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Everything posted by Jbird
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Your json is titled config.json above, is it titled WaterPatrol.json in your server? Yes I see that your config has set to 1 for each of the 3 presets so you should have 3 boats at a time. I was pointing it out because you told me the custom locations was the only reference to the amount. There is an amount for each preset. If you are getting that many boats then something is not put in the right place. The config you are showing me should only produce 3 boats not more than 20 @WerWolf.
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"List of patrol boat presets": [ { "Chase Range": 400.0, "Sense Range": 200.0, "Minimum": 6, "Maximum": 6, This is at the very beginning of the configuration. Note minimum and maximum values. There is one of these for each preset to set the min and max for every single preset in the config.
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PveMode and MonumentOwner are already compatible and work within other plugins that the team have on monuments where both MonumentOwner the plugin (and its API) and PveMode the API are used together. Like just for example SatelliteDishEvent among many others. We are not having errors within any of these other instances. So yes you will want and need to talk to the developer of the plugin event that you are running when you are having the errors and issues. JTedal explained that they need to make their plugin compatible with his so there is no conflict. MonumentOwner also has API that they can use to make it compatible and fix the issue, because the compatibility is between AirfieldEvent and MonumentOwner. PveMode is just a vehicle to be driven by other plugins. Will it need updates and fixes sure, but most of the time the plugin driving will have to adjust the course @MrLiquid.
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
Can you describe when this is happening @Jackelmyer when you are noticing this? I know sometimes NPCs seem to be slightly above ground that is somewhat normal. If you have examples of it being a bit extreme or any particularly buggy clips we would be glad to take a look to make sure it's within normal expectations. I am wondering if you are talking about default NPCs because they can be borky sometimes, which includes NPCs set in the editor. There is no known issue that I can think of like you are suggesting. If you put more NPCs than you have spawn points you would have other issues with NPCs with nowhere to go and end up at the GC point. Are you using the same spawn points for multiple presets or anything like that? It could be an issue if anything. Off of that much information so far I don't have any guesses but screenshots and examples especially with which set of NPCs and where this is happening would be helpful. -
From what I remember there are normal crates, hackable crates, a couple military crates. Have you customized the configuration to use them in place of the military crates? I just ran the event a few times and I can't imagine where you would be getting underwater basic crates. If you can get screenshots I am curious but I would also be curious why you have them there or if you made any changes. Not running into any issue on my end at all everything disappears with the ship that should.
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- 427 comments
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- #abilities
- #boss
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There you go @Kleementin thank you @KorolOff!
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So right now it seems like everything is running smoothly? Just want to confirm @BadLandPVE thank you.
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I do have a document like that I created and shared in our Discord. You probably don't need it though at this point. Glad you got it sorted and rocked it out yourself! I know sometimes that feels just as good if not better. If you run into any other questions let us know.
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- #boat
- #facepunch
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Excellent glad you found the command so quickly. This is the best way to do this, or to use the other command to show you your POS in relative to the nearest monument. The plugin is setup to give positions based on nearest monument instead of the map POS. It gives better results especially for putting NPCs on or in a monument and changing maps, having them change as well without needing new coordinates set. Has that been going well for you now that you have the command? Any questions you can think of or are you getting it sorted now?
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You can already do this a few ways @Sa1tire! You can give them any outfits or wearables including the glowing eyes that are in the game. Something else you can do is an option but it does require some work to find a balance for your server. Any of the frankenstein pet pieces can be worn as armor now, and you can create zombie like NPCs with this. The frankenstein pieces have high armor ratings though so you will likely want to lower their HP and balance their stats due to this. Once you find one or more setups that you like you can just copy it into any other files. Have fun with it!
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No there is no way to set randomized skins for NPCs. You can set multiple presets, or add new presets, and mix them in that way with multiple outfits in one place. But there is not a way to randomize them.
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If you are able to @BadLandPVE that would be great for the NPC reaction times. Were you able to locate and remove or disable the old Custom files, for the NPCs that are out of place?
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Even without an update to the plugin technically with a bit of work we could even add turrets anywhere it would be desired. So that is one option that we could ask the developer to strengthen the defenses in more directions. Regardless thank you for the suggestion, adding it to our notes for future updates. Thank you for sharing! I don't recall there being SAM sites in that event but I haven't run the event lately other than on foot. That might be a good addition to this or any other events that don't have some up to make it interesting for anyone trying to use the new attack heli or even the old combat heli mini's and scrap helis. I'll be adding that thought to our notes as well as anything else. Thank you as well for sharing the feedback. We keep notes for future updates as we are always trying to keep things current and to improve and add some features over time. Can I ask what you mean by bringing the turrets back again? Also, suggestion and question. Have you already configured the NPCs difficulty to make it more challenging to try to enter and loot the area without more of a difficult fight? Even if nothing else giving them more HP they already become more of a problem to eliminate. Just a thought though there are many ways in the configuration to boost the difficulty.
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Generally there can be a balance between giving them enough time to get back, and having a short enough timer that if they do not come back, that the time to wait is not so bad for other players that might be waiting. My only question about this specific suggestion is, would people be likely to leave an event and not use the command, still requiring the timer to run out anyway? The admin command makes a little more sense potentially but then you'd still be manually doing something that I would suggest finding a timer balance for allowing people to return to the event versus players waiting for a chance to become owner. Generally speaking as a suggestion at least short term if nothing else, I would have a relatively short timer and communicate to your community that you should put a bag down near events for this reason. Just a thought though. I will add this into our notes for suggestions and ideas for updates regardless. Thank you for sharing!
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Any time @RuGRustServer
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@Dad Frog all NpcSpawn NPCs are scientistnpc_heavy I think you would use that for the base and then change the Display Name to Sledge and the other names of the NPCs. I don't know the plugin but that would be my guess. You can ask them on their plugin further but you can take the above information with you, they would all be heavy scientists as a base and then if Display Name reads their names then you should be able to enter their names and block each individually. Not even sure what the plugin is to be fair ha.
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This is free and by someone that is on Codefling. https://umod.org/plugins/simple-kill-feed I don't know a lot about it but I have considered moving to it myself.
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Let us know if you have any questions about how to use an RCON connection to send commands @RuGRustServer but it's a remote connection to console that you use with those commands. There are many ways you can use an RCON link to the server to send commands so you can use most any of them.
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Thank you for joining the Discord glad we could get it sorted in a ticket there @tonipink1981. Just have to finish sorting their custom spawn points and you're good to go!
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When you say center if you mean 0,0,0 then something is definitely off, that would mean they aren't just being sent to the ground or above and below, they are being sent to another area. It would mean it doesn't understand where it is supposed to spawn. Usually it's from BetterNpc when people put more numbers than their are spawn points and they end up here. So that part was odd. Thank you for letting me know that you got it sorted. Sorry I wasn't more definite help but glad it is resolved regardless!
- 427 comments
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- 1
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
- (and 16 more)