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beee

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Everything posted by beee

  1. beee

    Ammo HUD

    Is this happening with you consistently on reload? I couldn't replicate the issue on my side, might be able to resolve this quicker if you get in touch on discord - beee#4345.
  2. beee

    Ammo HUD

    will look into that
  3. beee

    Ammo HUD

    Version 1.2.1

    2,022 downloads

    Allows players to show an Ammo HUD. Features Shows active weapon Ammo with colored warning when low. Shows total available Ammo in inventory. Icon color depends on type of Ammo (bronze = regular, blue = hv, red = incen, black = explo) Permissions ammohud.use Chat Commands /ammohud - (Sends available commands and positions) /ammohud toggle - (Toggles on/off HUD) /ammohud {position} - (Allows player to reposition Ammo HUD on their screen) Positions Available Default, Top, Bottom, Right, Left, BottomRight, BottomLeft, TopRight, TopLeft Video Config { "Version": { "Major": 1, "Minor": 2, "Patch": 1 }, "General Settings": { "Show Text Outline": true, "Show Individual Ammo Icons": false, "Show Throwables": false }, "Position Settings": { "Default State (true = on, false = off)": true, "Position (Top, TopLeft, TopRight, Left, Right, Bottom, BottomLeft, BottomRight)": "Right", "Custom Position": { "Enabled": false, "Custom Position": { "ParentPosition": { "Enabled": true, "AnchorMin": "1 0.5", "AnchorMax": "1 0.5", "OffsetMin": "-155 -32", "OffsetMax": "-15 33" }, "WeaponAmmoPosition": { "Enabled": true, "AnchorMin": "0 0", "AnchorMax": "0.79 0.70", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "WeaponAmmoFontSize": 36, "WeaponAmmoTextAlignment": 8, "TotalAmmoPosition": { "Enabled": true, "AnchorMin": "0 0.55", "AnchorMax": "1 1", "OffsetMin": "0 0", "OffsetMax": "0 0" }, "TotalAmmoFontSize": 22, "TotalAmmoTextAlignment": 8, "IconPosition": { "Enabled": true, "AnchorMin": "1 0.13", "AnchorMax": "1 0.13", "OffsetMin": "-30 0", "OffsetMax": "0 30" } } } } }
    Free
  4. beee

    Probability explanation

    Changed Status from Pending to Closed
  5. Thanks. For betterloot you could try https://blmc.artemdanilkin.ru/.
  6. beee

    Probability explanation

    Yeah unfortunately that would be better directed to nivex or anyone who has good enough experience with it maybe in RB discussions. Wish I could clarify but I personally don't have experience using it.
  7. beee

    No skin file loaded

    Changed Status from Pending to Closed
  8. beee

    No skin file loaded

    you gotta load first the skins file you have for your plugin (Skins.json or SkinBox.json or Skinner.json)
  9. beee

    Importing Collections

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.6.0
  10. Changed Status from Not a Bug to Closed
  11. Changed Status from Pending to Not a Bug
  12. To edit your skinbox skins, press Import/SkinBox, locate your SkinBox.json file to import it. Then after you finish editing you can export to copy the json code. Unless you think this is a skin collection, which then you'd be mistaken.
  13. From which plugin?
  14. beee

    Importing Collections

    Changed Status from Pending to Work in Progress
  15. beee

    Importing Collections

    I am not sure if skinner has a command for it but looks like you can add it in their config "Import Skin collections (steam workshop ID)". Adding collections is in mind to include in the next update anyway, would be pretty useful.
  16. Working on adding support for all three:
  17. why not, will have a look
  18. no worries
  19. file formatting and properties order in file doesn't have any effect to the plugin
  20. Version 1.6.7

    3,563 downloads

    Skins Editor for SkinBox by k1lly0u, Skinner by Whispers88, and Skins by misticos. Features Visual editor for skins configured Add workshop skins by url or id (collections supported) Select and bulk delete skins Ability to import from one skin plugin, and export to another How to Download and extract RustSkinsEditorv***.zip Run RustSkinsEditorv***.exe (having trouble running?, make sure you download .NET 6.0) Click Import, pick Plugin you would like to Import (SkinBox, Skinner, Skins), then locate json file you would like to import. Add Skins using workshop link or id, workshop collection supported. When done editing, click Export, pick Plugin you would like to Import (SkinBox, Skinner, Skins). For SkinBox and Skinner, you will get a json code for you to copy and paste in the appropriate config file (This is for avoiding interference with the config properties).
    Free
  21. So i would understand, with editing the name you can add for example "Helpful Supply" signals to the loot table? If so, I wasn't aware of that. Also was unaware of the adding same item with different skins. Will modify the duplicate checker to not block but warn.
  22. You're right, will include soon. Thanks
  23. Version 1.5.0

    8,150 downloads

    UI Loot Tables Editor for Raidable Bases plugin by Nivex. Features Import/Export loot table json file Complete database of game items (Categorized, friendly names and pics) Add/Delete loot table items Edit loot table items spawn details Bulk edit/delete items Bulk multiply items values (min amount, max amount, stack size) How to Download and extract RustRBLootEditor-v***.zip Run RustRBLootEditor.exe (having trouble running?, make sure you download .NET 6.0) Click Load, and locate your desired loot table file to be modified in "oxide\data\RaidableBases\.." (not familiar with loot tables? please refer to original Raidable Bases documentation) Now you can easily move game items into your loot table or remove them easily using mouse right click (you can use search box for filtering) Edit loot table item Amount Min/Max and Skin id using mouse left click, change amounts, then click anywhere outside the modal to collapse Click Save and replace your file, and you're done (or save as draft with a new name)
    Free
1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

118.1k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

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