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Everything posted by Jbird
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So good question. It is a little complicated but I will try not to get too complex about it. BetterLoot the main thing is this, it does not have NPC loot tables. So to use BetterLoot you would need to have the prefab point to a loot crate that you want to have the same loot for your NPC. This is how you can use BetterLoot with BetterNpc is change the prefab path and have it pull from a desired loot table. Alternatively there are plugins that can change the loot for all BetterNpc if you were to change the Heavy Scientist loot table, this changes all of the NPCs in BetterNpc to the same loot table at once, but all of them and all NpcSpawn NPCs from the other plugins in the library. Then thirdly you can also come up with a loot table you want by creating it, then copying and pasting it into each profile. It might seem like the most work but it is my preferred way to be honest. I hope the explanations and one of those options work well for you.
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Can you describe what you're running into that might make you want to do this? I only ask out of curiosity. I was wondering if reducing their loot made more sense perhaps for example. I am just wondering if an option like this might be easier but we can ask KpucTaJl if this could be added to the queue for suggestions and potential updates.
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Will use that information to dig into it a little bit to see what we can find. After talking to KpucTaJl recently he says that it is an issue in many places and we have yet to find a cause thus far so we will require some testing in order to find and sort that out if possible. Thank you for the information and feedback, lets see what we can do with it!
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- 427 comments
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- #abilities
- #boss
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@Kleementin literally already have a reply from the other developer that can easily be talked to as well. The plugin works only to block player damage. I do want to clarify in case there is any confusion, that players can only call a raid onto their own base or one built by their team, it cannot be called onto someones base not in the team if that makes a difference for you.
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If that's all you want to ask then I can answer it, yes the plugin will work properly on your server. I do not have the same logical indicators. I will reach out to the developer myself. It's really simple to have a conversation with both parties to get a solution like this. Asking one person to answer for both plugins is, well it's different. I will reach out to the developer myself I guess right? No worries. I don't own the plugin but I'll just ask on your behalf. I've just sent a message.
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- 427 comments
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- #abilities
- #boss
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Have you asked the developer of that plugin? Also can you explain what you mean by you cannot tell if they would do harm? Are you just considering the plugin or do you already own it? If we can't confirm it I'm not sure what we could discuss but I do talk to him often obviously and I could bring this up anyway if you'd like.
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I wonder if figuring out when it stopped working for you, could lead us to more information. It sounds like more than one person is having an issue though so either something is interacting, or if we can narrow it down to whatever other cause there may be within the plugin, then we will definitely sort it out. That's why I mention the timeline potentially being helpful. The best way to test it is alone without any plugins, just to rule them out. There could be something location specific that's causing the error. There are very odd interactions with other plugins that are definitely not the 1st thing that people think of. But we will look into it on our end as well to see if we can reproduce and diagnose.
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There is also a check for ownership. If they or their team does not own the base then they can not call the event to that base. I cannot tell you for certain I haven't used those in combination but I can say that most likely they would be unaffected, as the plugin is likely only able to block players client side, and is not set up to do the same for NPCs. It's worth looking into but my guess is that it might not work with them being NPCs. If the plugin normally blocks NPCs then yes it should work. Noooo haha now I want to know what it was.
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Thank you for confirming the versions. Thank you for sharing as well. To both of you. NpcSpawn current version is 2.4.7 but I'm not sure it would do much for this particular issue. Just wanted to mention. Can you share your server specs and any information about them, it's odd that this could occur. As much detail as you can provide is appreciated, as maybe plugins are interacting with each other in some way.
- 427 comments
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- #abilities
- #boss
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I am assuming this to be a question, and yes they will see players but it depends quite a bit on their configuration as to how well they will be able to do this. Players do try to find ways to make the NPCs easier to kill, so in some instances creativity is required on our side to counter their attempts to simplify the challenge for themselves. Yes those plugins have, can, and will function together. There have been issues in the past, perhaps there will be from time to time, but the developers are both active and interested in sorting out any issues that arise. Well said, and to your questions I think they are answering them similarly to myself just in different words. It varies but is mostly depending on the configuration for the NPCs. Consider what weapons they have for example, their range, things of this nature are going to change the answer to that question.
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- 427 comments
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- #abilities
- #boss
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- 45 comments
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- 1
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- #broken cars
- #cargoplane
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Should be the opposite of what you're saying. But what do you mean the locked crate at Harbor. Yes, you can already do this. I just answered the same question not long ago. Go into your lang file and you can just blank out any messages you don't want to use. Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks. Do the same for any message you do not want during the event. "KillBradley": "", "OpenDoor": "", We can only look to fix this if you confirm the issue. Test and see if that plugin is causing issues. Also confirm the server and everything else is up to date. Just for this event or for others as well?
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Glad that sorted it @Ripon5. Thank you for confirming!
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Always happy to help and enjoy it especially when I see people figuring it out as we go and piecing things together. Always here if you run into any other issues. How are they not working? What steps are you taking to create them? What does the plugin say when you reload it? It will cycle all files and will point out when it finds any missing file It will also point out when it encounters a file with an error Explain this process further It almost sounds like you simply renamed another file
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You can google and take a look at a couple options as far as getting an application to unzip files for you. Several files will come zipped so that is step one. Unzip file Download and Install NpcSpawn from ReadMe file if not already in use on your server Acts as the core plugin for many event and NPC related plugins by the team Move over data files Create Images folder if need be Move over plugin file That should run the plugin and since you would have the data and core plugin installed already it should just run from there no problem. If you have any issues with that let me know.
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Yes, there is. Go into your lang file and you can just blank out any messages you don't want to use. Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks. "KillBradley": "", "OpenDoor": "", Yes, there is, Look for the following option in the config file "Time to unlock the Crates [sec.]": 600.0,
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- 17 comments
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- #code lock
- #door
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(and 12 more)
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