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Everything posted by DiDreamer
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- 58 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
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- #real
- #pve
- #pvp
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- #loot
- #looting
- #farm
- #newbie
- #custom
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- #sleeping bag
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- #permission
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20:40 [Info] - Loaded 211 items from RaidableBases\Difficulty_Loot\Hard Loaded 192 items from RaidableBases\Difficulty_Loot\Expert Loaded 213 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases 20:40 [Warning] Calling 'OnServerInitialized' on 'RaidableBases v2.4.7' took 492ms 20:40 [Info] Loaded plugin Raidable Bases v2.4.7 by nivex 20:41 [Info] [Raidable Bases] Grid initialization completed in 33 seconds and 964 milliseconds on a 4500 size map. 9512 locations are on the grid.
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spam "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
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[HookMethod("IsPremium")] public bool IsPremium() => true; private void UpdateUI() { if (config.UI.Enabled) { foreach (var player in BasePlayer.activePlayerList) { if (player.IsReallyValid()) { UI.UpdateLockoutUI(player); } } } } fix [HookMethod("isKit")] public bool isKit() => true; private void UpdateUI() { if (config.UI.Enabled) { foreach (var player in BasePlayer.activePlayerList) { if (player.IsReallyValid()) { UI.UpdateLockoutUI(player); } } } } result
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I have everything for this, that is, plugins and databases, but I haven't figured out what the problem is yet
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[Info("NpcSpawn", "KpucTaJl", "2.2.0")] I use, I just can't figure out how it works with their plugins, there may be a failure