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Everything posted by ThePitereq
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Still trying to figure out why it is happening, it shouldnt cause any bigger issues but still investingating that.
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How to add Low Grade to the Static PumpJack
ThePitereq replied to SyNFuLLj's Support Request in Support
Hey! Sorry for waiting i was on vacations. "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 60.0, "Display Name": "" }, { "Shortname": "lowgradefuel", "Skin": 0, "Amount Per Tick": 170.0, "Display Name": "" } ], -
Will take a look at the buy from server. /sell has been fixed already and will be pushed today as an update. Sorry for wating for resposne i was on vacations for last 12 days. Each skin is being downloaded directly from steam,. so if the shortname and skin is correct, it should download it from steam, if you set icon url then maybe your host is messing something up. Yeah, you justn eed to empty the sell to server config part in /data/ShoppyStock/StockMarkets/Configs/<stockname>.json Dlc checking is not broken, skin check is for "real item skinnables" with the same shortname, so frontier pack content isn't an skin as it have different shortname, for this you need to just enable dlc check. And make sure you have most recent verison as i;ve made many changes to this and not sure if it still works correctly.
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weird that it caused this issue, it shouldnt be caused by that
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Forgot to mention it here. The issue is caused by Facepuch. They wrongly load player max health on server reboots and maybe somewhere else and it just duplicates bonus health. Already reported it to FP team and waiting for their fix for that.
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It shouldnt pop up when set to false, as you are not spawning the prefab that causing the error.
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Oh that might be helpful, but for me it still doesnt print this error, wonder what is causing that.
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I think it's because you have "Tank Route - Use all default roads": true, and "Tank Route - Remove Timed-Event Roads From Purchasable Pool": true, so it removed all roads. Just change the 2nd option to false and it shouyld start working
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What does RoadBradley prints you on the plugin reload? Like this one: (19:44:36) | ############################## Generated roads for RoadBradleys: Default Roads: 22 Edited Roads: 52 Merged Roads: 0 Custom Roads: 0 Merged Roads Parts: 0 (they won't be used) Random Event Roads: 52 Purchasable Event Roads: 52 ##############################
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Its bradley drops, not ROad bradley
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Currency Leaderboard not refreshing / showing data
ThePitereq replied to MancDad's Support Request in Support
Changed Status from Pending to Closed -
It means that plugin won't change the official water type, into freshwater, so if it was freshwater and you press shift, it will keep fresh water, if it was salt wayer and you press shift it will heep saltwater
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Changed Status from Pending to Closed
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Please share your config
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do you have mlrs on your map? Can't replicate that.
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Because 1.0 didn't allowed to make commands + items, while 2.0 allows that
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Currency Leaderboard not refreshing / showing data
ThePitereq replied to MancDad's Support Request in Support
Isn't it gone if all leaderboards are disabled? -
Hey, will take a look at that and will fix it in next version if it's present, Thanks for the report!
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Currency Leaderboard not refreshing / showing data
ThePitereq replied to MancDad's Support Request in Support
yeah, but then it won't work with ServerRewards currency, it wil lcreate their own database. Will release some converter later on. -
Its becuase you have also "Item Shortname": "TreeHitFinal", and it tries to create item with that shjortname, make it empty.
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I've just loaded the plugin on my test server and everything has started successfully without any problems on oxide. Maybe there is an issue where there is too many images to load in imagelibrary and it couldnt catch the queue. Can add some kind of delay for images loading on oxide and it may fix the issue. If you want to help with testing feel free to contact me on discord.
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I dont have this error, does it still appear?