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ThePitereq

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Everything posted by ThePitereq

  1. 1. Yeah, you can create custom routes. 2. Not sure about the same road as convoy, but recently RUST added some obstacle finding to bradley so it might work. In worst case they will collide and block each other, in my side they shouldn't disappear.
  2. "Event Timer - Meteor Amount Based On Player Count": true, "Event Timer - Meteor Count (if based on player count - per player)": 4.0, "Event Timer - Max Meteor Count": 40,
  3. It's not that they stole it. I knew that they want to create something like road bradleys like 2 years ago when they mentioned something about that when they were creating new roads. By creating their own road bradleys they gave me more possibilities of improving mine, like better obstacle detection etc.
  4. ThePitereq

    PopUp API

    But it won't be like you add .gif file and it works. You'd need to split them into frames and add each frame manually. Idk if it's worth of time now.
  5. ThePitereq

    PopUp API

    GIFs are currently not supported by Facepunch UI. Can make animated images, but they will have x<frames> worse performance than any other UI, so most of the UIs would have at least x100-150 worse performance than regular UI.
  6. there must be some problem with the PveMode plugin. Contact the plugin owner about the bug, I can help with investigating it. This is just an message that affects nothing. If you want to get rid of it you can search for OnEntityTakeDamage in code and replace all return false; to return true; in their bracket.
  7. There are some updates planned, but for now there is no other plugin feature compatibility.
  8. Hey! It shouldn't. There is almost always an small chance that FP can update something hours before force wipe, but as i checked everything should work without problems. I've already updated all of my plugins that will break after force wipe.
  9. Hmm, it seems that it found an error while trying to get info about item you've added., Check if there is no problem in config. If not, please contact me on discord (link on top of plugin desc) to decrease amount of support messages from comment section
  10. Sure! The first key in Sell listings is shortname and second is skin id, check default stock market config for reference
  11. Doesn't tested it with Carbon, as i didn't had time to even look at Carbon, but if it isn't, it will work in few next updates. The plugin doesn't have any item for item, player to player trading Each part can be disabled. You can disable shops or stock market or transfer. Each item have their own configuration if it should be sold to server.
  12. I am trying to recreate your problem but i can't. Can you message me on discord? https://discord.gg/58RdNVQf27
  13. ah, you've probably just added some items to the server's sell and tries to sell them? If it's that it will be fixed in next update. To make hotfix for that just run updateprices <shopName>
  14. It's weird problem. Have you edited your direct-sell command? Maybe it directs to non-existing shop? It seems that it tries to format currency from shop that doesn't exist.
  15. Just look at bracklets. They should glow up on 90% of text editors, like Notepad++. If they do close in wrong place, you made something wrong. "Server Sell Items": { "wood": { "0": { "Display Name": "Wood", "Minimal Price": 0.2, "Maximal Price": 4.0, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 50000 }, "1567546863": { "Display Name": "Magic Wood", "Minimal Price": 1.0, "Maximal Price": 19.0, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 100 } }, "metal.refined": { "0": { "Display Name": "metal.refined", "Minimal Price": 0.1, "Maximal Price": 0.2, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 150000 } }, "stones": { "0": { "Display Name": "Stones", "Minimal Price": 0.4, "Maximal Price": 5.0, "Price Parent (shortname-skin)": "", "Price Parent - Price Boost Min": 0.0, "Price Parent - Price Boost Max": 0.0, "Default Sell Amount Calculation": 50000 } } }
  16. it's in wrong place. Keep the tabs and spaces clear and you will see the problem. You've placed metal.refined inside wood. I also recomend some json verify online tool. Creating both sell and buy requests doesn't mean that the buy request will do something to slel request. there needs to be a player that will directly buy/sell something from/to player.
  17. so it seems your market is disabled? Or maybe it's their codename? Maybe you've changed only shop display name? The codename is taken from the key of shop in your oxide/config/ShoppyStock.json
  18. you can store only items, that are allowed to be sold in server's sell market

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