BeePssY
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Everything posted by BeePssY
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Thanks for adding that—looks great! Just to clarify: when I originally mentioned "min" and "max," I was referring to the minimum and maximum number of different items selected from the list—not the quantity per item. For example, I wanted it to pick between 3 and 5 items from a list like this: 5.56 Rifle Ammo HV 5.56 Rifle Ammo Explosive 5.56 Ammo Rocket HV Rocket Pure Max Health Tea Pure Ore Tea Pure Wood Tea Pure Scrap Tea Scrap Custom Item 1 through Custom Item 10 Test Generator Large Backpack Supply Signal That said, I really like the per-item Min/Max Amount setting you added—even though it came out of a bit of miscommunication! It’s actually a great feature to have alongside item selection limits.
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- 8 comments
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- #mutlievents
- #events
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- 8 comments
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- #mutlievents
- #events
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- 1 comment
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- #turret
- #turretmodifier
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- 31 comments
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- 1
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- #building
- #building health
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- 12 comments
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- #explosives
- #control
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Error while compiling TurretModifier: Argument 3: cannot convert from 'string' to 'bool' | Line: 1222, Pos: 83
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its fine to the point where i get to the bug fix. thats when the infinite save loop starts
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when trying to make a bug fiks in the changelog it goes on a infinite loop :S
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- 72 comments
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- #custom
- #customizable
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why cant i get the healing over time to work? "ItemDisplayName": "Bandage Lv1", "ItemShortname": "bandage", "SkinID": 3054607253, "CmdGiveName": "ba1", "Instant Heal": 30.0, "Heal Over Time": 4500.0, "Bleed": -100.0, "Poison": -50.0, "Radiation": -100.0, "Enabled": false, "MaxHealthIncrease": 0.0, "Duration": 300.0 },
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- 9 comments
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- #explosion
- #c4
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(and 2 more)
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- 145 comments
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- #items
- #enhancement
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(and 6 more)
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