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Everything posted by imthenewguy
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How often is this happening?
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I found the error. I will patch in next release or you can PM me on discord for an updated copy. In the meantime a plugin reload will fix the issue.
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Hey mate 1. It isn't possible at the moment, but it may be something I add in the future as it has been requested a few times. Still unsure yet. 2. I feel personally attacked by your logical request, how dare you! All joking aside I do like this idea. 3. Possibly. Alternatively a separate buff for healing increases with a whitelist option may be another route I take. 4. Unfortunately not. 5. A text function on the UI could be interesting if the row is locked. 6. The skinner ultimate has something like this already. 7. I could add anchor points to the button, but it will be global, not used based.
- 1,337 comments
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- #leveling
- #progression
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- 210 comments
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- 1,337 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Hey mate you can disable cookings handling of stacks via config. "Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin"
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- 210 comments
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,337 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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Changed Status from Pending to Closed
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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Hey mate did you want to flick me a message on discord and Ill send you a copy to test?
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nah I meant I must have forgotten to add the feature lol
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Changed Status from Pending to Closed
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So the xp stays at the same value for all death types, or only for some?
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You need to have the double jump plugin on your server
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Leave it with me. I may have imagined adding the feature
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Toggle the config option on for the Raiding ultimate so that it only works with Raidable Bases.
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The issue is that you have messed up the lang file. If you delete the lang file you will see both issues resolve.
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The chances are multiplicative of the default values. For example, if you have a base chance of 5% to find an item in a crate_normal_2 container, and then have a 25% boost from the Skill Tree nodes, your chance would be modified to 6.25% If you set the boost to 100%, the chance would instead be 10%. It scales based off of the default loot chance values. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 5.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 } }, "Corpse loot info": { "Corpse types and their chance for an enhanced item to spawn": { "scientistnpc_heavy": 3.0, "scientistnpc_cargo": 1.0, "scientistnpc_cargo_turret_any": 1.0, "scientistnpc_cargo_turret_lr300": 1.0, "scientistnpc_ch47_gunner": 1.0, "scientistnpc_excavator": 1.0, "scientistnpc_full_any": 1.0, "scientistnpc_full_lr300": 1.0, "scientistnpc_full_mp5": 1.0, "scientistnpc_full_pistol": 1.0, "scientistnpc_full_shotgun": 1.0, "scientistnpc_junkpile_pistol": 1.0, "scientistnpc_oilrig": 1.0, "scientistnpc_patrol": 1.0, "scientistnpc_peacekeeper": 1.0, "scientistnpc_roam": 1.0, "scientistnpc_roamtethered": 1.0 } },