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Everything posted by Mals
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- 98 comments
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- #lighting
- #automation
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Sadly that would require tracking each light source with fuel which would balloon the memory usage which I am keen to avoid. I could add a parameter so it ignore ones with more than one fuel (not change their state). Some light sources require one fuel to work [silly quirk]. That would mean any fueled device would burn fuel through the night. Depending on stack size and gather rates that could be an issue. My fuel stacks are 50,000 and my gather rate is around 4X so it could work on mine, but I kept it simple. Always on has the lowest server overhead as there is not two toggles per day, just the normal sweeper to fix states. But I know a lot of people love seeing the lights come on at night, it is more "real".
- 98 comments
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- #lighting
- #automation
- (and 6 more)
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- 98 comments
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- #lighting
- #automation
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Sorry for the delays, with the surge in COVID cases work has been very busy. I could not get the Microphone stand working but did add BoomBoxes. since they feed out to other devices I set them high in output, but make that configurable in the json. I adjusted all power settings down to the bar minimum to make it so no power spilled out to be exploited. For devices that are not at a minimum their power amount is in the config. My apologies on slow fixes, I only have a half day off Saturday and Sunday now so not a lot of time to work on plugins.
- 98 comments
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- 1
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- #lighting
- #automation
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(08:29:21) | Failed to call hook 'CmdShare' on plugin 'LootProtect v1.0.23' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LootProtect.CmdShare (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x003e3] in <e05331ec548d4dc098f742cfab8c9c89>:0 at Oxide.Plugins.LootProtect.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007ae] in <e05331ec548d4dc098f742cfab8c9c89>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 I think it was two players in a team sharing a furnace from what I saw in team chat.
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Changed Status from Pending to Closed
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Unfortunately it works the other way around with Zone Manager. It only rewards when they are in a zone. I would not recommend making massive zones as that would be to the only way to make that work.
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Changed Status from Pending to Closed Changed Fixed In to 1.6.18
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That is a super old version (v1.6.18). That was fixed in more recent versions.
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NightZombies probably changed what type of NPC they are using I suspect. I will check to see what they have coded in the latest version. We don't have a gather reward for chopping up dead NPCs, since you get paid to kill them getting paid to chop them up seems to be double dipping.
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ZombieHorde registering as Heavy Scientists
Mals replied to KingSizeKevin's Support Request in Support
The one from Chaos Code? I own that plugin so will give it a test. -
Changed Status from Pending to Can't Reproduce
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I've been working on a fix and adding the new boombox and microphone stand but was not able to complete testing yet. I hope to push it out next weekend. I have also greatly reduced the power going to devices so if they attach to the pass through it is a lot less. Ultimately I want zero coming out of pass through as that is not intended behaviour.
- 98 comments
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- 1
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- #lighting
- #automation
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- 98 comments
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- #lighting
- #automation
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I just wiped my server, wiped my player data in data and got the welcome money.
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I'll take a look to see if I can reproduce this. Can you shoot me your config so I can run exactly the same set up?
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- 98 comments
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- 1
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- #lighting
- #automation
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Closed Changed Fixed In to 2.2.77
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I had hoped with the NPC cleanup I would not need all those additional checks. 😞 added them back and the new NPC too.
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It worked with generic spawned (F1) scarecrows, debugging now.
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I gave myself all the groups in the config. I spawned 20 bears. killed them all, $350 per bear, zero variance. Without a log I can't help you. You need to take into consideration weapon, distance, etc. as they can multiply things.
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Do you have some logs for me to check? What groups was the person in so I can exactly reproduce this bug please. You are not provided what is needed to debug this. Also if it is kill there are factors like distance, weapon etc.
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Do you have some logs for me to check? What groups was the person in so I can exactly reproduce this bug please.
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Without knowing which plugin spawned the scarecrow, I won't be able to check what type it is spawning (there is more than one way) to ensure a fix works. I really need to know what plugin spawned the scarecrows so I can confirm their underlying type to debug this.