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hairybeanstalk

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Everything posted by hairybeanstalk

  1. the radio for the quest house is not working? it was working last wipe? i even checked the url?
  2. I have many players asking if I can make a product last until the wipe ends. Is there a way you guys could add an option for the product to expire, specifically on the 1st thursday of every month? Please call the setting "end of wipe (1st THU of every month)" or something similar. Thanks in advance! its a website adjustment.
  3. amazing dev. the best ever. and smart at that. Thanks for hearing me out. Love your work!!!!!
  4. thanks for the upcoming update!
  5. My support request was literally deleted? I have tried having a discussion. I can even send all of the files if you'd like so you can reproduce it?
  6. this is what players do, they stand at the edge of a wall and the npc's dont reloacate or move, they just take the hits and die after getting headshot peeked every 2 seconds from a player behind a wall. They should relocate to attack if they cant shoot a player shooting them
  7. it works now. godmode was on. i'd put that in the plugin that if godmode is on and that permission is missing, it will not work haha. thanks a lot! i love it!
  8. so i get the item, i open it, and it says "you have recieved 842.65 xp" and my xp does not go up"
  9. no, it says "you recieved 842.65 xp" and my xp does not go up. I have the latest file for skilltree and this plugin. I had to buy it because the original skilltreeitems plugin did not work anymore.
  10. { "Game manager settings": { "How often should the game manager check for expirys and update ui?": 1.0 }, "Sound settings": { "Sound that the player hears when they successfully consume an item": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Sound that the player hears when an active buff ends": "assets/prefabs/missions/effects/mission_failed.prefab", "Sound that the player hears when they fail to consume an item": "assets/prefabs/tools/pager/effects/vibrate.prefab" }, "Item settings": { "Item list": { "novice's pamphlet": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162809, "effects": [ { "min": 500.0, "max": 1000.0, "preventXpModifiers": false, "roundXpToInt": false, "type": "XPInjection" } ] }, "verteran's field guide": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646163175, "effects": [ { "min": 2000.0, "max": 4000.0, "preventXpModifiers": false, "roundXpToInt": false, "type": "XPInjection" } ] }, "forbidden archive": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162194, "effects": [ { "min": 5000.0, "max": 10000.0, "preventXpModifiers": false, "roundXpToInt": false, "type": "XPInjection" } ] }, "geologist's flask": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162367, "effects": [ { "min": 0.5, "max": 1.0, "duration": 3600.0, "biomes": null, "timeRange": null, "source": "NodeHitFinal", "type": "XPBoost" } ] }, "arborist's gin": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161401, "effects": [ { "min": 0.5, "max": 1.0, "duration": 3600.0, "biomes": null, "timeRange": null, "source": "TreeHitFinal", "type": "XPBoost" } ] }, "butcher's brew": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161464, "effects": [ { "min": 0.5, "max": 1.0, "duration": 3600.0, "biomes": null, "timeRange": null, "source": "SkinHitFinal", "type": "XPBoost" } ] }, "combat stimulant": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161697, "effects": [ { "min": 0.5, "max": 0.5, "duration": 3600.0, "biomes": null, "timeRange": null, "source": "ScientistNormal", "type": "XPBoost" } ] }, "salvager soda": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646163013, "effects": [ { "min": 0.25, "max": 0.25, "duration": 7200.0, "biomes": null, "timeRange": null, "source": "Barrel", "type": "XPBoost" } ] }, "angler’s ale": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161323, "effects": [ { "min": 0.5, "max": 1.0, "duration": 3600.0, "biomes": null, "timeRange": null, "source": "FishCaught", "type": "XPBoost" } ] }, "midnight oil": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162737, "effects": [ { "min": 0.5, "max": 0.5, "duration": 3600.0, "biomes": null, "timeRange": null, "source": "All", "type": "XPBoost" } ] }, "everfrost tonic": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162060, "effects": [ { "min": 1.0, "max": 1.0, "duration": 3600.0, "biomes": [ "Arctic" ], "timeRange": null, "source": "All", "type": "XPBoost" } ] }, "cognitive cocktail": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161627, "effects": [ { "min": 0.25, "max": 0.25, "duration": 1800.0, "biomes": null, "timeRange": null, "source": "All", "type": "XPBoost" } ] }, "smelter's soup": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646163092, "effects": [ { "buff": "Smelt_On_Mine", "min": 1.0, "max": 1.0, "allowOverride": true, "duration": 600.0, "type": "TemporaryBuff" } ] }, "lumberjack’s haste": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162625, "effects": [ { "buff": "Instant_Chop", "min": 1.0, "max": 1.0, "allowOverride": true, "duration": 600.0, "type": "TemporaryBuff" } ] }, "fortune cookie": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162268, "effects": [ { "buff": "Mining_Luck", "min": 0.02, "max": 0.06, "allowOverride": true, "duration": 600.0, "type": "TemporaryBuff" } ] }, "fisherman's wharf pie": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162122, "effects": [ { "buff": "Extra_Fish", "min": 0.5, "max": 1.0, "allowOverride": true, "duration": 1200.0, "type": "TemporaryBuff" } ] }, "grease monkey’s oil": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646162468, "effects": [ { "buff": "Vehicle_Mechanic", "min": 1.0, "max": 1.0, "allowOverride": true, "duration": 3600.0, "type": "TemporaryBuff" } ] }, "deep sea tincture": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161900, "effects": [ { "buff": "DeepSeaLooter", "min": 0.02, "max": 0.06, "allowOverride": true, "duration": 1200.0, "type": "TemporaryBuff" } ] }, "demolition instruction manual": { "displayName": null, "shortname": "xmas.present.large", "skinID": 3646161982, "effects": [ { "buff": "Double_Explosion_Chance", "min": 0.08, "max": 0.12, "allowOverride": true, "duration": 120.0, "type": "TemporaryBuff" } ] } } }, "Menu settings": { "How often should timers update when the buff menu is open?": 5.0, "Menu position offset": { "x": 0.0, "y": 0.0 }, "Force the mouse cursor to appear when a player opens the active buffs list?": true }, "Loot profiles": [ { "Loot source": "Woodcutting", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.1, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "lumberjack’s haste": 100 } } ], "Raidable bases settings": { "Rolls per base [tier:Min:Max]": {}, "List of container short prefab names that loot will only drop into": [], "List of container short prefab names that loot will not drop into": [] }, "Misc settings": { "Allow the plugin to handle splitting of skill tree pro items? [set to false if conflicting with stack plugin]": false } }
  11. im simply doing the command "stip.give hairybeanstalk novice's pamphlet" and it gives me the item, but it does not actually give the xp when using it.
  12. the xp isnt granted when using the xp injection items. I have both skilltree latest version, and this plugins latest version.
  13. none of the items are providing any xp? idk whats wrong
  14. I have tried every means for balancing the bosses. It's been over a year and players can still kill an insanely strong boss, with a bow, by simply cheesing it and peeking a wall that is very close to it, or even getting them stuck on walls and other assets. Any other NPC in the game has never done that to me, including scientists. That is an excuse to not fix the much needed issue that this plugin has. Bad mechanics for ai. If the boss gets shot at and it cannot see a player, it should reposition itself to where it can see the player, or try to. These do not. They simply stand still sometimes and stare at the player. The ai is outdated or needs work. I'm sorry but that's just a fact. MANY other purchasers of this plugin have reported the same in the past and it is still not resolved sadly. I guarantee it would get even more traffic or traction if this simple issue was fixed. Thats just my 2 cents anyhow. I am debating on removing the plugin from my server after a year of the same issue. Players cheesing them and getting easy loot, with bows.
  15. i think it needs to stop relying on npcspawn for movement and interaction, but use scientist logic or something.
  16. Players on my server are still telling me that even after balancing the bosses, they are easy to kill or cheese. they can be killed with bows most the time. this needs fixed. they arent bosses to them.
  17. RPC Error in Server_RaisLowerFloor when clicking elevator button in eye of the jungle and other monuments. I had to remove a few because of this issue. Please fix
  18. I had a player at the temple monument and he was standing outside of it, maybe 30-60 meters out, and all the npc's went to one spit and he just shot them all. Please fix their paths or allow them to go outside of the monument areas as well, and not get stuck on one spot
  19. i havent gotten any reviews like that, i'll lyk
  20. Besides the ai stuff, the plugin is top notch. Its great. Keep up the good work man. Its different from everyone else and better in many ways.
  21. I did not realize you joined. I will add you. I thought that was some random guy trying to get owner lol. My apologies.
  22. you have an amzing plugin. Any additions coming soon? I was thinking You could allow abilities on them somehow

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