Jump to content

ThePitereq

Creator
  • Posts

    1,704
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by ThePitereq

  1. ThePitereq

    no destroy

    Will investigate it further then, I am using built-in water check method for that and on ocean it shows it isn't underwater, weird but will check it again on free time, Made one change that might affect the issue on version that i posted few mins ago but i dont think it will fix the issue, but if you can please test it.
  2. ThePitereq

    no destroy

    Was checking it for water and it seems that there might be something off with rust water check method. Are you using procedural or custom map?
  3. ThePitereq

    big bug

    I assume you are talking about the big one with explosives, will push update today as i've got something like that and lost it somewhere. If you can gather from smaller ones - it's probably on realPVE side that it needs to be blocked or something.
  4. ThePitereq

    big bug

    hey, please host it somewhere else as link doesnt work.
  5. maybe will do something like if you place it with SPRINT button it keeps default properties or something
  6. ThePitereq

    no destroy

    Will take a look into that, are you using most recent version?
  7. hmm, switch is more complec option but also can be implemented someday
  8. ThePitereq

    purchased in error

    Hey, please contact website support for that.
  9. ThePitereq

    virtual quarrie v 2.5.2

    Posted config on plugin description is an example config that i made myself, it doesn't provide ways of obtaining custom items listed there.
  10. Like you can place anywhere, but don' change the output? Can add that as an option.
  11. Make sure the "Misc - Require Permission": is set to true, otherwise the perm is not registered.
  12. with instnaced excavator it's current impossible as it doesnt know if player is collecting resources or not. There is planned custom implementation of that soon.
  13. ThePitereq

    Resources To Box

    hey, not yet. I want to implement that in the future when i'll rework whole UI, as there is a lot of weird things related to current UI that i wouldl ike to change and current ui is preventing me from doing plugin upgrades.
  14. Hey, hmm the uint might be lefrover from old net.ID value. WIll change it in next version, thanks!
  15. You can decrease the "Meteor Event Length (in seconds)": as it just spread amount of meteors into this timespan. You can also decrease spawn height and increase the Falling Angle Config so they will fall faster.
  16. ThePitereq

    Waystones

    Hmmm, diddn't thought in this way but it's possible. Will add it in next update.
  17. ThePitereq

    Null Checking

    Weird that it gets error as it means the recycler is null even if it's just initialized so tehcnically recycler is null somehow on spawn.
  18. ThePitereq

    Null Checking

    Hey, I am currently unavailable but i'll check it in few days, sorry for that!
  19. Changed Status from Pending to Closed
  20. ThePitereq

    image

    Changed Status from Pending to Closed
  21. ThePitereq

    image

    Not sure why it doesn't worked for you, i have same setup and everything works for me.
  22. ThePitereq

    errors

    Just saw that your name has abovegroundpool.deployed{2}-0 the {2} and i think its causing errors, remove that.
  23. ThePitereq

    Not Compiling

    Changed Status from Pending to Closed
2m

Downloads

Total number of downloads.

9.5k

Customers

Total customers served.

138k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.