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Everything posted by ThePitereq
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FOund the issue, will push it in next update. If you have an issues try removing the hide from transfer list permission.
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There is duplicate of {0} in lang file, just increase each value in { } by 1 after first zero, so it just increases. Will update that on next update but you need to update your lang file by yourself as it wont update.
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Changed Status from Pending to Closed
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check if new version fixes your issue.
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hey, sorry, investigated the problem once more and i realised i had some different development version of vq on my server and when i loaded the one from cf i have the same problem and already found the issue. Will push the update today. I am very sorry for waiting.
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Changed Status from Pending to Closed
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- 24 comments
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- #discord
- #discordbot
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Yeah, sorry, wasn't available through weekend. I've been testing that on the friday and everything worked for me, not sure where you have an issue.
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Hey, everything can be translated to multiple languages, you just need to copy ShoppyStock.json into your lang/ru directory.
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Lock Meteors from direct shower to player
ThePitereq replied to molokatan's Support Request in Support
Hm, there is nothing related to who called the meteor, will take a look at it but no warranty that it will be implemented. -
- 24 comments
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- #discord
- #discordbot
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Hey. Sure can add option to disable recipe display in the recipe sheet in one of next updates.
- 1 reply
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- 1
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Hey! Do you have most recent version of the plugin?
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this should work, just assign virtualquarries.vqupgrade perm to your vip group and it should work as you want
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send whole config
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hey please share your config
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just make the perm like virtualquarries.upgrade1, virtualquarries.upgrade2, virtualquarries.upgrade3 etc.
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Cool idea, can add some kind of switch for that
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Should be fixed now.
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you can just create new permission for that, you don't need to use already created one
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why do you need more than one permission? you can just assign same perm to 2 groups
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the resource multiplier in the explosive config means how big multiplier should be set on the output per hit, so you can make that better explosives have bigger yeld and less resources in lost during damaging. in default config it is done that both explosive.timed and rocket yield the same amount of resources, but you need more rockets to fully destroy a rock.