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Everything posted by Jbird
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Always happy to help and enjoy it especially when I see people figuring it out as we go and piecing things together. Always here if you run into any other issues. How are they not working? What steps are you taking to create them? What does the plugin say when you reload it? It will cycle all files and will point out when it finds any missing file It will also point out when it encounters a file with an error Explain this process further It almost sounds like you simply renamed another file
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Yes, there is. Go into your lang file and you can just blank out any messages you don't want to use. Do NOT delete the whole line though it will replace it, instead delete the text inside the quotation marks. "KillBradley": "", "OpenDoor": "", Yes, there is, Look for the following option in the config file "Time to unlock the Crates [sec.]": 600.0,
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- 20 comments
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- #code lock
- #door
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(and 12 more)
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- 116 comments
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- 1
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- #barricade
- #ch47
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Those should still arrive on the train actually. Double check your settings and make sure that the timer delay for the train is not too great. Perhaps you shortened the time on the event and the timer for the water to show up is too long. It could be something like this for example. If not then we would need to look to other possibilities if you can confirm that everything is accurate in that regard.
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Do you have any video of this by chance? There is nothing built into the AirEvent plugin itself that would cause it so there might be a config option of some kind in that plugin, or an interaction with a 3rd plugin? Have never heard of this happening but have not heard a lot of feedback in regards to that plugin.
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Coordinate based. They are not able to spawn near or go too close to monuments due to the fact that most of the monuments they could reach, they could get stuck on. This is actually in the roadmap for the plugin but there is no time window at the moment of when that might happen. Depends partially on the min max. If min and max is the same number then it will work to maintain that number. If there is variance in the min and max then perhaps there will not immediately be a replacement in some instances.
- 194 comments
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- #boat
- #facepunch
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There should be yes. What is preventing them in the gyrocopter from landing there? My guess would be it might have a limit in regards to height and that might need edited in some way. You can lower the height of the ship as well but you don't want to go too low and interfere with commercial flights haha.
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Can you share what you changed and I can tell you what probably happened. There are parts that you cannot change or you will break the file as it's missing something it needs. Did you perhaps try to remove something? If so you just change that line so that the text is empty "" but the quotations are still there.
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/SpawnPointPos Airfield This will give you the POS in relation to that monument, which is how the plugin is written. It uses locations based on that monument and can be very useful going from one map to another without needing to change these constantly. If it were in relation to the map then they would need changed every single time you change maps, because monuments are not in the same place on the map each time. "Dead Eye" is the 1st preset in that file now. So to add more locations to that file you need to use this command. /SpawnPointAddPOS 1 Airfield The 1 is the preset number, so since you have I believe 6, you will put 1-6 depending on which preset you are trying to add the POS to.
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It has the added benefit of translating what you say into English. Currently there are only a few NPCs that have been edited, and you can customize them all, changing them in any way you choose. Describe your problem and I will update your version of this plugin to solve your problem. 1) The problem with this idea is that the plugin is in a timer state. It is counting down for the next NPC in the state to appear. Therefore, there won't necessarily be a certain time before the timer starts to run. If there isn't a timer that appears, you can probably tell it's in a state where the timer is not running. 2) You can customize any button. Of course — just click Change it to New, and your button can change the state in a flash. 3) Your idea about state makes sense, you have to modify the state to attack, and now the NPC can attack the state state, because its new purpose is just to "remove some enemies", the rocket is to suppress the state. It makes more sense in these cases, you are more suitable for DefendableHomes plugin. Tell me what you think and I'll show you this plugin! I think these explanations make sense.
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You can disagree all you want to but the plugin comes with a complete Description that explains how spawns work. Yes you should have read the description or even read anything that I've explained to you. I also suggest you read these policies for future reference. The refund policy is included. <https://codefling.com/legal/>
- 116 comments
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- #barricade
- #ch47
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Thanks for confirming. I am only asking for additional information or follow up questions to find out what is causing the error and if it is affecting you. For peace of mind if you reload the plugin, and it fully loads through all files ending with the Biome files, then you should not have much at all to worry about if anything. Can you confirm your oxide and server files are up to date? There have been a few patches that have come out most of them are optional. Maybe something in oxide has been fixed. If you can confirm all of that then obviously the holiday updates have messed with something and we will get to the bottom of it.
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I'm not sure the need for all of the exclamation marks haha. If this didn't happened before the Christmas update then the update possibly did something (stating the obvious sorry). You can confirm your event is definitely disabled? What's odd is that the Chinook event shouldn't have en error if you're not running it, and I'm not sure what changed with the update that would have affected it either? Will look into it a bit and see if anyone else is getting it or how much of a problem it is. If you have any other issues at the time let me know. If it's just the console error and you aren't running that event then I wouldn't be too concerned yet. The developer is traveling but I'm around and will make sure he knows about it so he can look into it and share his ideas as well for what might be the cause if it persists.
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Is this happening multiple times? Noticing any other issues or just the console error? Might be a bad interaction with another Hackable Crate related plugin, possibly, since this is in relation to the Chinook mini event (hackable crate drop). If it's causing any issues, short term you can disable the Event in the data folder config file.
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- 472 comments
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- #abilities
- #boss
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I think this was addressed also in the Mad Mapper Discord but currently one way to do this would be to remove the files for what bosses you do not want active and only have certain bosses active at any time. There may be other additions in updates to come where there might be more options otherwise but currently there is a lot of control and simply removing and adding the files back is easy enough as well. Currently there is not a command for spawning a boss but you can customize exactly where they will spawn if you so choose. This is in the config already.
- 472 comments
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- #abilities
- #boss
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Usually everything included will be in the Description tab. The locations of the base can be configured very easily. Remove locations you don't want to use. Or before a wipe you can create a custom map setup, the basic explanation is in the Description tab. Many Mad Mapper team maps come with custom locations. These can also be trimmed if any of them are not desirable. The location at train yard is one of my favorites. Also regarding being partially into the ground we would need to see this, but perhaps the terrain near train yard was raised in the editor after the monument had been placed. Otherwise the event location is meant to be built directly out of the ground, not above it, which is also a plus in my opinion to run around on the ground inside the base, especially as the barricades come down. The error you described with the laptop (targeting computer) happens when you add custom items to the laptop loot table and do not follow the instructions that their names need placed into the main config file, and their images to the oxide/data/Images folder. This is assuming that the folder exists, it also needs moved per instructions, from within the file download. The Images are needed as the entire laptop interface was created within the plugin. It needs images that match the short.name or Custom SteamID of the loot table items.
- 116 comments
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- #barricade
- #ch47
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