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ThePitereq

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Everything posted by ThePitereq

  1. You need to add sell listing in your data/ShoppyStock/StockMarket/Config/<stockName>.json in Server Sell Items
  2. you can modify max health default value over 100 and on previous versions of game it secured player from losing food/hydration over default rust limit, not sure if it's still a thing.
  3. you need to add them in data/ShoppyStock/StockMarket/Config/<shopName>.json
  4. you need to have CarbonAliases extension installed if you use oxide. DO you have permission to see any tank? maybe its missing. or any error in conosle?
  5. there should be no big calculations there, its cust multiplication and dividing, maybe i've missed something, i'll take a look
  6. There should be method that unstucks the bradley, maybe it isnt working properly, i'll take a look. The plugin cant find obstacles because i think it coutns whole harbor as one prefab, which have their center too far from road and doesn't blacklist this road.
  7. I assume you are talking about Virtual Quarries, there is currently no option to limit it to the players with permission, but can be implemented in the future.
  8. you can just add command listing that will grant perm and hide the offer if already purchased, some example: "permoffer-0": { "Command (if set, ignore item)": [ "c.grant user {userId} virtualquarries.permission" ], "Shortname": "", "Skin ID": 645674342, "Amount": 1, "Item Name": "", "Display Name": "Some Quarry Perm", "Is Blueprint": false, "Icon URL (if skin not 0)": "YOU NEED TO ADD SOME CUSTOM URL ICON", "Price": 100000, "Price Per Purchase Multiplier": 1.0, "Multiply Price Per Daily (true) Or Per Wipe (false) Purchases": true, "Show Description Field": false, "Discount Permission (value)": {}, "Required Permission": "", "Display Blacklist Permission": "virtualquarries.permission", "Daily Buy Max": 0, "Wipe Buy Max": 1, "Cooldown Between Purchases (in seconds, 0 to disable)": 0 },
  9. Oh, now you reminded me that i think i had report or i found it by myself someday, but totally forgot about this thing as i didn't mentioned it anywhere in my to-do list. will fix that in next update, sorry for the trouble~!
  10. just set radiation to 0, meteors in v2 doesnt do building and player damage.
  11. hey, sorry, i can miss sometimes the comments section, if you have problem please open an support request. I don't have any issues with ingredient input. Does problem still appear? DO you use most recent version? Any errors on cosole?
  12. Hmm, i think it could be added as an optional feature in future updates, will add it to my todo list
  13. Could you elaborate? Does problem still appear? There could be some hook issues as i've experienced some lately. If problem still appear please crate a ticket
  14. oh, didin't thought about tc range in this solution will take a look on that to prevent doing additional action 1. you can modify only custom routes, as static ones (X_Edited) are always generated on plugin startup. If you want to remove road from pool you need to add it to blacklist in the config. 2. Hm, i think i've got something like this report, but it was so random and no details that i ignored that because i had no evidence. Will take a look at that. 3. It should announce globally when tank is spawned by server, and only to attackers if it's owned by someone. Something wrong with that? 4. It should teleport, but it should only if it has been stuck for more than 20 seconds i think. Something wrong with that also?
  15. hey, this can be modified through server values or by plugins like spawncontrol etc.
  16. 8. It's not number of waves, its max number of scientists that can spawn on each wave. 9. Not sure if things like that will be added, maybe in future but not plans for things like that.
  17. seems like issue from your config modifications, plugin cannot make errors like that by itself.
  18. Hey! 1. NPCs might differ from Scarecrows as they are different entity type. It 2. Hm, didn't prepared for that i think. will secure it in next update. 3. It's a planned thing that should be available on next version as i am aware of that. 4. Cool idea can make something like that. 5. Will take a look at it. 6. Method wasn't changed from older version so it should work, if it doesn't do the unstuck it means that some entities are getting killed, or it's moving slightly, or the timer broke before and you didnt't realised (error) 8. It's an option for max spawns per wave, so tank can have several waves and it multiplies. It's rust value and not sure if it works correctly. Didnt had time to make my bots yet. Thanks for all the info, i'll note it and will fix/update on next version.
  19. Hey, not sure what's the issue. Can you describe it more + create ticket for that, can't handle errors in comment sections, sorry.
  20. you can check the default config that's attatched to this plugin in description, it's already there, or you can generate them by yourself by just wiping your config, make sure to make copy of it before that.

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