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Everything posted by imthenewguy
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- 243 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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Have patched it for next release. Just waiting a short while before I upload to catch any other bugs that reveal themselves. I just tested using your config and I am getting the proper amount (see pic here). It could be another plugin that is using the OnCollectiblePickup hook and is returning a non-null value, or is modifying the item amount. My suggestion to test this would be to unload all plugins, reload ImageLibrary, then reload SkillTree and test. Crack horses, as I like to call them! Vehicle speed or turbos is something I definitely something I want to add. Nothing exists for it at the moment, only for horses and boats.
- 1,253 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 75 comments
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- #recycler
- #monetization
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- 1,253 comments
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- 5
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- #leveling
- #progression
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- 75 comments
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- #recycler
- #monetization
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Ok I see the issue. Will patch that one asap.
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Try making a copy of the english version inside of the french folder and see if that fixes the issue.
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- 1,253 comments
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- #leveling
- #progression
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Did you remove the French lang version as well? I assume all english players see everything ok?
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- 1
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
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Use the following chat command while in game: /addtestpermsnode This will add and save a test perms node to your config called "Test Perms node" under the "Cooking" tree. This will give you an example of how you can create your own permission based nodes. It is set to be disabled by default, so you won't see it in the tree unless you edit the config.
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- 1
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- #leveling
- #progression
- (and 13 more)
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Changed Status from Pending to Closed
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Failed to call hook 'OnDispenserGather'
imthenewguy replied to ChristopherS's Support Request in Support
Changed Status from Pending to Closed -
how to add some real ingredients in the bag
imthenewguy replied to Trudy Latté's Support Request in Support
Changed Status from Pending to Closed -
I just checked the code. There is a lang entry for when this triggers: ["WoundSave"] = "Your ability prevent you from being wounded.", object OnPlayerWound(BasePlayer player, HitInfo info) { if (player.IsNpc || !player.userID.IsSteamId()) return null; BuffDetails bd; if (!buffDetails.TryGetValue(player.userID, out bd)) bd = GetBuffDetails(player); if (bd.buff_values.ContainsKey(Buff.Wounded_Resist) && RollSuccessful(bd.buff_values[Buff.Wounded_Resist])) { if (NotificationsOn(player)) PrintToChat(player, lang.GetMessage("WoundSave", this, player.UserIDString)); player.metabolism.radiation_level.SetValue(0); player.metabolism.radiation_poison.SetValue(0); player.metabolism.oxygen.SetValue(1); player.metabolism.temperature.SetValue(15); player.metabolism.bleeding.SetValue(0); player.health += 10; return false; } return null; } This prints to the player chatbox if they have their notifications enabled (via player settings). It resets their radiation, oxygen, temp and bleeding, and adds 10 health before preventing them from being wounded. They never actually enter the wounded state.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Going to close this. Hope it works for you! If not, it would be worth getting in touch with the developer of the plugin and asking them to add the feature. Should be no reason why item.name isn't restored.