-
Posts
496 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Dead Nasty
-
Convoy reached launch site, brads were in the grass on either side and one of the traveling vendors markers were inside of launch building itself and every time the event runs reference not set to an instance of an object (21:13:15) | NullReferenceException: Object reference not set to an instance of an object (21:13:15) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object (21:13:16) | NullReferenceException: Object reference not set to an instance of an object
-
- 429 comments
-
- #abilities
- #boss
- (and 16 more)
-
Failed to run a 300.00 timer in 'AirfieldEvent v1.4.4' (NullReferenceException: Object reference not set to an instance of an object) at LootableCorpse.SetUpContainerFromSource (ItemContainer source) [0x00006] in <d80724673c3e443aa87ae614e5548969>:0 at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer containerA, ItemContainer containerB, ItemContainer containerC) [0x0002b] in <d80724673c3e443aa87ae614e5548969>:0 at NPCPlayer.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath, System.Boolean forceServerSide) [0x000c0] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.OnKilled (HitInfo info) [0x002da] in <d80724673c3e443aa87ae614e5548969>:0 at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Die (HitInfo info) [0x00084] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.Die (HitInfo info) [0x000d6] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <d80724673c3e443aa87ae614e5548969>:0 at BasePlayer.Hurt (HitInfo info) [0x00312] in <d80724673c3e443aa87ae614e5548969>:0 at HumanNPC.Hurt (HitInfo info) [0x00018] in <d80724673c3e443aa87ae614e5548969>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <d80724673c3e443aa87ae614e5548969>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <d80724673c3e443aa87ae614e5548969>:0 at BaseMountable.DoServerDestroy () [0x00000] in <d80724673c3e443aa87ae614e5548969>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <d80724673c3e443aa87ae614e5548969>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <d80724673c3e443aa87ae614e5548969>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x00059] in <d80724673c3e443aa87ae614e5548969>:0 at Oxide.Plugins.AirfieldEvent+<>c__DisplayClass114_0.<AddBradleyAPC>b__3 () [0x0000d] in <dd534582f7b145438c1dbdd1bff4ad16>:0 After todays update:
-
it reloads just fine am getting the error when a player is killing a boss. Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <dd534582f7b145438c1dbdd1bff4ad16>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <dd534582f7b145438c1dbdd1bff4ad16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 429 comments
-
- #abilities
- #boss
- (and 16 more)
-
Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <a4810b0ceb4d4112b05bc374fb79dd32>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <a4810b0ceb4d4112b05bc374fb79dd32>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 429 comments
-
- #abilities
- #boss
- (and 16 more)
-
- 201 comments
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
- 201 comments
-
- 1
-
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
- 574 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
- 574 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 201 comments
-
- 1
-
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
- 127 comments
-
- #jtedal
- #mad mappers
- (and 10 more)
-
- 8 comments
-
- 127 comments
-
- #jtedal
- #mad mappers
- (and 10 more)
-
this is not happening anymore this was only when they were shutting them off to add palworld servers, and shutting the center down.... that was months ago. I Uninstalled this plugin for a while, re added and its still jenky. read prior message as thats correct. Plus as you said A LOT of ppl have these issues, not just me..
- 127 comments
-
- 1
-
-
- #jtedal
- #mad mappers
- (and 10 more)
-
If you shut the server down, they disappear, if you update your server (patches after wipes) they disappear, if your server gets hung up or crashes they disappear, even sometimes on a regular restart they disappear. Any time this happens the data folder is wiped. Make a train home and shut your server down. It won't be there after server is back up. They don't save properly. It's literally the only plugin I've ever had this issue with. My players have given up on them cause they've already to rebuild 4 times this wipe.
- 127 comments
-
- #jtedal
- #mad mappers
- (and 10 more)