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beee

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Everything posted by beee

  1. beee

    Automated Messages

    Seen this suggested recently, these are the issues came to mind: I cannot confirm if the command actually started an event or did whatever was asked to do,, if it had a reason not to run, AutometedMessages would still send messages you setup even if it might be incorrect. (Like saying GasStation event started when it actually did not) If i setup commands listening trigger, it will be expected in many cases for AutomatedMessages to send to who the command is directed to, i can only obtain it from the command itself without knowing which argument the player id or name is at. (Example: for Economics you credit a player with deposit <player name or id | *> <amount>, but for ServerRewards you credit it them with rp add <username|userid|*> <amount>.. 1st argument for one, and 2nd for the other) Forgot the third I'll be working on a small update very soon and will still give this a try then decide if I had a good solution for it.
  2. beee

    respawn

    Will have a look later tonight.
  3. beee

    Net 6 installed but can't open

    Changed Status from Pending to Closed
  4. beee

    Copy ID issues

    Changed Status from Pending to Closed
  5. beee

    Copy ID issues

    Changed Fixed In to 1.7.8
  6. beee

    Copy ID issues

    Great thanks for confirming
  7. beee

    Headlight

    Hey, will check what could be causing it soon. If you can open a ticket so I won't forget.
  8. beee

    Net 6 installed but can't open

    Alright will have to look into that in the morning. Thanks for the info.
  9. beee

    Net 6 installed but can't open

    mmm, is v1.7.0 working for you?
  10. beee

    Net 6 installed but can't open

    That's a .NET 6 version till i have time to look into this. RustRBLootEditor-v1.7.1-NET6.zip
  11. beee

    Net 6 installed but can't open

    maybe try x86 version https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-9.0.11-windows-x86-installer
  12. beee

    Copy ID issues

    Applied a change that might fix this issue, but not sure as I couldn't replicate the error on my end.
  13. beee

    NET 6.0

    Changed Status from Pending to Closed Changed Fixed In to 1.7.0
  14. beee

    Copy ID issues

    Will resolve soon thanks.
  15. beee

    Any chance you could

    Changed Status from Pending to Closed Changed Fixed In to 1.7.7
  16. beee

    Position

    Changed Status from Pending to Closed
  17. beee

    Position

    in config "Notification area settings", increase "X Axis" if you just need to slightly move it but keep it docked top right. To change docking, change position in same section.
  18. beee

    Editor for Skins Plugins

    @jordo2k25 Added them to a prerelease version 1.7.7. To download go to Updates section, pick v1.7.7 from the changelog dropdown, then click Download Before Release. As mentioned in the update notes, plugin you're using might have not added support for the items yet, if you can't skin them in game then ask the dev to add them.
  19. Posted fix, thanks for reporting again .
  20. Probably all Krieg base items because they keep messing up the shortname in the API when they add stuff
  21. beee

    NET 6.0

    Will upgrade it to 9 next update, but you should still find .NET runtime 6 to run the application.
  22. beee

    Any chance you could

    Also this version caches images to disk in ..\Assets\Cache, browsing through items should be a lot quicker now.
  23. beee

    Any chance you could

    Can you try out attached? Takes a few seconds (depending on number of skins) till it fetches all steam data to detect broken ones, then deletes them all. Also now you will see a BROKEN label on bad skins when browsing. RustSkinsEditor-v1.7.7.zip
  24. beee

    Any chance you could

    Probably can detect that, only issue might be steam rate limiting my requests but will see how it goes. Was meaning to add image caching for that tool anyway so will look into that too.
  25. @bidi1252 This topic came up before and while i agree it would be great but nivex often changes loot populating logic, and i would have to copy it and regularly keep up with it,, which i try to avoid. IIRC the plugin has the command rbe generateloot [mode] which prints to console, maybe could help. As for text property, we discussed it a while back and nivex suggested it would be excluded from the editor as it can easily break items stacking if misused, but i guess i can add it in the model but not the UI next update.
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