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Everything posted by Jbird
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Depending on your settings and population that could be normal expectations. NPCs especially after some of the updates take up more of a performance hit as they are added. But there have been updates to combat this and keep the performance drain to a minimum. Those are still healthy numbers that I am seeing. NPCs have the ability to stop movement and such when no players are nearby to help with performance. But the plugin can add a LOT of NPCs to a server so you could review your numbers and amounts and disable some of the less necessary presets or reduce numbers if you would like.
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Has been added to our notes for future updates for review and consideration. From what I remember that is not normal behavior I believe they normally actually wait for the drop to hit ground but will look into it as well.
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Excellent thank you for the update @Watcher!
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I understand, if you have any way to increase the stats of your server you might not have the issue but otherwise we understand and apologize about the inconvenience. The water update really had a huge impact on the plugin. If you want you can jump into the Mad Mapper Discord and tag me in a ticket if you want to discuss a few things.
- 186 comments
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- #boat
- #facepunch
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Interesting, in case you can check it before I could, let me know if putting that back to default stops it. That would be odd but the odd stuff we discover modding this game I wouldn't be too surprised either.
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WaterEvent is on 2.1.6 though there isn't anything about this in the update notes. Just making sure one or both weren't a few versions back. Have you done anything you can think of to customize things? I honestly can't think of any config option that would have this result but just trying to throw ideas out.
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Here is an example.
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Depends what you are trying to change but generally you can change their name in the configuration files, you may need to check the data folder to find what you're looking for. You might not be able to change it depending on where and what you are trying to change as these all have profiles that are written in NpcSpawn. So there are some changes you are not able to make like creating new NPC types for the plugin without a lot of coding. But otherwise everything you can change will be in the config files, some of which are in the data folder.
- 99 comments
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- #barricade
- #ch47
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- 99 comments
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- #barricade
- #ch47
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- 99 comments
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- #barricade
- #ch47
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Reduce the number of active boats for each preset, there are a few by default at least. See if you can find a lower number that works better. You can also use custom locations if you would like to see them guard specific areas. This helps be able to reduce the number but have them in impactful and important spots.
- 186 comments
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- #boat
- #facepunch
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How is your server hosted? Just based on the description there is a chance that the server is struggling to run the plugin. A lot has been done to optimize the plugin over time so usually it should not be a problem. NPCs do take up a good bit of performance as you add them up but when they really started to increase in performance impact changes were made like disabling NPCs that are not near players. You can play around with reducing the amount of NPCs to see if it might be simply that the server is struggling. If that's the case depending on how you're hosting it perhaps you can beef the server up enough to handle it better. Otherwise look for errors in console and any other issues you can think of. The vanilla NPCs being affected makes me think it's the whole server but if you can find any evidence that somethings going on plugin side please let me know.
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Will see if we can recreate. Can you confirm the versions of the event and NpcSpawn?
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Can you give examples and show me what you are talking about?
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Can you give me an example? Have you tried putting quotations around the name of the location? That might fix the issue you're having if I am understanding correctly.
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Sounds like a plan. Let me know how it goes.
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Okay thank you for reporting. For now please open a ticket under Jetpack, or you could also jump into the Mad Mapper Discord. Adem will be able to fix this either through the Jetpack plugin or will get with KpucTaJl with anything needed to PveMode.
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Check the data folders, inside the underwater labs there are several files. Each of those are the name for sections of the labs.
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The developer is the one that requests video, and he and I know each other well enough that I know when he would ask for video to see what is happening and look for clues. There is no need to be defensive as I am not asking for proof, I am asking for video to show the developer so they can see if it helps diagnose the problem. It is clear what you described, it's also clear that it's not been reported by anyone else. So otherwise just confirm the version of NpcSpawn and the event for now, it's the best I can do until I can test later and see if I have the same thing happen.