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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    EpicLoot

    Ill work out a way to add support. Will need to be done via the plugin.
  2. Have patched it for next release. Just waiting a short while before I upload to catch any other bugs that reveal themselves. I just tested using your config and I am getting the proper amount (see pic here). It could be another plugin that is using the OnCollectiblePickup hook and is returning a non-null value, or is modifying the item amount. My suggestion to test this would be to unload all plugins, reload ImageLibrary, then reload SkillTree and test. Crack horses, as I like to call them! Vehicle speed or turbos is something I definitely something I want to add. Nothing exists for it at the moment, only for horses and boats.
  3. imthenewguy

    Invicible players

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. The command is /recyclers not /recycleurs
  6. its /recyclers
  7. imthenewguy

    Invicible players

    Ok I see the issue. Will patch that one asap.
  8. Try making a copy of the english version inside of the french folder and see if that fixes the issue.
  9. imthenewguy

    Cooking

    Ya I have updated it on my end. Will be included in the next release.
  10. Did you remove the French lang version as well? I assume all english players see everything ok?
  11. If he adds an API call for when the animal dies and it's killer, sure
  12. You could add a dictionary of permissions as well if you wanted to.
  13. Use the following chat command while in game: /addtestpermsnode This will add and save a test perms node to your config called "Test Perms node" under the "Cooking" tree. This will give you an example of how you can create your own permission based nodes. It is set to be disabled by default, so you won't see it in the tree unless you edit the config.
  14. Thanks mate. Just updating the main page with all of the info. I highly recommend deleting your config and lang.
  15. imthenewguy

    cactus broken

    Changed Status from Pending to Closed
  16. Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed
  18. I just checked the code. There is a lang entry for when this triggers: ["WoundSave"] = "Your ability prevent you from being wounded.", object OnPlayerWound(BasePlayer player, HitInfo info) { if (player.IsNpc || !player.userID.IsSteamId()) return null; BuffDetails bd; if (!buffDetails.TryGetValue(player.userID, out bd)) bd = GetBuffDetails(player); if (bd.buff_values.ContainsKey(Buff.Wounded_Resist) && RollSuccessful(bd.buff_values[Buff.Wounded_Resist])) { if (NotificationsOn(player)) PrintToChat(player, lang.GetMessage("WoundSave", this, player.UserIDString)); player.metabolism.radiation_level.SetValue(0); player.metabolism.radiation_poison.SetValue(0); player.metabolism.oxygen.SetValue(1); player.metabolism.temperature.SetValue(15); player.metabolism.bleeding.SetValue(0); player.health += 10; return false; } return null; } This prints to the player chatbox if they have their notifications enabled (via player settings). It resets their radiation, oxygen, temp and bleeding, and adds 10 health before preventing them from being wounded. They never actually enter the wounded state.
  19. imthenewguy

    BetterLoot

    Changed Status from Pending to Closed
  20. imthenewguy

    keep inventory on death

    Changed Status from Pending to Closed
  21. imthenewguy

    keep inventory on death

    Going to close this. Hope it works for you! If not, it would be worth getting in touch with the developer of the plugin and asking them to add the feature. Should be no reason why item.name isn't restored.
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