-
Posts
95 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by hairybeanstalk
-
-
I have fixed it.
-
when establishing this as a command reward "o.grant %STEAMID% XDQuest.2", and setting the next mission permissions to xdquest.2, it does not reward that quest? It did before, then after update I believe it stopped doing this.
-
The boxes do not spawn vehicles when placed
hairybeanstalk replied to hairybeanstalk's Support Request in Support
I have found the error. It is with CAR 2. everything else spawns right. -
when a player dies, it says "Weclome back" with their name afterwards
hairybeanstalk posted A Support Request in Support
whenever a player dies on the server, even when not logged in, it says "Welcome back, playername". Please fix this asap. I love the plugin by the way! -
the title decribes what is happening. Most recent update.
-
- 1,362 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
- 138 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
HOW TO REMOVE LARGE AMOUNT OF vineswingable ENTITY
hairybeanstalk replied to hairybeanstalk's question in Support
@HeliumI do not want to remove them completely though. Just the large amounts of them. -
My entities state that vineswingable (the vines on the jungle trees) are at 162,000. THATS INSANE! I'd love some help on removing that many and limiting it. I've tried entity reducer plugin by reducing the jungle trees but it hasn't fixed it.
-
- 6 comments
-
- 1
-
-
- #spawnpoint
- #spawn
-
(and 4 more)
Tagged with:
-
- 6 comments
-
- #spawnpoint
- #spawn
-
(and 4 more)
Tagged with:
-
- 6 comments
-
- #spawnpoint
- #spawn
-
(and 4 more)
Tagged with:
-
- 17 comments
-
- #brightnights
- #bright nights
-
(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
-
I have asked for support and so have others on many matters and we are ignored. The plugin does not apply automatically. The settings can only be applied if an admin types /settime "x". X being where you put the time of day. This means when the server restarts, if no admin is on, this plugin will not do what it's intended to do unless you literally type that in chat or a command in console. I have tried many plugins that do commands when starting up, and "settime" does not work. I cannot get this plugin to work unless an admin is physically logged into the server and types /settime I do not think there is a way to make it automatic unless the developer of the mod makes it possible.
- 17 comments
-
- 1
-
-
- #brightnights
- #bright nights
-
(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
-
I have tried many plugins that do commands when starting up, and "settime 22" does not work. I cannot get this plugin to work unless an admin is physically logged into the server and types /settime 22 Any possible way to make it automatic on server startup?
-
I understand. Unfortunately my specific issue cannot be solved unless you add that as a possibility due to the plugin load order. If I change the name of a plugin to change it's load order (since they run alphabetically), the plugin does not load. This is normal due to the way each plugin is coded. The only way to solve it, as far as i've tested, would be to manually reload every single profile in your plugin sadly. This is why I requested this. Your plugin works well with other plugins other than the load order. It messes with skins of entities if you have another plugin doing the same.
-
Any possible way to make a quest that can only be selected AFTER the completion of another quest? I'd like to make a story line of quests, so this is a request i'd like to make if you can do this or if it's not already possible.