BeePssY
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Everything posted by BeePssY
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thanks for the info. just close this support ticket.
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How can I make BetterNPC backpack loot have a chance to contain a legendary item? I tried using a crate with the prefab names item_drop_backpack and droppeditemcontainer, but it didn’t work.
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I honestly can't figure out how to get the QR code to display the image. I used imgbb.com like you recommended, but I’m not sure if the image size is causing the issue. I’ve tried generating the QR code on two different websites, but neither of them worked. No idea if I’m doing something wrong with the link, the image host, or the QR code generator.
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- 1,450 comments
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- #leveling
- #progression
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Would it be possible to add a skill under the Raiding skill tree that allows players to see loot boxes (storage containers) through walls, provided they have that skill unlocked? Ideally, this would be activated via a command with configurable cooldown and duration set in the JSON. The feature would be strictly intended for PvE servers, especially in combination with Raidable Bases.
- 1,450 comments
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- #leveling
- #progression
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Thanks for adding that—looks great! Just to clarify: when I originally mentioned "min" and "max," I was referring to the minimum and maximum number of different items selected from the list—not the quantity per item. For example, I wanted it to pick between 3 and 5 items from a list like this: 5.56 Rifle Ammo HV 5.56 Rifle Ammo Explosive 5.56 Ammo Rocket HV Rocket Pure Max Health Tea Pure Ore Tea Pure Wood Tea Pure Scrap Tea Scrap Custom Item 1 through Custom Item 10 Test Generator Large Backpack Supply Signal That said, I really like the per-item Min/Max Amount setting you added—even though it came out of a bit of miscommunication! It’s actually a great feature to have alongside item selection limits.
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- 11 comments
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- 1
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- #mutlievents
- #events
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- 11 comments
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- 1
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- #mutlievents
- #events
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- 1 comment
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- #turret
- #turretmodifier
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- 31 comments
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- 1
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- #building
- #building health
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- 12 comments
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- #explosives
- #control
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(and 1 more)
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Error while compiling TurretModifier: Argument 3: cannot convert from 'string' to 'bool' | Line: 1222, Pos: 83
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its fine to the point where i get to the bug fix. thats when the infinite save loop starts
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when trying to make a bug fiks in the changelog it goes on a infinite loop :S
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- 97 comments
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- #custom
- #customizable
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