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Everything posted by beee
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Changed Status from Pending to Closed Changed Fixed In to 1.2.9
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does that happen when you send in global, or when sending in team? if you can reach out to me in discord, we can figure this out quicker .b.e.e.e.
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I just checked now, it's working properly, what's wrong with it?
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Changed Status from Pending to Not a Bug
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it would be enough, but you had an extra colon for all of them.
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As i can see, you set the Gether Rewards in config to "GatherRewards:" even tho the chat text is "[GatherRewards]". Same with Dangerous Treasures, should be "[ Dangerous Treasures ]", it's basically a unique partial text from the messages.
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Changed Status from Pending to Closed
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- 50 comments
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Version 2.2.1
1,702 downloads
Automated chat messages based on chat keywords, timer or various other triggers. Plugin comes with an easy to use Admin UI for complete setup, and supports special localization for your messages. You can define messages to be sent only to specific Groups or Permissions, and you can allow players to toggle on/off messages if they do not find them useful. SUPPORTED TRIGGERS If what you need is not here and still falls under the scope of the plugin description, reach out to me Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | CrateHacked | EnteredZone | LeftZone | EnteredMonument | LeftMonument COMMANDS /am.edit - (Admin UI for complete setup) - requires automatedmessages.admin permission /tips - (Player command for toggling on/off messages) command can be changed in the config file MESSAGES LOCALIZATION You can switch between languages in Admin UI to setup localized replies for every language the game supports. Check config section below for how to add languages. Game Tips You can utilize Rust's native game tip UI to show specific messages instead or along with sending it to chat. VARIABLES Variables can be included in the messages text to show further info based on the trigger or player. The plugin also supports https://umod.org/plugins/placeholder-api with the extensive list of variables it brings. {playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked {wipetimeremaining} - Days/Hours till wipe (based on rust convar settings if a missile silo monument is present) {online} - # of players online {sleeping} - # of players sleeping {joining} - # of players joining CONFIG SETTINGS Below are only settings not currently available in Admin UI, highly recommended to edit triggers or actions using /am.edit Chat Icon (Steam Id) - Icon that will be used for all messages sent by the plugin, must be a steam id. Toggle Chat Command - "tips" - Chat command that allows a player to toggle on/off messages. AutoReply Cooldown (in seconds) - Per action cooldown timer when players type a keyword set. ChatCommand Cooldown (in seconds) - Per player cooldown timer when a player types a chat command. ZoneManager Cooldown (in seconds) - Per player cooldown timer on enter or exit zone. MonumentWatcher Cooldown (in seconds) - Per player cooldown timer on enter or exit monument. Replies Server Languages - Languages your server will support. Available options: af, ar, ca, cs, da, de, el, en-PT, en, es-ES, fi, fr, hu, it, ja, ko, nl, no, pl, pt-PT, pt-BR, ro, ru, sr, sv, tr, uk, vi, zh-CN, zh-TW Default Server Language - Fallback language if player client language had no available replies, you must have at least one reply for this language for the action to function. AutoReply `Broadcast to all` option to broadcast to team only if keywords sent from team chat - true/false$13.99 -
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So basically I can in no way know what plugin a message is from, we basically use part of the text that is used in all their messages to filter. For this plugin doesn't seem to have something common between it's messages, so what you can do is, go to file oxide/lang/en/RaceTrack.json (which i assume the plugin must have). Add in all messages sent from this plugin [RaceTrack] at the start of each message. If you did that, you can then do exactly as you did for DeathNotes. If you're still stuck, dm me on discord because it's alot easier for me. Discord username is .b.e.e.e.
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To explain, how it works, you basically put a unique part of the messages like what you did with Death Notes. Regex is not necessary if you find it hard to understand, don't worry about it, you're doing it correctly.
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Hi, Please show me a screenshot or exact text of what you need to be filtered.
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