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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    EpicLoot

    It is triggered when players loot the crate, not when loot is populated on crate spawn. "Containers and their chance for an enhanced item to spawn" is % chance when looted that it will spawn, rolled only once (the first time a player loots the crate).
  2. This version requires rustedit. Survival arena does not
  3. _command is the depreciated way of doing it. _commands allows for multiple commands to be run upon consumption. If you are only doing one command, you are fine to use _command. "_command": "my_command",
  4. imthenewguy

    server ftp down

    Should be no reason why StackSizeController is having garbage collection issues, as the plugin is only generating 3 different items upon opening the casket. I assume if you unload StackSizeController and open a casket, it works without issue?
  5. imthenewguy

    server ftp down

    I really don't understand what you are trying to tell me
  6. Tested it on my server and it works fine. Button removes when respeccing, turns off when disabling it via the hud, appears when enabling it.
  7. imthenewguy

    EpicLoot

    Found the issue and have patched it for next release.
  8. imthenewguy

    EpicLoot

    Maybe check if you have another plugin conflicting with it. That is odd.
  9. imthenewguy

    arena design

    Hey mate, I basically just used RustEdit to place the entities where I wanted them. Used a few entities as place holder entities, such as pookie bears for trees, electrical branches for bushes, snow machines for the gates etc, and once I was happy with it, I loaded it up on my server and wrote a command to get all entities that werent NPCs or player entities and said their prefab name, pos and rotation and serialized it. I use a BBQ.deployed as the centrepoint/spawn point, so when the vector3 positions are adjusted, all other entities measure their position from that entity.
  10. Its dependency (EventHelper) does. See the comments further up.
  11. imthenewguy

    EpicLoot

    Added to the next release.
  12. Ahh I understand what you are saying. Sounds like it's not behaving as intended. I'll do se testing on my server and see what I can find.
  13. Correct
  14. Yeah, like I said, crafting xp is based on time spent, not the type of item you are crafting.
  15. imthenewguy

    Failed to call hook

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. imthenewguy

    Help how plugins works

    Changed Status from Pending to No Response
  17. Craft xp is based on time spent. Faster time = less xp
  18. Changed Status from Pending to No Response
  19. Do you have the recyclers.admin permission? If so, you won't have a recycler limit.
  20. Yeah I have this fixed now. Will push the update in a bit.
  21. Yeah idea behind it is that you don't use skills to get boosted xp rates by leveling them up (with the exclusion of barrel smasher - not much you can do there). If players levelled up to instant craft, but still got the same xp as their original craft length, most would just level that up, obtain a metric ton of cloth and craft bandages, recycle, repeat for xp gains.
  22. imthenewguy

    Images

    Hey yeah I have a solution for it in the next release.
  23. Disregard my last message, that resets all players skills LOL. I will add a command to reset the target players skills.
  24. You can handle that with the "stresetskills" console command.
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