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ThePitereq

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Everything posted by ThePitereq

  1. "Max Items Sold Permission Overwrites - Daily": { "shoppystock.sellbonus.1": 100000, "shoppystock.sellbonus.2": 200000 }
  2. Hey, there are other plugins that do that and they are compatibile with my plugin
  3. yeah it's outdated and it still works on older version of discord extension, currently busy with some projects and don't even have time to rewrite all of that, sorry. Will take al ook at that asap.
  4. Hmmm it should work, try setting allow placing on water level to true. Are you sure your config is getting loaded up? You reload the plugin?
  5. hm? What items? skinId is 0 and item name can be empty, dispaly name is the name displaed in shop
  6. Currently the UI isn't prepared for that. Technically you can set some unobtainable item or something, but it will still show it. It's planned to be changed someday in the future.
  7. these are regular warnings that says you the sutiation. If you do the Tank Route - Remove Roads With Obstacles From Pool to true it will won't cause that. Its caused by the tank behaviour when he enters the rad town.
  8. It is prevented if you don't have building priv for both pickup methods, can you describe where is the problem?
  9. default values for static quarries are i think vanilla values, you can base your calculations on that i think
  10. you mean hide item definition from display on list? In main config you just add shortname record in Stock Market - Ignored Shortnames
  11. Hey You sure there is no error in console? And bot have rights to assign a role? Isn't role higher than higest bot rank?
  12. plugin doesn't have any additional functionality on truepve, i think you just need to give perms to bradley to deal damage to structures and then make qhat buildings should take damage in roadbradley config.
  13. the resource multiplier in the explosive config means how big multiplier should be set on the output per hit, so you can make that better explosives have bigger yeld and less resources in lost during damaging. in default config it is done that both explosive.timed and rocket yield the same amount of resources, but you need more rockets to fully destroy a rock.
  14. You have Static Quarries - Fuel Item for static quarries You have Excavator Quarry - Fuel Item for excavator quarry And for each quarry profile you have Fuel Required Per Tick You just change shortname there
  15. Can't say whats wrong without full error from direct console log.
  16. You don't need to, you can remove it.
  17. Hey, i am not fully understanding your question, what plugin and what loot api?
  18. "nightcommand-0": { "Command (if set, ignore item)": [ "env.time 0", ], "Shortname": "", "Skin ID": 645763, "Amount": 1, "Item Name": "", "Display Name": "Make Night", "Is Blueprint": false, "Icon URL (if skin not 0)": "<some icon needed>", "Price": 100000, "Price Per Purchase Multiplier": 1.0, "Multiply Price Per Daily (true) Or Per Wipe (false) Purchases": true, "Show Description Field": false, "Discount Permission (value)": {}, "Required Permission": "", "Display Blacklist Permission": "", "Daily Buy Max": 0, "Wipe Buy Max": 0, "Cooldown Between Purchases (in seconds, 0 to disable)": 0 },
  19. Just in commands section assign an command that will set night tim, not sure what command you use.

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