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✯Mr.Kingpin✯

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Everything posted by ✯Mr.Kingpin✯

  1. Can I use this prefab using Monument Addons ? to get it in place in the server or is this a full on outpost monument ?
  2. I can send you the config and lang via discord but I haven't touched this plugin for months and after last update it started giving me an error
  3. Getting following error when loading the plugin: Failed to run a 60.00 timer in 'VIPStatus v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VIPStatus.ShowNoGroupStatus (BasePlayer player, Newtonsoft.Json.Linq.JArray permissionsFile) [0x000ae] in <70f496cf09bd43d9b6f685ace64ee3b8>:0 at Oxide.Plugins.VIPStatus.RefreshVIPStatusForAllPlayers () [0x00074] in <70f496cf09bd43d9b6f685ace64ee3b8>:0 at Oxide.Plugins.VIPStatus.<OnServerInitialized>b__21_0 () [0x00000] in <70f496cf09bd43d9b6f685ace64ee3b8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <d646191a355d43a6b3ab36b7ee14c740>:0
  4. Hello, after the latest update I get an error loading the plugin: Error while compiling LootablesExt: No overload for method 'Clear' takes 1 arguments | Line: 36, Pos: 19 Error while compiling StaticLootables: No overload for method 'Clear' takes 1 arguments | Line: 1520, Pos: 19
  5. I get an error with the latest update: Error while compiling CustomStatusFramework: 'PlayerModifiers' does not contain a definition for 'ActiveModifierCoount' and no accessible extension method 'ActiveModifierCoount' accepting a first argument of type 'PlayerModifiers' could be found (are you missing a using directive or an assembly reference?) | Line: 841, Pos: 42
  6. Version 1.1.0

    48 downloads

    A plugin that lets you save your current location, making it easy to retrieve coordinates for use in other plugins or server configurations. Ideal for managing in-game positions efficiently. Permission: positionsaver.saveposition.use Admins can use this no permission needed. Default Language FIle: { "NoPermission": "<color={0}>You do not have permission to use this command.</color>", "SavePosUsage": "<color={0}>Usage:</color> /savepos [name]", "PositionExists": "<color={0}>A position with the name '{1}' already exists. Use a different name.</color>", "PositionSaved": "<color={0}>Position '{1}' saved</color> at coordinates: <color={0}>{2}</color>", "ListPosUsage": "<color={0}>Usage:</color> /listpos", "SavedPositions": "<color={0}>Saved positions:</color>", "NoPositions": "<color={0}>No positions have been saved yet.</color>", "DelPosUsage": "<color={0}>Usage:</color> /delpos [name]", "PositionNotFound": "<color={0}>No position found with the name '{1}'.</color>", "PositionDeleted": "<color={0}>Position '{1}' has been deleted.</color>", "HelpHeader": "<color={0}>Available Commands:</color>", "HelpSavePos": "<color={0}>/savepos [name]</color> - Save your current position with a specific name.", "HelpListPos": "<color={0}>/listpos</color> - List all saved positions.", "HelpDelPos": "<color={0}>/delpos [name]</color> - Delete a saved position by name." } Available Commands: /savepos [name] Description: Saves your current location with a custom name. Example Usage: /savepos Position123 /listpos Description: Lists all saved positions along with their coordinates. /delpos [name] Description: Deletes a saved position by name. Example Usage: /delpos Position123 /pshelp Description: Displays the list of available commands and their descriptions.
    Free
  7. Okay the cases are from a different plugin
  8. Yes I use Alphaloot plugin but all the other drops in the helpful supply are working fine except the custom added one. { "Name": "Special", "Item Settings": { "Display Name": "Special Supply Signal", "ShortName": "supply.signal", "Skin": 2791026167 }, "Loot Settings": { "Access to loot": { "All players": false, "Teammates (Rust in-game system)": true, "Friends": true, "Clanmates": true }, "Speed": { "Enabled?": true, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 4.0, "Display Name": "Mercenary Cache", "ShortName": "halloween.lootbag.large", "Skin": 3144631710 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 2.0, "Display Name": "Tactical Cache", "ShortName": "halloween.lootbag.large", "Skin": 3144649146 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 1.0, "Display Name": "Exotic Armament Cache", "ShortName": "halloween.lootbag.large", "Skin": 3144632346 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 3.5, "Display Name": "Mercenary Cache Key", "ShortName": "door.key", "Skin": 3162342587 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 3.5, "Display Name": "Tactical Cache Key", "ShortName": "door.key", "Skin": 3162342772 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 3.0, "Display Name": "Exotic Armament Cache Key", "ShortName": "door.key", "Skin": 3162342879 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 2.0, "Display Name": "Jack the oil pumper", "ShortName": "mining.pumpjack", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 5.0, "Display Name": "Diamond Depths", "ShortName": "mining.quarry", "Skin": 0 } ] }, "Drop Settings": { "Enabled": true, "Containers": [ { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Chance": 15.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Chance": 15.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance": 10.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } },
  9. Hello, I made a custom supply drop with custom items, and called it Special gave it a skin but when throwing it it has normal airdrop loot. I had this one working but now it doesn't anymore.
  10. Hello I was wondering if it was possible just to use the icon or can I only use the Icon shape and give it a color ? this is how I got it now : I tried to remove the iconcolor line but it didn't work.
  11. Hello, is there a reason why the NPCS that spawn with the Airfield Event don't do damage ? they don't even shoot their weapons but just holding them.
  12. I got a question regarding the NPC's I take in this case the NPC at the gas stations, I set it up so it takes the loot from: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam_nvg_variant.prefab I use AlphaLoot Plugin for my loot, so I edited the loot table for this type of NPC how ever they still spawn with random loot including end game weapons like the Minigun and or Millitary Flamethrower I used the NVG NPC loot table and there are not end game guns in there so somehow it doesn't use the assigned NPC loot table here is the Gas Station Config: { "Enabled? [true/false]": true, "The size of the monument": "(35.0, 15.0, 45.0)", "Remove other NPCs? [true/false]": false, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 50, "Maximum numbers - Day": 50, "Minimum numbers - Night": 3, "Maximum numbers - Night": 5, "NPCs setting": { "Names": [ "Karuma Mechanic" ], "Health": 100.0, "Roam Range": 10.0, "Chase Range": 60.0, "Attack Range Multiplier": 1.0, "Sense Range": 40.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 2.5, "Minimum time of appearance after death (not used for Events) [sec.]": 600.0, "Maximum time of appearance after death (not used for Events) [sec.]": 900.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "shirt.collared", "SkinID (0 - default)": 1402339549 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 0 }, { "ShortName": "hat.cap", "SkinID (0 - default)": 1125552993 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1402323871 }, { "ShortName": "pants", "SkinID (0 - default)": 1402353612 } ], "Belt items": [ { "ShortName": "shotgun.pump", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 15.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 1, "Own list of locations (not used for Road and Biome)": [ "(14.2, 3.1, 15.5)", "(3.8, 3.0, -9.7)", "(-21.7, 3.0, 1.6)", "(-4.6, 3.1, 11.7)", "(-2.8, 3.0, 36.2)", "(10.4, 3.2, 29.0)", "(7.5, 3.3, 28.2)", "(2.4, 3.3, 27.7)", "(4.8, 3.3, 21.3)", "(-4.6, 3.3, 19.2)", "(-1.0, 3.3, 28.5)", "(-8.1, 9.3, 23.5)", "(9.5, 9.3, 25.9)", "(2.3, 9.3, -5.4)" ], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": true, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 2, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam_nvg_variant.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 25.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 60.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "supply.signal", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] } even If I change it to 4/5 it doesn't use the loot table from the prefab
  13. I just saw a error in the console no clue what happened or how: Failed to call hook 'OnPlayerRespawned' on plugin 'BuildingSkins v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnPlayerRespawned (BasePlayer player) [0x0003f] in :0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  14. well thought the same thing xD anyways the Bradley at Launch does do damage and kills me just fine.. I got a bradley at water treatment which also does damage but the convoy doesn't now I didn't change anything in the config of the convoy I run it how it came with the default configuration file. Also 10 minute after posting this got another screenshot: VV
  15. hello I'm getting bug reports from multiple people that the Convoy is getting stuck behind polls and the bradley not doing damage somehow to players RUST_2024.10.04_-_22.46.41.05.DVR.mp4
  16. I have the same issue: https://rustmaps.com/map/4500_1696281604 and screenshot: https://imgur.com/UMq6wTR
  17. Getting error in the WPKits addon: Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x0027d] in :0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in :0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnWelcomePanelPageOpen' on plugin 'WPKits v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.ShowKits (BasePlayer player, System.Int32 page) [0x0027d] in :0 at Oxide.Plugins.WPKits.OnWelcomePanelPageOpen (BasePlayer player, System.Int32 tab, System.Int32 page, System.String addon) [0x00017] in :0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  18. I asked nivex regarding this problem and this was his reply: " nivex — Today at 18:34 bradleys don't do hardly any damage by default. @✯Mr.Kingpin✯ also he must use the CanEntityTakeDamage hook provided by TruePVE. I do not make any exceptions for other plugins in TruePVE. thats what the provided hooks are for "
  19. In matter of fact I have and didn't change anything for me.
  20. { "Config Version": "2.1.8", "Default RuleSet": "default", "Configuration Options": { "handleDamage": true, "useZones": true, "Trace To Player Console": false, "Trace To Server Console": false, "Maximum Distance From Player To Trace": 0.0, "Prevent Water From Extinguishing BaseOven": true, "Prevent Players From Being Marked Hostile": false, "Allow PVP Below Height": -500.0, "Allow PVP Above Height": 5000.0 }, "Mappings": { "default": "default", "11117477": "exclude", "99497889": "exclude" }, "Schedule": { "enabled": false, "useRealtime": false, "broadcast": false, "entries": [] }, "RuleSets": [ { "name": "default", "enabled": true, "defaultAllowDamage": false, "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, CupboardOwnership, SelfDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, PlayerSamSitesIgnorePlayers", "rules": [ "anything can hurt dispensers", "anything can hurt npcs", "players cannot hurt players", "players cannot hurt traps", "players cannot hurt teslacoil", "players cannot hurt doors", "players cannot hurt buildings", "players cannot hurt deployables", "players cannot hurt storages", "players cannot hurt barricades", "players cannot hurt balloons", "players cannot hurt minicopter", "players cannot hurt samsite", "players can hurt npcs", "players can hurt npcscientist", "players can hurt heli", "players can hurt horse", "players can hurt npcmurderer", "traps cannot hurt players", "traps can hurt npcs", "teslacoil can hurt anything", "teslacoil cannot hurt players", "barricades cannot hurt players", "highwalls cannot hurt players", "npcs can hurt players", "npcs can hurt npcs", "npcs can hurt npcmurderer", "npcs can hurt npcscientist", "npcscientist can hurt npcs", "npcscientist can hurt players", "npcscientist can hurt npcmurderer", "npcmurderer can hurt npcs", "npcmurderer can hurt players", "npcmurderer can hurt npcscientist", "fire cannot hurt players", "fire cannot hurt traps", "fire cannot hurt teslacoil", "fire cannot hurt doors", "fire cannot hurt buildings", "fire cannot hurt deployables", "fire cannot hurt storages", "fire can hurt npcs", "fire can hurt npcmurderer", "fire can hurt npcscientist", "anything can hurt resources", "anything can hurt samsite", "samsite can hurt minicopter", "samsite can hurt players", "samsite can hurt heli", "samsite can hurt balloons" ] } ], "Entity Groups": [ { "name": "deployables", "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed", "exclusions": "" }, { "name": "dispensers", "members": "BaseCorpse, HelicopterDebris", "exclusions": "" }, { "name": "minicopter", "members": "minicopter, minicopter.entity, scraptransporthelicopter", "exclusions": "" }, { "name": "balloons", "members": "hotairballoon", "exclusions": "" }, { "name": "samsite", "members": ", sam_site_turret_deployed", "exclusions": "sam_static, samsite_static" }, { "name": "players", "members": "BasePlayer", "exclusions": "" }, { "name": "traps", "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor", "exclusions": "" }, { "name": "teslacoil", "members": "TeslaCoil, teslacoil.deployed", "exclusions": "" }, { "name": "barricades", "members": "Barricade", "exclusions": "" }, { "name": "highwalls", "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood", "exclusions": "" }, { "name": "heli", "members": "BaseHelicopter", "exclusions": "" }, { "name": "doors", "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch", "exclusions": "" }, { "name": "buildings", "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure", "exclusions": "" }, { "name": "horse", "members": "ridablehorse.entity, horse.entity, testridablehorse", "exclusions": "" }, { "name": "npcs", "members": "NPCPlayerApex, BradleyAPC, Wolf, PolarBear, SimpleShark, Chicken, Boar, Stag, Bear", "exclusions": "" }, { "name": "npcscientist", "members": "ScientistNPC, scientist, ALLScientist", "exclusions": "" }, { "name": "npcmurderer", "members": "Murderer, NPCMurderer, scarecrow", "exclusions": "" }, { "name": "fire", "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall", "exclusions": "" }, { "name": "storages", "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed", "exclusions": "" }, { "name": "resources", "members": "ResourceEntity, TreeEntity, OreResourceEntity", "exclusions": "" } ], "Allow Killing Sleepers": false, "Allow Killing Sleepers (Ally Only)": false, "Allow Killing Sleepers (Authorization Only)": false, "Ignore Firework Damage": true, "Ignore Campfire Damage": false, "Ignore Ladder Damage": false, "Ignore Sleeping Bag Damage": false, "Block Scrap Heli Damage": true, "Block Igniter Damage": false }
  21. Only thing I can think off is TruePVE but nothing else..
  22. correction the Bradley at Launch and in my case Water Treatment do no damage with rockets only the railgun as for making a custom patch the same thing.
  23. ✯Mr.Kingpin✯

    Not workinkg loot

    @MeventI tested this as soon as it came out, Thanks for the update
  24. Getting following error in my console: Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.2.8' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Discord Roles] Message: Starting sync for 11 linked players Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.2.8' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.2.8' (KeyNotFoundException: The given key 'AirDrop' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x0002f] in :0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 I haven't changed anything just showed up after restart.
  25. ✯Mr.Kingpin✯

    Not workinkg loot

    @MeventI tested this feather my self just now and he is correct the drops do not spawn in the assigned loot containers.
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