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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    NRE on OnPasteFinished

    How often is this happening?
  2. I found the error. I will patch in next release or you can PM me on discord for an updated copy. In the meantime a plugin reload will fix the issue.
  3. Hey mate 1. It isn't possible at the moment, but it may be something I add in the future as it has been requested a few times. Still unsure yet. 2. I feel personally attacked by your logical request, how dare you! All joking aside I do like this idea. 3. Possibly. Alternatively a separate buff for healing increases with a whitelist option may be another route I take. 4. Unfortunately not. 5. A text function on the UI could be interesting if the row is locked. 6. The skinner ultimate has something like this already. 7. I could add anchor points to the button, but it will be global, not used based.
  4. Those are 2 different config options. The first is when they reach a milestone, the second will be handed out each level.
  5. Changed Status from Pending to Closed
  6. Hey mate you can disable cookings handling of stacks via config. "Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin"
  7. Changed Status from Pending to Closed
  8. Sorry its been a while since I looked at the code for this one. Is this the default one that spawns at Compound or is this a custom one that you have added?
  9. Hey mate did you want to flick me a message on discord and Ill send you a copy to test?
  10. nah I meant I must have forgotten to add the feature lol
  11. imthenewguy

    Double Jump

    Changed Status from Pending to Closed
  12. imthenewguy

    loss xp

    So the xp stays at the same value for all death types, or only for some?
  13. imthenewguy

    Double Jump

    You need to have the double jump plugin on your server
  14. Leave it with me. I may have imagined adding the feature
  15. Changed Status from Pending to Closed
  16. imthenewguy

    Epic Loot & Skill Tree

    Changed Status from Pending to Closed
  17. Toggle the config option on for the Raiding ultimate so that it only works with Raidable Bases.
  18. The issue is that you have messed up the lang file. If you delete the lang file you will see both issues resolve.
  19. imthenewguy

    Epic Loot & Skill Tree

    The chances are multiplicative of the default values. For example, if you have a base chance of 5% to find an item in a crate_normal_2 container, and then have a 25% boost from the Skill Tree nodes, your chance would be modified to 6.25% If you set the boost to 100%, the chance would instead be 10%. It scales based off of the default loot chance values. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 5.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 } }, "Corpse loot info": { "Corpse types and their chance for an enhanced item to spawn": { "scientistnpc_heavy": 3.0, "scientistnpc_cargo": 1.0, "scientistnpc_cargo_turret_any": 1.0, "scientistnpc_cargo_turret_lr300": 1.0, "scientistnpc_ch47_gunner": 1.0, "scientistnpc_excavator": 1.0, "scientistnpc_full_any": 1.0, "scientistnpc_full_lr300": 1.0, "scientistnpc_full_mp5": 1.0, "scientistnpc_full_pistol": 1.0, "scientistnpc_full_shotgun": 1.0, "scientistnpc_junkpile_pistol": 1.0, "scientistnpc_oilrig": 1.0, "scientistnpc_patrol": 1.0, "scientistnpc_peacekeeper": 1.0, "scientistnpc_roam": 1.0, "scientistnpc_roamtethered": 1.0 } },
  20. imthenewguy

    loss xp

    Send me your config
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