-
Posts
3,848 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
Version 1.0.7
304 downloads
Paintball is a plugin that spawns an arena in the sky to host a paintball match using snowball launchers. Players have a set number of hits that they can take before they are eliminated. There are 2 game modes included with the plugin: Free-for-all: Everyone vs everyone. Team death-match: Players are split into 2 teams. Players can be awarded with items, economics, server rewards and custom commands if they win. The plugin comes with 2 dynamic arenas included, which will be selected randomly each game. EventHelper is used to automatically start the event and will also allow players to vote for the event manually. The only permission is paintball.admin. This is required to run all commands except for joining and leaving an event, or redeeming prizes. Command: pbstart Parameters: <optional: arenaFile, optional: heightMod, optional: startDelay> Type: Console & Chat Description: Manually starts the game. Command: pbend Parameters: none Type: Console & Chat Description: Manually stops the game. Command: pbjoin (configurable) Parameters: none Type: Console & Chat Description: Joins an active game. Command: pbleave (configurable) Parameters: none Type: Console & Chat Description: Leaves an active game. Command: pbprize (configurable) Parameters: none Type: Chat Description: Redeems a prize for winning. Command: pbsetcentrepoint Parameters: <arenaFile> Type: Chat Description: Sets the centre point of an arena at the players location. The arena will spawn from that location moving forward.$19.99- 30 comments
- 3 reviews
-
- 2
-
-
-
Changed Status from Pending to Closed
-
The only way to block it at the moment is to use ZoneManager, or add the grid values into the config. "Grids To Block Spawns At"
-
Since that is an ultimate, its values are adjusted else-where in the config. "What scale of damage should the player receive as health [1.0 = 100%]" I'll think about your suggestions.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
I will look at adding it though.
-
It does not.
-
- 250 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
- 250 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
Adjust their corresponding drop sources to 1.0. You can also set the dropWeight for the ingredients in question to 1000 for good measure as well, this means that the source is more likely to roll that particular item. Under "Drop sources"
-
Have you tried settting the rates to 1.0 to test?
-
Id hit the dev up and ask why they are overriding the default behavior. I imagine that would conflict with a fair few plugins.
-
Ask him why his plugin is returning on OnCollectiblePickup? Are you using it's gather multiplier feature? Not sure why he would be returning false on his hook.
-
- 1,333 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Ahh I see the issue. Set it to false for now and it will fix it. Will invert it in the next update.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Just tested with a few variations of items on (with and without set bonuses) and each time the damage scaled accordingly. The statistics don't show the hit zones in your screen shots. The damage would scale the same way the UI reads the weapons.
-
Its working fine on my server. You may have a conflict with another plugin.