-
Posts
1,510 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ThePitereq
-
Sorry for the problems, i am not fully available now and trying my best to fix that, should be okay now.
-
Changed Status from Pending to Closed Changed Fixed In to 1.2.3
-
Should be fixed now, sorry for that.
-
Hmm, seems like some issue from Bank hook thats something is null, can you contact me through discord, it will be easier and faster to solve that issue.
-
Hey, DiscordCore still works on older extension verison. I am preparing it to work on newer version but there is a lack of documentation and i want to make it on the new things such like modals, buttons etc. not sure when it will be released.
-
Changed Status from Pending to Closed
-
Hey, DiscordCore isn't prepared yet for Discord.Ext 3.0, it will be available soon, sorry for the issues!
-
Seems like something wrong with your server as it has invalid checksum for the hook fix, make sure to have correct server version and carbon/oxide.
-
No it shouldn't be that. Do you have up-to-date CarbonAliases if you use Oxide?
-
It is planned
-
road split int value isn't created just for that, you can make large roads smaller just to prevent tank from going all around the map sometimes, there is another option for rad town to split to bigger part.
-
because when he enters the rad town their ai is being changed, the road is different by default in the game and it doesnt see the bostackles, it's just some method thats get overwritten.
-
there is no implementation right now of airdrops, i would need to implement custom time counter, as game thinks that excavator runs all the time, even if noone is mining, air drop functionality isn't working as for now.
-
Yes and it should fix your issue.
-
I can't figure out how to remove the level cap
ThePitereq replied to Leonard Hagedorn's Support Request in Support
it goes from up to down, there is no random or anything -
Found the issue, will be fixed in inext update.
-
I can't figure out how to remove the level cap
ThePitereq replied to Leonard Hagedorn's Support Request in Support
there is no option of no level cap, you need to manually setup each level, you can add requirement by just adding another resource as requirement or change existing one by changing shortname to leather -
making it go through the radtown would be tricky and it won't be perfect, so my solution would be to add option to split roads into smaller chunks so they bradley can just turn around before entering the rad town