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Everything posted by DefianceLlama
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Error while compiling FastAirdrop: 'FlasherLight' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'FlasherLight' could be found (are you missing a using directive or an assembly reference?) | Line: 169, Pos: 19 Issue since force wipe update
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Version 1.0.0
49 downloads
A 3000‑size world with balanced biomes, high monument density, and a single island gives Ashen Frontier a harsh, lived‑in, scorched‑frontier vibe. Here’s the refined identity built around your actual map data: A rugged frontier carved by fire and frost — industrial ruins buried in ash, tundra winds cutting across fractured land, and a lone island standing as the last untouched refuge. Biome Interpretation Forest (25.56%) — The heart of the frontier; dense, resource‑rich, ideal for mid‑game bases. Desert (21.95%) — Scorched plains, perfect for the “Ashen” theme. Snow (20%) — Harsh northern expanse; survival‑focused. Tundra (21.20%) — Transitional wasteland; gritty, cold, and atmospheric. Jungle (11.28%) — Overgrown pockets of life fighting through the ash. This mix supports the “Frontier” concept: a land where climates collide and survival is earned. Monument Profile Total Monuments: 91 Large Monuments: 15 Small Monuments: 14 Tiny Monuments: 31 Safezones: 5 Caves: 7 This is a high‑activity map — perfect for PvP, roaming, and loot‑routes. The name Ashen Frontier fits because it implies a dangerous, contested land. Terrain Features Islands: 1 Rivers: 2 Icebergs: 3 Ice Lakes: 2 Buildable Rocks: 7 Land Percentage: 62% The single island is a great lore hook: “A lone island rises from the ash — a final refuge or a deadly trap.”Free -
- 1,162 comments
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- #loot
- #customloot
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Version 1.0.0
2 downloads
FrozenLands 3K — Map Description FrozenLands 3K is a pure winter survival map dominated by 93% snow, scattered icebergs, and harsh frozen terrain. With 104 monuments, 4 islands, and nearly half the map covered in land, players will find constant opportunities for exploration, PvP, and base building. Despite the cold, the layout remains balanced: large monuments, small POIs, and 59 tiny sites create dense activity zones without overwhelming the landscape. Natural features are minimal — no mountains, no lakes, no desert, no tundra, no jungle — making this a true whiteout environment. Ice lakes, rivers, and buildable rock formations offer strategic building spots, while caves add underground routes for stealth and loot runs. A single safezone anchors the map, giving players a reliable hub in an otherwise unforgiving world. FrozenLands 3K delivers a fast‑paced, icy Rust experience built for players who thrive in extreme conditions and high‑monument density. Custom Island with a custom outpost to leave more buildable spots on the main land$10.00 -
Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Version 1.0.0
7 downloads
Incursion 3K – LaunchSite PowerPlant A balanced 3000‑size tri‑island Rust map featuring Launch Site, Power Plant, 124 monuments, mixed biomes, icebergs, and fast progression routes. Size 3000 Snow Biome23.07% Desert Biome25.24% Forest Biome20.34% Tundra Biome16.47% Jungle Biome14.88% Monuments124 Safezones2 Land Percentage48% Islands3 Large Monuments15 Small Monuments10 Tiny Monuments80 Caves6 Rivers3 Mountains0 Icebergs8 Ice Lakes2 Lakes0 Canyons0 Oases0 Buildable Rocks3 +− 300 m 1000 ft$5.00 -
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Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Version 1.0.0
12 downloads
Premium 3000‑Size Rust Map – Launch Site + Excavator Biome Distribution Snow Biome – 17.06% Desert Biome – 22.57% Forest Biome – 24.62% Tundra Biome – 24.82% Jungle Biome – 10.93% A clean spread that prevents biome dominance and keeps resource routes dynamic. 🏗 Monument Layout (Total: 106) Large Monuments – 17 including Launch Site and Excavator Small Monuments – 9 Tiny Monuments – 58 Safezones – 3 Caves – 6 High‑value monuments are spaced for fair travel times, balanced loot progression, and strong PvP hotspots. Terrain & World Features Land Percentage – 51% (excellent for base building and clan expansion) Islands – 1 (great for unique wipe strategies or event zones) Rivers – 2 Icebergs – 3 Ice Lakes – 1 Mountains – 0 (smooth terrain, fewer frustrating build restrictions) Lakes – 0 Canyons – 0 Oases – 0 Buildable Rocks – Included The terrain is intentionally optimized for smooth navigation, clean build zones, and high-performance gameplay with no obstructive mountain chains.$5.00 -
- 32 comments
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- #chat
- #better chat
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(and 4 more)
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Version 1.0.0
6 downloads
Custom 2.5k map with buildable coastlines, reduced mountains and entity count Giant Excavator, Outpost in the centre and ringroad Size 2500 Snow Biome15.10% Desert Biome25.46% Forest Biome26.69% Tundra Biome19.89% Jungle Biome12.86% Monuments61 Safezones2 Land Percentage41% Islands3 Large Monuments11 Small Monuments7 Tiny Monuments24 Caves4 Rivers2 Mountains0 Icebergs6 Ice Lakes0 Lakes0 Canyons0 Oases0 Buildable Rocks7$1.00 -
- 129 comments
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- #stats
- #statistic
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(and 3 more)
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SimpleStatsUI v1.0.6: Failed to load config file (is the config file corrupt?) (Error parsing undefined value. Path '', line 1, position 1.) 22:58:33Could not initialize plugin 'SimpleStatsUI v1.0.6' (JsonReaderException: Error parsing undefined value. Path '', line 1, position 1.) at Newtonsoft.Json.JsonTextReader.ParseUndefined () [0x00021] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x001dc] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.SimpleStatsUI.LoadConfig () [0x0000d] in <0b956a773f4d4b86a3a5c34e98ae6634>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0 Huge error any ideas on a fix?
- 32 comments
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as shown below i changed npc count to false yet they still count towards the stats on kills, i have a pvp server and hoped this could just track the pvp aspect, any ideas
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