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Everything posted by DefianceLlama
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i did this, uploaded, edited the data file to reduce npcs and remove the dome and 5mins later they all reset back to default, even when you unload the plugin it keeps running, i even deleted the plugin and it kept running took a whole server restart to stop it, for me seems the plugin has a little issue to be used atm, the default npcs that spawn are way too high for any server, spawning in 50 npcs will lag out any server, the default configs should start very low then server admins edit them to be higher if need be
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DefianceLlama: Trade plugin loading but not allowing trades
DefianceLlama replied to IIIaKa's Support Report in Support
at this moment in time the plugin is disabled due to the issue, the issue is when the UI opens and players add the things to trade, when you press accept nothing happens just the UI stays open -
Error while compiling FastAirdrop: 'FlasherLight' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'FlasherLight' could be found (are you missing a using directive or an assembly reference?) | Line: 169, Pos: 19 Issue since force wipe update
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Version 1.0.0
66 downloads
A 3000‑size world with balanced biomes, high monument density, and a single island gives Ashen Frontier a harsh, lived‑in, scorched‑frontier vibe. Here’s the refined identity built around your actual map data: A rugged frontier carved by fire and frost — industrial ruins buried in ash, tundra winds cutting across fractured land, and a lone island standing as the last untouched refuge. Biome Interpretation Forest (25.56%) — The heart of the frontier; dense, resource‑rich, ideal for mid‑game bases. Desert (21.95%) — Scorched plains, perfect for the “Ashen” theme. Snow (20%) — Harsh northern expanse; survival‑focused. Tundra (21.20%) — Transitional wasteland; gritty, cold, and atmospheric. Jungle (11.28%) — Overgrown pockets of life fighting through the ash. This mix supports the “Frontier” concept: a land where climates collide and survival is earned. Monument Profile Total Monuments: 91 Large Monuments: 15 Small Monuments: 14 Tiny Monuments: 31 Safezones: 5 Caves: 7 This is a high‑activity map — perfect for PvP, roaming, and loot‑routes. The name Ashen Frontier fits because it implies a dangerous, contested land. Terrain Features Islands: 1 Rivers: 2 Icebergs: 3 Ice Lakes: 2 Buildable Rocks: 7 Land Percentage: 62% The single island is a great lore hook: “A lone island rises from the ash — a final refuge or a deadly trap.”Free -
- 1,162 comments
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- 1
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- #loot
- #customloot
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Version 1.0.0
2 downloads
FrozenLands 3K — Map Description FrozenLands 3K is a pure winter survival map dominated by 93% snow, scattered icebergs, and harsh frozen terrain. With 104 monuments, 4 islands, and nearly half the map covered in land, players will find constant opportunities for exploration, PvP, and base building. Despite the cold, the layout remains balanced: large monuments, small POIs, and 59 tiny sites create dense activity zones without overwhelming the landscape. Natural features are minimal — no mountains, no lakes, no desert, no tundra, no jungle — making this a true whiteout environment. Ice lakes, rivers, and buildable rock formations offer strategic building spots, while caves add underground routes for stealth and loot runs. A single safezone anchors the map, giving players a reliable hub in an otherwise unforgiving world. FrozenLands 3K delivers a fast‑paced, icy Rust experience built for players who thrive in extreme conditions and high‑monument density. Custom Island with a custom outpost to leave more buildable spots on the main land$10.00 -
Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Version 1.0.0
7 downloads
Incursion 3K – LaunchSite PowerPlant A balanced 3000‑size tri‑island Rust map featuring Launch Site, Power Plant, 124 monuments, mixed biomes, icebergs, and fast progression routes. Size 3000 Snow Biome23.07% Desert Biome25.24% Forest Biome20.34% Tundra Biome16.47% Jungle Biome14.88% Monuments124 Safezones2 Land Percentage48% Islands3 Large Monuments15 Small Monuments10 Tiny Monuments80 Caves6 Rivers3 Mountains0 Icebergs8 Ice Lakes2 Lakes0 Canyons0 Oases0 Buildable Rocks3 +− 300 m 1000 ft$5.00 -
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Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Premium 3000‑Size Rust Map – Launch Site + Excavator
DefianceLlama commented on DefianceLlama's file in Maps
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Version 1.0.0
12 downloads
Premium 3000‑Size Rust Map – Launch Site + Excavator Biome Distribution Snow Biome – 17.06% Desert Biome – 22.57% Forest Biome – 24.62% Tundra Biome – 24.82% Jungle Biome – 10.93% A clean spread that prevents biome dominance and keeps resource routes dynamic. 🏗 Monument Layout (Total: 106) Large Monuments – 17 including Launch Site and Excavator Small Monuments – 9 Tiny Monuments – 58 Safezones – 3 Caves – 6 High‑value monuments are spaced for fair travel times, balanced loot progression, and strong PvP hotspots. Terrain & World Features Land Percentage – 51% (excellent for base building and clan expansion) Islands – 1 (great for unique wipe strategies or event zones) Rivers – 2 Icebergs – 3 Ice Lakes – 1 Mountains – 0 (smooth terrain, fewer frustrating build restrictions) Lakes – 0 Canyons – 0 Oases – 0 Buildable Rocks – Included The terrain is intentionally optimized for smooth navigation, clean build zones, and high-performance gameplay with no obstructive mountain chains.$5.00 -
- 32 comments
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- #chat
- #better chat
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(and 4 more)
Tagged with:
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Version 1.0.0
6 downloads
Custom 2.5k map with buildable coastlines, reduced mountains and entity count Giant Excavator, Outpost in the centre and ringroad Size 2500 Snow Biome15.10% Desert Biome25.46% Forest Biome26.69% Tundra Biome19.89% Jungle Biome12.86% Monuments61 Safezones2 Land Percentage41% Islands3 Large Monuments11 Small Monuments7 Tiny Monuments24 Caves4 Rivers2 Mountains0 Icebergs6 Ice Lakes0 Lakes0 Canyons0 Oases0 Buildable Rocks7$1.00 -
- 129 comments
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- #stats
- #statistic
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(and 3 more)
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SimpleStatsUI v1.0.6: Failed to load config file (is the config file corrupt?) (Error parsing undefined value. Path '', line 1, position 1.) 22:58:33Could not initialize plugin 'SimpleStatsUI v1.0.6' (JsonReaderException: Error parsing undefined value. Path '', line 1, position 1.) at Newtonsoft.Json.JsonTextReader.ParseUndefined () [0x00021] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x001dc] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.SimpleStatsUI.LoadConfig () [0x0000d] in <0b956a773f4d4b86a3a5c34e98ae6634>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0 Huge error any ideas on a fix?
- 32 comments
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