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Everything posted by imthenewguy
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- 197 comments
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The idea of this plugin is to add the loot to the containers when the player interacts with the container. Wouldn't be using outside plugins to handle the loot for this when the plugin is built to do it itself.
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- 23 comments
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- #vending
- #vending machine
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(and 6 more)
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Request: Informational chat notification
imthenewguy replied to Fusion 3.64's Support Request in Support
Yeah it would be possible. A plugin that watches for containers being looted for the first time, a dictionary with skin IDs as the key, descriptions as the values. Scan the items in the box when it is open, check to see if the item skin id exists in the dictionary and if the player has been notified about that particular skin. Could also add UINotify support as well. I don't know what the market appeal would be though. -
Request: Informational chat notification
imthenewguy replied to Fusion 3.64's Support Request in Support
I can add the support in directly for EpicLoot, as EpicLoot isn't item skin based (it's name based). Will put it in for the next release. -
The only important piece to these items is the skin and the item.name. If the loot system doesn't support custom item names then it won't work.
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If the player has an admin role, they don't have a recycler limit. Make sure they don't have personalrecycler.admin permissions.
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The plugin supports AlphaLoot during game play. This snippet of code handles any loot that is being populated by AlphaLoot object CanPopulateLoot(LootContainer container) { if (containerSpawns.Contains(container)) return false; return null; } If the loot is being messed with, it probably isn't from AlphaLoot unless it's a super old version.
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- 23 comments
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- #vending
- #vending machine
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(and 6 more)
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Yes, so you have another plugin that is messing with it because that does not happen in vanilla. You will need to evaluate what plugins do things on death and work out what the conflict is. The easiest way I have found is to unload all plugins except EpicLoot: o.unload * o.load EpicLoot You can then load a handful of plugins at a time and die, checking the results after each death.
- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
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Chances are you have another plugin that triggers on death and does something with the inventory, such as restoring loot upon death etc. The only reason the item would stop working, is if it's name is changed. Left click the item in the inventory and check the name of it at the top. It usually has a prefix such as "Transporters" or "Miners", and a suffix like [s 0.12] or [c 0.05] etc. If those aren't present, the item won't work.
- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 1,253 comments
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- 2
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- #leveling
- #progression
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Not sure how possible this is, what clan plugin (there are so many)?
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Plugin not working after adding custommap
imthenewguy replied to S1L3NT's Support Request in Support
Changed Status from Pending to Closed -
- 14 comments
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- 1
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- #mutations
- #monument
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- 1,253 comments
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- 1
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- #leveling
- #progression
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here you go. "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset." ] } },
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Added to the next release.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed