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Coolie

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  1. Coolie

    Various issues

    The "Very Hard" preset I made, all the items in it have 100% chance to drop, whereas it's between 85-95% in each of the other presets. I was doing that as a test to see if having a chance less than 100% on the others was the root cause of the crate not dropping the correct number of items. Seems to have been the case. However, even if the items all had a 1% drop chance, the crate should still force the minimum number of items specified to drop, which wasn't happening, so I set them all back to "0" for default drops. For default loot tables, I use BetterLoot. Downloading new update now.
  2. Coolie

    Scientsist dying before rescue

    @Jbird: If nobody attempts the event, the NPCs will eventually open the locked door to where the Scientist is and kill him as soon as one passes through the room where he is. Once the scientist is dead, if someone then comes along and clears out all the NPCs, they are given the code to the door with the Scientist, which is already opened. Since the Scientist is already dead, using the code on the door will cause the entire event to freeze indefinitely, meaning no snowmobiles ever show up, and the event never continues to the part involving the pilot (as the player can never get the code to let him out).
  3. Coolie

    Various issues

    Here you go EDIT: Also, I should mention that setting the minimum size of the road that the Convoy can spawn on to something like 300 stops it from spawning on Outpost's road, so far in my tests. It can still spawn everywhere else with that setting, so perhaps something like 250m-300m should be the default setting. I'm testing to find the sweet spot that makes Outpost off-limits. And one other thing I noticed which is probably just a native RUST issue is that the Sedan has no collision for NPCs (makes sense since it's not a "real" car in the game). They can walk right through them and shoot you. So users would probably be better off setting up some more modular car variations to spawn in Convoys over the Sedan as those actually do have collision and the NPCs will not shoot you through them or run through them. Convoy.json
  4. Coolie

    Scientsist dying before rescue

    The scientist can die before you open the door to let him out if nobody attempts the event. Eventually, NPCs will open the door where he is and shoot him to death. Then, once you kill the NPCs/get the door code and open the door to rescue the (already dead) scientist, the event never continues (snowmobiles never show up).
  5. Coolie

    Various issues

    1. Convoy can spawn on the road surrounding Outpost. This makes it nearly impossible to engage due to a) safe zone protecting the NPCs from damage and b) the Outpost turrets killing players trying to engage the convoy. Using the /convoyroadblock command works to stop this, but does not save between restarts. A potential way to fix this would be by forcing the road around Outpost to use a certain ID, then blocking that ID permanently, if that is even possible. 2. Hacked Crate is not considering the "minimum number of items" setting. I set mine to six (maximum is set to seven), and set the loot table to "my own" and the truck commonly spawns less than six items (there are far more than six included in the possible items to spawn). In my last two Convoy spawns, the truck crate had one item and then only two items. 3. Bradley APC, when included in a convoy, is able to damage and kill players in safe zones like Outpost.
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