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Nick Las

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Everything posted by Nick Las

  1. There's some reports of it: https://codefling.com/files/support/18902-loot-disappears-from-random-players-when-starting-or-finishing-an-arena./ And 2th reward is a known bug.
  2. Will we ever see an update or a proper restructuring of this plugin? There are many bugs that need to be addressed, as @Sauserightfully pointed out: "I help with various plugin-related projects, and it's a common issue that players who place 2nd don't receive their rewards. This specifically affects 2nd place, while everything works fine for other positions. Around 90% of plugin owners experience this problem. We even tested it on a clean server with no other plugins and had the same results. Additionally, some users reported that when the arena is launched, players not participating in the arena lose items from their inventory. We've made some code changes to try and mitigate this issue. I strongly recommend looking into these problems to avoid losing customers. Thanks for understanding." Given the current state of the plugin, it should be temporarily removed from sale. Selling it as-is raises ethical concerns, especially when core functionalities are broken and unresolved. I sincerely hope moderation takes action, and the developer commits to fixing these critical issues. @Death@Steenamaroo @Raul-Sorin Sorban
  3. Nick Las

    Bugs

    ¿? I'm telling you that before updating to this new version (1.1.71), which is BUGGED, there were no such issues. The only problem was that it didn't award the prizes correctly. After updating to this new version, the problems I've mentioned started happening. I repeat, version 1.1.71 is bugged.
  4. Nick Las

    Bugs

    I have received numerous reports regarding the ArenaTournament. I have been unable to replicate the issue myself, as it seems to occur only with a certain number of players. These are the details I have received. It appears to be a common issue with the plugin. There may not be other reports from server owners, likely because they are not using the latest version. I was using a old one (1.0.9) which I had to update it because it wasn't giving the rewards correctly.
  5. Nick Las

    Bugs

    The details are exactly as I described to you; there are several bugs. Here are some of the bugs that have been reported: It seems that when the tournament begins and people join, some players fall into the void and end up in a "downed" state. When they die, it's as if they are no longer part of the tournament, but in reality, they still are. they can move outside the map, among other issues. Additionally, during the final round, it never ends, and the round timer starts to go negative (below 0). Players are unable to kill each other, which means the tournament never concludes. These bugs were not captured in clips within the reports, but they have been described in detail. I hope this explanation is clear.
  6. Nick Las

    Bugs

    Why is your only response that we need to 'add the commands to block in the config' when I’m pointing out other general bugs? To clarify, all commands are already blocked, as the only change made was updating from an older version to the latest one (1.1.71), which is now causing these bugs.
  7. Nick Las

    Bugs

    The plugin is completely broken and needs to be fixed immediately by the developer. When joining the tournament, sometimes you enter with all your loot and are able to use commands that should be restricted. You also can't exit the tournament. Additionally, there are reports that players are not receiving their rewards correctly, and the winner isn't always recognized properly. In some cases, it shows you're inside the tournament, but you remain on the regular map, staying in the position where you entered. You can move around, and after a while, you're automatically killed.
  8. Fermens, please review the plugin because all the bugs I mentioned are highly replicable. I don't recommend using the plugin in any way as it is becoming unusable due to these bugs.
  9. The plugin is completely broken and needs to be fixed immediately by the developer. When joining the tournament, sometimes you enter with all your loot and are able to use commands that should be restricted. You also can't exit the tournament. Additionally, there are reports that players are not receiving their rewards correctly, and the winner isn't always recognized properly. In some cases, it shows you're inside the tournament, but you remain on the regular map, staying in the position where you entered. You can move around, and after a while, you're automatically killed. @fermens
  10. I'm getting the metrics through Rust Server Metrics... If the plugin wasn't affecting anything, I wouldn't be making a post to solve this. Also, if you want, you can test it on a high-pop server. The performance loss with this plugin is incredible. Look at this How this runs till the unload. (After unloading theres 20-30 fps of gain). CountClientBars (AdvancedStatus) is VIOLET
  11. CountClientBars is where there's a leak in invoke times, which occurs about every 8 seconds with under 180 players.
  12. Basically, as the title says, the main issue with these plugins is the significant performance impact, especially when used alongside other addons. This problem becomes apparent with a large number of players, as the server is heavily affected by high hook usage. If you use these plugins with fewer players, you probably won't notice any issues. I would like to know if the developer is willing to optimize this plugin or at least intends to improve it. Currently, it’s a paid plugin, but there’s a free one (SimpleStatus) that consumes far fewer resources. It would be great if we could receive some support and improvements for a paid product.
  13. Nick Las

    Advanced Status

    I noticed that my previous message was deleted. I just wanted to make sure I didn't say anything that might have upset you. If there's any specific feedback or if you have concerns about what I mentioned, please let me know. I'm here to help and would appreciate any clarification. You need to clearly communicate that using these plugins (and addons) can have a SIGNIFICANT impact on server performance, potentially reducing it by 50-60%, particularly if the server has a large population. Would be nice if we can test together (your client) and find some way to make it more efficient. Thanks
  14. Nick Las

    Advanced Status

    This plugin severely impacts server performance. It has very high resource consumption. Use it with caution; in fact, https://codefling.com/plugins/simple-status has lower resource usage. The DEVELOPER of this plugin urgently needs to improve it, especially considering it's a paid plugin.
  15. Nick Las

    Clans

    Yes, personally, I believe there should be an option to deactivate the TOP Clans, as I think it's what consumes the most.
  16. Nick Las

    Clans

    This plugin needs an optimization ASAP, it's incredible how this affect the whole perfomance of the server, even with some players on it I have an extremely FPS drop with Clans ON
  17. Nick Las

    No Image Found

    Yes this version is broken too
  18. Nick Las

    Crafts

    Hey @Meventwhat about adding a cooldown option in each buy?
  19. Nick Las

    Welcome Panel

    There is a different GUI in this plugin as compared to others, but the performance is horrible. Will we ever see an update regarding performance? @David
  20. Nick Las

    Clans

    I'm trying to figure it out, i'll let you know after some tests And atm, there's some error Failed to call hook 'GetClan' on plugin 'Clans v1.1.7' (ArgumentException: Could not determine JSON object type for type Oxide.Plugins.Clans+ClanInviteData.) at Newtonsoft.Json.Linq.JValue.GetValueType (System.Nullable`1[T] current, System.Object value) [0x000e8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.JValue..ctor (System.Object value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.JContainer.CreateFromContent (System.Object content) [0x0000c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.JContainer.AddInternal (System.Int32 index, System.Object content, System.Boolean skipParentCheck) [0x00048] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.JContainer.AddInternal (System.Int32 index, System.Object content, System.Boolean skipParentCheck) [0x00020] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.JContainer.Add (System.Object content) [0x0000c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Linq.JArray..ctor (System.Object content) [0x00011] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.Clans+ClanData.ToJObject () [0x00095] in <2bc97b2a8f4246aaad09d05696ff3038>:0 at Oxide.Plugins.Clans.GetClan (System.String tag) [0x0000b] in <2bc97b2a8f4246aaad09d05696ff3038>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c37] in <2bc97b2a8f4246aaad09d05696ff3038>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  21. Nick Las

    Clans

    Good, I tested the last version and I saw that theres spiking more than before, tested with few players on So this version isn't working properly yet.
  22. Nick Las

    Clans

    Could you please let me know how this is going? The update was overdue by more than two months, when it was necessary
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