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DiDreamer

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Everything posted by DiDreamer

  1. DiDreamer

    Skills

    Жалоба игрока: Кароч не хрена не работает. защита от радиации, взрывов, огня и т.д, Шанс встать прокачался только на 50%. Крафт по ощущениям на х1 прокачался. Восстановление здоровья 1хп в минуту восстанавливает. скорость печи и перераба Х1 Полный бред. Опять какую то чушь наделал! за такие бабки качать 1х бред полный
  2. DiDreamer

    Heli Signals

    Make images locally in plugins, that is, there are a set of dates there, for the server
  3. DiDreamer

    Skills

    Привет, ограничение трафика идет и многие плагины использующие ImageLibrary не корректно работают. Авторы прошу уменьшить использование. Hello, there is a traffic restriction and many plugins using ImageLibrary are not working correctly. The authors are asking to reduce usage.
  4. DiDreamer

    Raidable Bases

    you and the cook look good, just unique, iq above all
  5. DiDreamer

    Raidable Bases

    20:40 [Info] - Loaded 211 items from RaidableBases\Difficulty_Loot\Hard Loaded 192 items from RaidableBases\Difficulty_Loot\Expert Loaded 213 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases 20:40 [Warning] Calling 'OnServerInitialized' on 'RaidableBases v2.4.7' took 492ms 20:40 [Info] Loaded plugin Raidable Bases v2.4.7 by nivex 20:41 [Info] [Raidable Bases] Grid initialization completed in 33 seconds and 964 milliseconds on a 4500 size map. 9512 locations are on the grid.
  6. DiDreamer

    Raidable Bases

    Intel Core i9 12900K Intel® Turbo Boost Max 3.0 –5,20 GHz Performance-core Max Turbo Frequency5.10 GHz Efficient-core Max Turbo Frequency3.90 GHz Performance-core Base Frequency3.20 GHz Efficient-core Base Frequency2.40 GHz
  7. DiDreamer

    Raidable Bases

    I use all the cores, and this is a server ssd, if not a secret
  8. DiDreamer

    Raidable Bases

    bad
  9. DiDreamer

    Raidable Bases

    they load themselves, disappear themselves, you can only buy individually
  10. DiDreamer

    Raidable Bases

    I don't use the use permission, so don't get smart.
  11. DiDreamer

    Raidable Bases

    put it with the full package, let's see what you will have with the server, the download is long, the drawing is also, and the bases are not erased sometimes
  12. DiDreamer

    Raidable Bases

    it's not the first time I've written about jambs, they don't fix them, I'm ruling myself now, there are lags and brakes from this plugin
  13. DiDreamer

    Raidable Bases

    Bad plugin, don't buy
  14. isKit fix isKits it worked Finally tie it to the normal plugin, NPC-Spawn - KpucTaJl
  15. DiDreamer

    Raidable Bases

    Finally tie it to the normal plugin, NPC-Spawn - KpucTaJl
  16. DiDreamer

    Raidable Bases

    isKit fix isKits it worked
  17. DiDreamer

    Raidable Bases

    solving the problem. tier 3. please correct "Spawn Inside Bases": { ... "Spawn Murderers Outside": false, "Spawn Scientists Outside": false,
  18. DiDreamer

    Raidable Bases

    this spam comes when NPCs appear on raid bases, they are also naked, regardless of the version of the plugin, tier 3 is used
  19. DiDreamer

    Raidable Bases

    spam "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
  20. DiDreamer

    Raidable Bases

    [HookMethod("IsPremium")] public bool IsPremium() => true; private void UpdateUI() { if (config.UI.Enabled) { foreach (var player in BasePlayer.activePlayerList) { if (player.IsReallyValid()) { UI.UpdateLockoutUI(player); } } } } fix [HookMethod("isKit")] public bool isKit() => true; private void UpdateUI() { if (config.UI.Enabled) { foreach (var player in BasePlayer.activePlayerList) { if (player.IsReallyValid()) { UI.UpdateLockoutUI(player); } } } } result

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