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Everything posted by imthenewguy
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Or Errors that Skirmish is printing out specifically? Are Skirmish and FishingCompetition actually loading on start up? IE if you type o.unload Skirmish, do you get a message of it unloading, or does it say that it's not loaded?
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Are you getting any console errors on start up indicating there is a problem?
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Skirmish
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Thats an odd one. Maybe delete the data file when you shut the server down next and see if that fixes the issue.
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- 78 comments
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- #recycler
- #monetization
- (and 5 more)
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- 210 comments
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I just tested it on my server. Dragged 1k scrap into the box. Closed it. Dragged it out and it stacks fine. I have StackModifier, EpicLoot, ImageLibrary and GlobalStorage running.
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Nope, they should work out of the box together since they are responsible for different things.
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Sweet, let me know
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I cant see any reason with the item creation that they would no longer stack. The plugin handles it the same way as EventHelper does (with deleting and re-creating the items).
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Changed Status from Pending to Closed Changed Fixed In to 1.0.9
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All updated, thank you.
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- 1,337 comments
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- 2
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- #leveling
- #progression
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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jackhammer hits not being recognized by plugin
imthenewguy replied to sinansis's Support Request in Support
Changed Status from Pending to Closed -
- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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How can I automatically delete the data when the map is initialized?
imthenewguy replied to P.P's Support Request in Support
They only command that exists is usable when the player is looking at the recycler. -
jackhammer hits not being recognized by plugin
imthenewguy replied to sinansis's Support Request in Support
Hey check th config. There are options for how power tools work regarding yield and xp. By default they are disabled because the power balance is way off. You can set it to a lower amount like 0.25 though, so they only provide 25% of the xp and yield that a regular tool would. -
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Plugin downloads the files from my Dropbox
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You don't need the zip file anymore
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If you are having performance issues, adjust the following config values to match the below: "Allow players to pickup their recyclers by hitting it with a hammer?": false, "Allow players to pickup their recyclers by targeting it with a hammer and pressing fire_3?": false, This will require the player to use the chat command to pick up the recycler while looking at it. Also set the following to remove groundwatch. "Destroy the recycler if it's parented ground entity is removed?": false, This will prevent the recycler from being destroyed when the foundation/floor is removed (so it will float), but it means the monobehaviour isn't having to run for each recycler.