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rogder dodger

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Everything posted by rogder dodger

  1. Hey the compatibility with Helpful Supply was ensuring the plugin worked with standard airdrops when Helpful Supply was also enabled on the server. There were issues with this fixed in 1.0.9. The full update changelog is here
  2. Version 1.0.3

    200 downloads

    Simple plugin which tracks sleeping bags being assigned to players outwith the current players team. New in this version: Clans Integration: Sleeping bag notifications are now suppressed when players assign bags to fellow clan members. Core Features: Teaming Control: Prevent unauthorized alliances in Rust with a plugin that sends alerts when players assign sleeping bags or beds to those not on their team. Discord Integration: Receive instant notifications on Discord via a webhook Player Identification: Each alert includes direct links to the involved players' Steam profiles and Battlemetrics information, allowing for easy identification and background checks. Location Tracking: The plugin also provides teleport coordinates, helping admins locate the exact in-game spot of the assigned item. Time-Stamped Records: All notifications are time-stamped, ensuring that admins have a chronological record of teaming incidents. Battlemetrics Link: Each report is provided with battlemetrics link for both the bag assigner and assignee of the bag for further investigation Configuration: { "Log To Console": true, "Log To Discord": false, "Discord Webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", }
    Free
    Beautiful map to run around christmas or during winter in general, love the sled track and loads of little details in here that players will love. 10/10
  3. The latest update adds a configurable option to ensure supply signals can only be deployed outside.
  4. Hey Zilch, thank you for the report of this - i'll have a look at the Custom Loot plugin and see if i can get some integration that will either retain the normal loot table or populate the contents faster. I'll get back to you when i have done some investigation.
  5. This has been fixed in the latest patch with integration with plugin: Fancy Drop https://umod.org/plugins/fancy-drop
  6. This would only happen if there was another plugin conflicting with Instand Airdrop - i have dropped you a DM to see if we can figure out which one and fix it
  7. Yes it has been tested on the latest version of carbon here - i have sent you a DM to help troubleshoot your issue though. Testing with carbon this morning 07 October 2023
  8. Compatibility with Heli Signals and Bradley signals has been fixed - the Instant Airdrop plugin will no longer prevent these from working along side this plugin.
  9. Version 1.0.15

    1,744 downloads

    Are your players tired of waiting for Airdrops? This little plugin makes them appear almost instantly, no cargo plane, no parachutes. Airdrop will spawn wherever the supply signal lands. The delay can be modified in the config file. The default is 5 seconds to allow the supply signal to land and smoke briefly. Config File { "Delay Before Spawn": 5.0, "Use Permission": false, "Prevent Deploying Inside (Players will only be able to deploy supply signals outside)": false, "Skin IDs To Ignore": [] } if "Use Permission" is set true then permission to be set is instantairdrop.use If "Prevent Deploying Inside" the Airdrop will be cancelled, the supply signal will be refunded to the player and a message will inform the player that supply signals can only be deployed outside. This is to prevent instant airdrops spawning inside of bases and is optional. Developer Integration 1. IsInstantAirdrop(SupplyDrop supplyDrop) - Takes a SupplyDrop object and returns true if it's an instant airdrop 2. IsInstantAirdropByEntity(BaseEntity entity) - Takes any BaseEntity and returns true if it's an instant airdrop Usage Examples for Other Plugins: // Check if a supply drop is an instant airdrop var instantAirdrop = plugins.Find("InstantAirdrop"); if (instantAirdrop != null) { bool isInstant = (bool)instantAirdrop.Call("IsInstantAirdrop", supplyDrop); if (isInstant) { // Handle instant airdrop differently Puts("This is an instant airdrop!"); } } // Or using BaseEntity bool isInstantByEntity = (bool)instantAirdrop.Call("IsInstantAirdropByEntity", entity); This integration allows other plugins to: - Prevent their plugin from calling in more airdrops - Apply different loot rules to instant vs regular airdrops - Show different notifications for instant airdrops - Track instant airdrop statistics separately - Apply special effects only to instant airdrops - Modify damage/protection rules for instant drops Tested to work nicely along side other plugins such as: Heli Signals Bradley Drops Fancy Drop Loot Defender Signal Cooldown Helpful Supply Supply Lock Vehicle Airdrops (fix coming soon) Note: The plugin is designed to operate without causing issues when used with these plugins. However, it does not integrate or alter the functionality of these plugins.
    $3.99
  10. I suspect this was because my version was below 1.0.0 - i've updated the version to hopefully resolve this for you @RKid
  11. Plugin is working fine, were you getting any errors in the console?
  12. Version 1.2.0

    701 downloads

    Sends discord notification via RCON Message and configurable webhook notifying admins of the MLRS system being fired displaying: When it was fired Who fired it (player and steam id) The map grid being targeted Config File: MlrsTracker.json { "Log To Console": true, "Log To Discord": true, "Discord Webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks", } Once plugin is deployed to serverfiles/oxide/plugins folder the config will be generated with default values. Update the config file in serverfiles/oxide/config/MlrsTracker.json adding your own webhook URL then reload the plugin.
    Free

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