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Everything posted by athlonclub
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Failed to call hook 'OnLootEntity' on plugin 'AdminEye v1.3.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminEye.addLogLoot (BasePlayer player, BaseEntity entity) [0x00273] in <5d0f68f7e79544bf83aae934913212e6>:0 at Oxide.Plugins.AdminEye.OnLootEntity (BasePlayer player, BaseEntity entity) [0x00013] in <5d0f68f7e79544bf83aae934913212e6>:0 at Oxide.Plugins.AdminEye.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b7d] in <5d0f68f7e79544bf83aae934913212e6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Scientist[1106] died (Generic) Invalid Position: scientist_corpse[218380328] (-103.83, 23.82, -4000.24) (destroying) Invalid Position: item_drop_backpack[218380355] (-103.83, 23.73, -4000.27) (destroying) Invalid Position: bradleyapc[218286225] (-98.87, 8.71, -4000.09) (destroying) Scientist[1424] died (Generic) Invalid Position: scientist_corpse[218380361] (-99.93, 10.21, -4000.48) (destroying) Invalid Position: item_drop_backpack[218380381] (-99.93, 10.10, -4000.51) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-114.32, 6.18, -4000.50) (destroying) Scientist[1116] died (Generic) Scientist[1099] died (Generic) Invalid Position: scientist_corpse[218380401] (-92.64, 7.13, -4000.23) (destroying) Scientist[1114] died (Generic) Invalid Position: scientist_corpse[218380411] (-106.03, 10.21, -4000.47) (destroying) Invalid Position: scientist_corpse[218380432] (-115.14, 7.12, -4000.12) (destroying) Scientist[1102] died (Generic) Invalid Position: item_drop_backpack[218380428] (-92.64, 7.03, -4000.26) (destroying) Invalid Position: item_drop_backpack[218380444] (-115.14, 7.01, -4000.15) (destroying) Invalid Position: item_drop_backpack[218380442] (-106.03, 10.11, -4000.50) (destroying) Invalid Position: scientist_corpse[218380448] (-113.80, 4.03, -4000.05) (destroying) Scientist[1462] died (Generic) Scientist[1115] died (Generic) Invalid Position: scientist_corpse[218380474] (-112.49, 7.14, -4000.13) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-115.19, 6.15, -4000.15) (destroying) Invalid Position: item_drop_backpack[218380470] (-113.80, 3.82, -4000.14) (destroying) Invalid Position: scientist_corpse[218380501] (-115.27, 7.06, -4000.10) (destroying) Invalid Position: item_drop_backpack[218380509] (-112.49, 7.04, -4000.16) (destroying) Invalid Position: item_drop_backpack[218380547] (-115.27, 6.85, -4000.19) (destroying) You've successfully pasted the structure Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-99.09, 0.15, -4000.49) (destroying) Scientist[1087] died (Generic) Invalid Position: scientist_corpse[218380624] (-99.19, 1.13, -4000.42) (destroying) Invalid Position: item_drop_backpack[218380632] (-99.19, 1.03, -4000.45) (destroying) Scientist[1100] died (Generic) Invalid Position: scientist_corpse[218380636] (-106.55, 10.15, -4000.49) (destroying) Invalid Position: item_drop_backpack[218380656] (-106.55, 10.04, -4000.53) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-114.01, 6.15, -4000.96) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-101.09, 0.15, -4000.24) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-115.09, 6.15, -4000.34) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-98.15, 9.27, -4000.57) (destroying) Scientist[1103] died (Generic) Invalid Position: item_drop_backpack[218380693] (-93.90, 3.82, -4000.02) (destroying) Invalid Position: harbor_dynamic_container[218327940] (-93.24, 12.40, -4000.31) (destroying) Invalid Position: harbor_dynamic_container[218327937] (-93.24, 15.40, -4000.31) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-93.92, 6.18, -4000.19) (destroying) Scientist[1118] died (Generic) Invalid Position: scientist_corpse[218380706] (-106.14, 10.04, -4000.30) (destroying) Invalid Position: item_drop_backpack[218380719] (-106.15, 10.04, -4000.80) (destroying) Scientist[1091] died (Generic) Invalid Position: scientist_corpse[218380723] (-93.53, 4.04, -4000.25) (destroying) [RaidableBases] raideasy10 @ O9 : 30 items Invalid Position: item_drop_backpack[218380730] (-93.53, 3.93, -4000.28) (destroying) Scientist[1101] died (Generic) Invalid Position: scientist_corpse[218380823] (-105.13, 10.21, -4000.11) (destroying) Invalid Position: item_drop_backpack[218380841] (-105.13, 10.10, -4000.14) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-107.39, 27.15, -4000.30) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-101.99, 27.15, -4000.11) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-93.40, 27.26, -4000.47) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-105.48, 18.15, -4000.25) (destroying) Scientist[1085] died (Generic) Invalid Position: scientist_corpse[218380845] (-114.68, 28.13, -4000.42) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (NPCPlayerNavigator) (-106.79, 24.34, -4000.35) (destroying) Invalid Position: item_drop_backpack[218380865] (-114.68, 28.03, -4000.45) (destroying) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-96.39, 3.15, -4000.33) (destroying) Scientist[1078] died (Generic) Invalid NavAgent Position: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab (NPCPlayerNavigator) (-95.99, 27.15, -4000.44) (destroying) Invalid Position: scientist_corpse[218380870] (-110.94, 28.09, -4000.39) (destroying) Invalid Position: item_drop_backpack[218380878] (-110.95, 28.13, -4000.90) (destroying) Invalid Position: rhib[218285641] (-104.54, 9.23, -4000.18) (destroying)
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maybe there's something wrong with the translator? I don't need the plugin to control the player's turrets! and this isn't my problem, it's a problem for everyone who uses the plugin. The point is, I just need to check the turrets within a certain radius to prevent the player from triggering an event if there are other turrets within a 50-meter radius (set in the config), regardless of whether they belong to the TC hosting the event or another TC. If only one turret is allowed to trigger the event, it must be the only one.
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[EventsManager] Vanilla events are disabled: event_travellingvendor, event_roadbradley, event_helicopter, event_cargoship, event_cargoheli, event_airdrop ExType: HarmonyException Failed to call hook 'OnServerInitialized' on plugin 'EventsManager v3.3.17' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at HarmonyLib.CodeMatcher.AddLabelsAt (System.Int32 position, System.Collections.Generic.IEnumerable`1[T] labels) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CodeMatcher.CreateLabelWithOffsets (System.Int32 offset, System.Reflection.Emit.Label& label) [0x00018] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.CustomItemDefinitions+Lang_MergeMessages_Patch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator gen) [0x0004a] in <2d4e7e2ca4e54f488f5fe9a7c8f37172>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0
- 307 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 116 comments
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- 1
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- #barricade
- #ch47
- (and 27 more)
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- 116 comments
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- #barricade
- #ch47
- (and 27 more)
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[RaidableBases] raidmed4 @ N12 : 60 items Failed to call hook 'SendNotify' on plugin 'Notify v1.0.14' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt64.Parse (System.String s) [0x00016] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Notify.SendNotify (System.String userId, System.Int32 type, System.String message) [0x00000] in <a143d5b9eda6424bb248be734041cb26>:0 at Oxide.Plugins.Notify.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00546] in <a143d5b9eda6424bb248be734041cb26>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 110 comments
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- #notify
- #notifications
- (and 5 more)
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Can you give me a little more information about how to spawn bases not only on monuments, and an example file for custom maps, because this is currently happening: [DefendableBases] Loading files on the /oxide/data/DefendableBases/CustomMap/ path has started... [DefendableBases] File mapA cannot be loaded on the current map!
- 116 comments
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- #barricade
- #ch47
- (and 27 more)
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NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at DecayEntity.GetBuildingPrivilege () [0x00024] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at Oxide.Plugins.PersonalFarmer+FarmManager.AddEntity (BaseEntity entity) [0x00010] in <053f7747fce249808821351634c30543>:0 at Oxide.Plugins.PersonalFarmer+PluginFarmManagerComponent+<>c__DisplayClass14_1.<AddFarmEntity>b__0 () [0x00000] in <053f7747fce249808821351634c30543>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e085ef962b104ac7a5da32a7ba8f427a>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetNearestBuildingPrivilege (System.Boolean cached, System.Single cacheDuration) [0x00000] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at BaseEntity.GetBuildingPrivilege () [0x00007] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at DecayEntity.GetBuildingPrivilege () [0x00024] in <4c62dc5e480d4f6cab9c3ed3c9c9c25a>:0 at Oxide.Plugins.PersonalFarmer+FarmManager.AddEntity (BaseEntity entity) [0x00010] in <053f7747fce249808821351634c30543>:0 at Oxide.Plugins.PersonalFarmer+PluginFarmManagerComponent+<>c__DisplayClass14_1.<AddFarmEntity>b__0 () [0x00000] in <053f7747fce249808821351634c30543>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <e085ef962b104ac7a5da32a7ba8f427a>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <e085ef962b104ac7a5da32a7ba8f427a>:0
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There are no problems with displaying players, well, except for those players whose nickname in the game has incomprehensible symbols, there will just be an empty sign, but the id display was still there, now the offline = ALL item is displayed and players who have not played at all for a long time are displayed, which in principle is not necessary, that is, you need a point for sleeping players, an active point - those who are dead but playing, sleeping, online. In ALL, you can leave everyone as they were. Point by point - Online - those who are online. Offline - those who sleep. Active - online, offline, dead, that is, players who are active on the server. ALL - everyone who has ever logged in, and so on, both active and inactive.
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Unloaded plugin AdminMenu v1.4.1 by 0xF // dsc.gg/0xf-plugins AdminMenu has replaced the 'admin' chat command previously registered by AdminToggle Loaded plugin AdminMenu v1.4.2 by 0xF // dsc.gg/0xf-plugins Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.2' (ArgumentNullException: Value cannot be null.) at Facepunch.Pool.FreeUnmanaged[TKey,TVal] (System.Collections.Generic.Dictionary`2[TKey,TVal]& dict) [0x00004] in <393afa875f814375b634fab998bd7e75>:0 at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00626] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+ConnectionUI.RenderContent (Oxide.Plugins.AdminMenu+Content content) [0x0003e] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+ConnectionData.ShowPanelContent (Oxide.Plugins.AdminMenu+Content content) [0x00062] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+ConnectionData.OpenPanel (System.String panelName) [0x00090] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x0083e] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x009d3] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.2' (ArgumentNullException: Value cannot be null.) at Facepunch.Pool.FreeUnmanaged[TKey,TVal] (System.Collections.Generic.Dictionary`2[TKey,TVal]& dict) [0x00004] in <393afa875f814375b634fab998bd7e75>:0 at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00626] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00c76] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00906] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Shutting down compiler because idle shutdown Compiler shutdown completed Failed to call hook 'adminmenu_cmd' on plugin 'AdminMenu v1.4.2' (ArgumentNullException: Value cannot be null.) at Facepunch.Pool.FreeUnmanaged[TKey,TVal] (System.Collections.Generic.Dictionary`2[TKey,TVal]& dict) [0x00004] in <393afa875f814375b634fab998bd7e75>:0 at Oxide.Plugins.AdminMenu+PlayerListContent.Render (Oxide.Plugins.AdminMenu+CUI+Element root, Oxide.Plugins.AdminMenu+ConnectionData connectionData, System.Collections.Generic.Dictionary`2[TKey,TValue] userData) [0x00626] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu+Content.Render (Oxide.Plugins.AdminMenu+ConnectionData connectionData) [0x0000b] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00c76] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.HandleCommand (Network.Connection connection, System.String command, System.String[] args) [0x00906] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.adminmenu_cmd (ConsoleSystem+Arg arg) [0x0003c] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.AdminMenu.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00179] in <9c315c39160a4cefa3c0ad99e6c7d665>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 50 comments
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- #drone
- #dronepatrol
- (and 8 more)
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я во многом согласен, но - спам валит в логах, за день работы сервера там собирается просто квинтилион строк с неправильными NavMesh, а координаты я так полагаю относительно конкретного монумента касаются, и по факту мне ничего не дают, а соответственно я не могу определить по этим координатам где конкретно не спавнится нужный нпц
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ситуация в том что там 42 индекса, и как вы понимаете до 40 нормально а 41 и 42 нет, я могу поменять отдельно для них тип сетки ? вот вам полная картина ниже, раньше такого не было -- ShowFailedNavMesh [BetterNpc] SpawnPoint: Launch Site. Preset: Space-Mercenary. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Launch Site. Preset: Space-Mercenary. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Airfield. Preset: Military-Scientist. Index: 2. Wrong type of navigation grid (0 -> 1) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Train Yard. Preset: Hired-gun. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: module_900x900_1way_ladder. Preset: Amphibiosis. Index: 1. No surface [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 34. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 37. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 38. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 39. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 40. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 43. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 44. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 45. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 46. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 47. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 48. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 49. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 50. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 51. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: ArcticGuard. Preset: Guard. Index: 52. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit1. Preset: Bandit. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 34. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Bandit2. Preset: Bandit-b3b14c. Index: 37. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 37. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 38. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 39. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 40. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 41. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 42. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 43. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Military. Preset: MilitarySoldier. Index: 44. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 27. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 28. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 29. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 30. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 31. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 32. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 33. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 34. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 35. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: OilMan. Preset: ScientistOilMan. Index: 36. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 1. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 2. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 3. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 4. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 5. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 6. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 7. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 8. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 9. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 10. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 11. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 12. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 13. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 14. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 15. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 16. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 17. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 18. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 19. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 20. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 21. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 22. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 23. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 24. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 25. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 26. Wrong type of navigation grid (1 -> 0) [BetterNpc] SpawnPoint: Rebel. Preset: Rebel. Index: 27. Wrong type of navigation grid (1 -> 0)