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Everything posted by rogder dodger
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Sorry for the misunderstanding, i haven't updated the plugin but just asked questions about how you think this could work if implemented. I'll consider for a future update and let you know
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.13
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Hey this is an interesting idea i can think about. Assuming it's something i might implement later how would you see it operating? A configuration to say "Allow only in PVE Areas"? If that configuration was set true then any airdrop thrown in a non-pve area would do what? - fall at normal rate? not drop at all and return to the player?
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- 44 comments
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- #rust
- #supply drop
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Hey, any ETA on an update for this map?
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- 44 comments
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- #rust
- #supply drop
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Hey KpucTaJl i am a big fan of your plugins and my players love them. This one is no different. The only feedback i get alot from my players is the frustration when NPCs shoot at them from behind or within bushes - in vanilla rust, Facepunch updated the NPCs so they no longer do this, they'll either disengage or they'll try to find a way around the bush - I wonder if this behavior could be implemented in Better Npc? All the best! -Rogder Dodger
- 1 reply
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Can fix the plugin by removing line 73 The armored train issue isn't a problem - i resolved this by setting custom spawn points after reading the plugin documentation better
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Hey, fantastic map - beautifully crafted. I have an issue with the TranRustEdit.cs plugin - 04/08 15:06:16 | Warning! 'TrainRustEdit' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 04/08 15:06:17 | Failed compiling 'TrainRustEdit.cs': 04/08 15:06:17 | 1. 'TrainEngine' does not contain a definition for 'decayDuration' and no accessible extension method 'decayDuration' accepting a first argument of type 'TrainEngine' could be found (are you missing a using directive or an assembly reference?) [CS1061] (TrainRustEdit 19 line 73) Using plugins like Armoured Train - the trains are only spawning in underground I'm using the latest Version of Carbon and latest version of your map. the plugin version is 1.0.3
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- 44 comments
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- 1
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- #rust
- #supply drop
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Plugin not saving Skin IDs To Ignore
rogder dodger replied to Bubbafett's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.13 -
Plugin not saving Skin IDs To Ignore
rogder dodger replied to Bubbafett's Support Request in Support
Hi @Bubbafett, Thank you for your feedback. I have identified and fixed the issue with the Helpful Supply skin IDs not saving in the latest version (1.0.13) of the InstantAirdrop plugin. You can download this now. However, please be aware that removing Helpful Supply skin IDs from the ignore list will not make those drops "instant" and may lead to problems or duplicate air drops. The plugin, in its default configuration, works alongside Helpful Supply, but it does not currently integrate to make those signals instant. This is something I am considering working on in the future. All the best! -
Changed Status from Pending to Closed Changed Fixed In to 1.0.12
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hey this should be fixed with update 1.0.12 - give it a try and confirm for me?
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- 44 comments
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- #rust
- #supply drop
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Hey sorry about that, do you have any other plugins that affect supply drops?
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- 44 comments
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- #rust
- #supply drop
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New Features: Configurable Skin IDs to Ignore: Description: You can now specify skin IDs that will be ignored by the InstantAirdrop plugin. Supply signals with these specified skin IDs will not trigger instant airdrops. Benefit: This feature allows for more precise control over which supply signals should trigger instant airdrops and which should follow the standard deployment process. Default Skin IDs for VehicleAirdrops: Description: We have added default skin IDs for the VehicleAirdrops plugin. By default, supply signals associated with vehicles (like minicopters, scrap helicopters, rowboats, etc.) will not trigger instant airdrops. Benefit: This ensures a more realistic and balanced gameplay experience by preventing instant airdrops for vehicle-related supply signals. Default Skin IDs which will be ignored for VehicleAirdrops: Minicopter: 2144524645 Scrap Heli: 2144547783 Rowboat: 2144555007 RHIB: 2144558893 Car: 2144560388 Crate: 2146665840 Solo Sub: 2567551241 Duo Sub: 2567552797 Snowmobile Red: 2756133263 Snowmobile Tomaha: 2756136166 How to Use: Configuration: The new skin IDs can be configured directly in the InstantAirdrop.json configuration file. If the Skin IDs To Ignore property is not already present in your configuration file, it will be automatically added with the default values listed above. The defaults can be removed if you want to keep the VehicleAirdrops instant
- 44 comments
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- #rust
- #supply drop
- (and 20 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.0.11
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Hey, i don't currently have a copy of this plugin - are you able to give me the custom skin IDs used by it? with these i can ensure the plugin doesn't make them instant
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Changed Status from Not a Bug to Closed
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Changed Status from Work in Progress to Not a Bug
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if you send me your helpfulsupply.cfg file i can add the skin IDs to the ignore list so that your standard aidrops will be instant and your Helpful Supply drops will be unaffected.
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Can you send me the skin IDs you are using for helpful supply? These can be found in your helpfulsupply.cfg the default ones are 2912968568, 2912968440, 2912968298, 2912968179, 2912967918, 2912968057, 2912968671 which Instant airdrop is programmed to ignore
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also, oxide or carbon?
