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ThePitereq

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Everything posted by ThePitereq

  1. Hey, yeah It would be possible.
  2. Hey, yeah sorry for that there was another similar issue, but this one has also been found and the 2.0.8 will contain an fix with this.
  3. Plugin automatically sets paths on all available roads and find these blocked ones and removed them from pool. YEs, damage to other player tanks can be limited to only owner and/or friends and/or clan. Yes, you can prevent damage to buildings. Yes, crates are locked to the player who spawned the tank and/or to frends and/or clan. Crate loot can be set to vanilla default, then it works with AlphaLoot, but you can also set custom loot table in config.
  4. Wdym? If you own DLC it means you own the blueprint so it cannot be splitted.
  5. ThePitereq

    Help UI

    Unfortunately no, as whole UI is made on Carbon LUI and Oxide doesn't have this implementation. But the extension is very rarely updated and only big rust changes would break exisitng functionality so the updates arent that common.
  6. YEah sorry, the DLC check option is Player Blueprint Ownership Required make sure to keep this one to true and Player Skin Ownership Required to false
  7. Will take a look at the buy from server. /sell has been fixed already and will be pushed today as an update. Sorry for wating for resposne i was on vacations for last 12 days. Each skin is being downloaded directly from steam,. so if the shortname and skin is correct, it should download it from steam, if you set icon url then maybe your host is messing something up. Yeah, you justn eed to empty the sell to server config part in /data/ShoppyStock/StockMarkets/Configs/<stockname>.json Dlc checking is not broken, skin check is for "real item skinnables" with the same shortname, so frontier pack content isn't an skin as it have different shortname, for this you need to just enable dlc check. And make sure you have most recent verison as i;ve made many changes to this and not sure if it still works correctly.
  8. I dont think that i"ve changed anything related to withdraw/redeem etc. between these version,s make sure that it wasnt fixed by itself on most recent one now
  9. Small update: it seems it's Facepunch bug that it incorrectly loads health onto player when server is rebooting. There might be more ways of doing that but I've already reported this issue to Facepunch. For now it would be good to disable this feature until Facepunch release an fix update.
  10. I've got an message about some health going over the maxc limit and there is some kind of SkillTree compatiblity problem, unfortunatelly can't do much about that. Will contact the skill tree developer today about that
  11. Oh, im so sorry. Totally lost it as i can't track the comments section and checking only tickets regulary. I hope i can make it tomorrow, sorry again.
  12. You can create an hint for each custom item in lang file, you just need PopUpAPI if you dont have it.
  13. No, 4 / 4 = 1 BUt if yo umake divider very high, like 1000 the mixing time would be technically instant.
  14. Hey, time is in seconds, Divider is <base mixing time> / <divider value> = <devidied mixing time>
  15. Yeah, it would be up to the user, but it's easier to modify existing ones than add each crafting recipe manually, i think there is over 100 of them so doing it by hand would be tough
  16. before implementing that i need to find an way to automatically add all craftings to the UI, but i'll add it someday
  17. It's possible to lock crafting menu, by placing something over it. Can make later on some possible implmentation, but the UI won't be transparent then (can't remove default crafting UI)
  18. Hey, not sure. Idk if my plugin is compatibile with industrial conveyors. It's hard for me to help you, sorry.
  19. If you want anything with them, you need to create recipe by yourself.
  20. These teas doesn't have their crafting recipes, they are unobtainable in regular game.

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