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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Bradley Drops

    I figured out my problem. I had to make sure the Profile Name and the APC display name matched in the config. Works great! Thank you, I've been hoping for something like this to roll around!
  2. Neighigh

    Bradley Drops

    @ZEODEHi! I seem to be having issues getting a plane to spawn. The console doesn't give an error, the supply signal works fine though. We just never see a plane come by for the Bradley Drop.
  3. It appears players are losing the upgrade levels for the recycler when they use the pickup feature. Any chance this is a temporary bug?
  4. Neighigh

    Raidable Bases

    Copy! I see what you mean. Not sure why the SAMs aren't firing at all, those settings are valid and should be doing what you want(I think lol). Raidable Bases clearing trees for the spawn makes sense. Maybe it's possible to omit pasted trees during that deletion or clear the trees before the base is pasted. Wouldn't want to turn that off entirely, could end up with an oops.
  5. Neighigh

    Raidable Bases

    75 is a very low range, I think most turrets outrange this by default so I'd suggest first trying to increase that. I'm pretty sure you can't copy the Big Swamp Trees into a base file so that won't be a thing. There are some creative approaches to putting bases on stilts but those giant swamp trees aren't usable right now. There may be a way to get the prefab to spawn outside of this plugin, from there you could force the spawn point for your design, although... Placement and rotation would be mighty hard to get right..
  6. I haven't heard back on this but I've removed these lines from the plugin to remove the error. Trying to start a Quarry or Pumpjack without fuel doesn't seem to be harmful without these so I don't know why we needed these lines. I wasn't sure if the HasFuel Bool was hooked up to anything else so this seemed the optimal patch for now. if ( !HasFuel ( quarry ) ) { DirectMessage ( player, "This machine requires fuel to operate." ); quarry.SetOn ( false ); }
  7. Neighigh

    Raidable Bases

    I have this showing up as well, I noticed it appeared when I was trying to place things on buildings where vanilla fp build ruling would block me. Doesn't appear anything is actually breaking or glitching when this comes up on my end.
  8. I was thinking the same thing. Ours always drops the box of car parts in every instance. I'll post tonight as well on this.
  9. I'd like to second this request, same situation. I've opted to use low quality parts just to keep the balance but the drawback is we've got slow cars. Would be delighted to see the parts go with the cars
  10. Just wanted to ping this in case it didn't notify the author. I do understand this is undergoing changes/possibly a rewrite, so no pressure, thank you, and take your time!
  11. Finding the above message when trying to start up the quarreis/pumpjacks today. Both static and placed entities. I've completely resinstalled and cleared the config with the same results. We've not had any updates or changes since yesterday so this seems impossible on my end but looks to have happened anyways. Uninstalling the plugin results in everything working normally, so I've assumed there's something here we can do.
  12. "/path/to/your/oxide/data/ServerRewards/player_data-backup.json" Are we looking for the C:\ Drive path here? We use a hosted server so I'm not sure I'm going to have a full path to the server directory.
  13. Working well on my end! Any chance there's a way for us to use this with oxide/data files as well? If we could specify the path ourselves with the naming conventions that would be mega helpful. Exe: [<number>d][<number>h][<number>s][<data/config>][<optionalsubfolderA>][<optionalsubfolderA>]<configname>.json Hoping this idea flies well with you, it would make a world of difference for us!
  14. Neighigh

    Raidable Bases

    I've heard this come up before, not sure if it was above with a solution but I'm fairly certain restarting your server will fix the issue. We've gotten into the habit of restarting our server at regular times every day to clear memory data but it works well to remove persistent bugs like this as well. If my memory serves right, this can happen when another function during saving gets hung up and ceases to complete. So reloading the plugin won't help. There could be a way to stop save functions via commands but I'm unaware of any that exist.
  15. Ok I figured out my issue on this. Reloading the plugin while testing with the same vehicle caused the fuels to no longer work in that vehicle. Everything works fine in other vehicles however. I'm not sure if the same thing would happen on a restart yet, I haven't tested.
  16. Changing the parameters for Modular Cars doesn't appear to alter the speed of them. All other vehicle types adjust correctly.
  17. @The_KiiiingI'm having difficulty seeing a difference in speed with the modular cars so far. All other modes of transport appear to respond to the new settings tho
  18. Remove this from the loot tables: vehicle.chassis
  19. Bag of holding bags are using halloween bags. We just added their shortnames to the config as 0 points and all was good.
  20. Yeah we've tried starting the server without any plugins and still had the same issue. When we wipe on the 6th I can give you an update if it stopped on a fresh map though!
  21. Yes we've tried this. Unfortunately even unloading the plugin doesn't stop the issue anymore. We've unloaded everything and still have the errors coming up. I've deleted all cars off the map via command as well with the same results. I have a feeling this is either a stuck ai somewhere or maybe it was the map? I'm going to try running something to delete all npcs and see if the error stops.
  22. Ok so I have it in place and it does indeed clear the error in RCON - although in server console/logs it still outputs there. Just had a crash, seems to happen every couple of hours but only if people are online. These two seem to be the main culprits. I wish they'd tell me the filename so I could be sure about this being a Traffic Drivers issue. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) I'll keep digging for more information in the meantime.
  23. Thanks walkinrey! I'll give this a shot and get back to you. I spent all last night unloading things and it never stopped. For now I'm betting on console filter as well
  24. We've been getting the following error spam in console after running the plugin for an hour or two. I'm hoping there's something we can track down for this as we cannot use the plugin if it continues. Kinematic body only supports Speculative Continuous collision detection We are using a procedural map seed: 1895948003 size: 3500 The problem only seems to occur when there are 2+ players online. Hopefully this helps get the problem pinned down! TrafficDrivers.json
  25. Neighigh

    Boss Monster

    If you give them medical.syringe they should handle it themselves.
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