allows player to reposition Ammo HUD on their screen) Positions Available Default, Top, Bottom, Right, Left, BottomRight, BottomLeft, TopRight, TopLeft Video Config { "Version": { "Major": 1, "Minor": 2, "Patch": 1 }, "General Settings": { "Show Text Outline": true, "Show Individual Ammo Icons": false, "Show Throwables": false }, "Position Settings": { "Default State (true = on, false = off)": true, "Position (Top, TopLeft, TopRight, Left, Right, Bottom, BottomLeft, BottomRight)": "Right", "Custom Position": { "Enabled": false, "Custom Position": { "ParentPosition": { "Enabled": true, "AnchorMin": "1 0.5", "AnchorMax": "1 0.5", "OffsetMin": "-155 -32", "OffsetMax": "-15 33" }, "WeaponAmmoPosition": { "Enabled": true, "AnchorMin": "0 0", "AnchorMax": "0.79 0.70", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "WeaponAmmoFontSize": 36, "WeaponAmmoTextAlignment": 8, "TotalAmmoPosition": { "Enabled": true, "AnchorMin": "0 0.55", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "TotalAmmoFontSize": 22, "TotalAmmoTextAlignment": 8, "IconPosition": { "Enabled": true, "AnchorMin": "1 0.13", "AnchorMax": "1 0.13", "OffsetMin": "-30 0", "OffsetMax": "0 30" } } } } }
    Free
  19. Thanks. For betterloot you could try https://blmc.artemdanilkin.ru/.
  20. beee

    Editor for Skins Plugins

    Working on adding support for all three:
  21. beee

    Editor for Skins Plugins

    why not, will have a look
  22. file formatting and properties order in file doesn't have any effect to the plugin

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