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Everything posted by imthenewguy
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[Bug] No Durability Plugin Conflict With Keycards
imthenewguy replied to BippyMiester's Support Request in Support
The only thing you can do is either disable the no durability plugin or remove xp for swipe cards. Check under xp sources. -
- 135 comments
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- #items
- #enhancement
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Not currently no.
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radiation skill bug / idea maintenance skill
imthenewguy replied to Zainur's Support Request in Support
Hey the Radiation expert perk doesn't add additional rad resistance, it simply reduces the incoming damage from radiation. If your rad stack was to tick for 0.2 damage and you had the 50% reduction, it would only tick for 1. If you had it at 100%, then you would never accumulate radiation as it would be removed each damage tick. The maintenance skill is agnostic to any type of source as it runs in the OnLoseCondition hook. This hook is fired whenever it loses condition. If condition is being lost from a source, then it may be forcing the condition loss via another plugin that doesn't trigger this hook. -
The one on the sales page.
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Hey mate, so one way you could handle this is: Enable permission based trees, so players require permissions to see each tree. Assign permissions to the default oxide group for each default tree so the players can see them. Create a new tree in the config and call it whatever you want. Add a node in at level 1 that will provide the user with the permission. Do not give permission for players to see this tree. See my video if you need help with this. Go to the leveling rewards section of your config and add in the desired level, and add a command that fires off a permission to give the player access to the new tree you just created when they achieve that level. "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "o.grant user {id} skilltree.mytreenamehere": "You have unlocked the <insert name here> skill tree and can now learn on shot kill." }, "List of commands that are fired off when the player data is reset": [ "o.revoke user {id} skilltree.mytreenamehere" ] } },
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That is really strange. I am actually in the middle of a full re-write of cooking. I will look into the bug and see what may be misbehaving though.
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- 197 comments
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- 243 comments
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- #enhanced
- #custom loot
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Nah you will need to look at data
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@DezLife Here is the support ticket.
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Changed Status from Pending to Closed
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Dez life is going to fix the issue. Closing this off for now.
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I queried this with another customer and he sent me some snippets of XDStatistics that is causing the issue. I have sent them to DezLife to fix. Is all in his hands now.
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Really strange. If you don't have the loot magnet perk and smash a barrel/pick up the loot; does the scrap still have the same problem, or is it only with the loot magnet perk active?
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The colour is a floating version of RGB. RGB values max out at 255 for each colour, indicating the full value of the colour, where as floating values max out at 1.0. An example of red in RGB is: 255 0 0 An example of red in float is 1.0 0 0 The 4th value indicates the alpha/transparency. 1.0 means it is solid and not see-through at all, where as 0.0 means it is invisible.
- 1,253 comments
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- #leveling
- #progression
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- 36 comments
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- #helicopter
- #minicopter
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I think the plugin you are referring to has a button to activate this feature doesn't it? The server doesnt know when a player opens their inventory until an item is moved/used etc, since the action is client side. The only thing I could potentially do is add a button to show a list of all epic loot items in the player inventory when pressed.
- 243 comments
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- #enhanced
- #custom loot
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The issue is that I have never had access to a server that has the big. Would you mind trying to unload all plugins except for skill tree and it's dependencies and see if the issue persists? Would be a good starting point.
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Changed Status from Pending to Closed
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I assume you mean not change when the item is created? If so, set the skin ids in console to 0
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Hey mate has it happened since?
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Hey mate I have only seen this happen once on a server I played on, which has the exact same issue. The only notable thing about the server is that it had a ridiculous amount of plugins and really poor server performance (15 server frames a second). Not sure if it was one of the other 150 plugins conflicting with it, or it the server just couldn't keep up with everything running that causes this weird bug. Ive even asked other devs if there is something I am doing wrong with the handling of the method, but they all say it looks fine so I am at a loss.
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Deployable nature - change the following config options: "Prevent wild animals from targeting and killing deployed animals?": false (disable deployable animals if there are still issues) "Allow players to use their middle mouse button to remove an item with a hammer (they can still use chat command regardless if they have perms)": false "Display a chat message when a player pulls out a hammer for the first time, reminding them that they can remove deployables": false SkillTreeItems is only subscribed to CanStackItem, CanCombineDroppedItem, OnEntityKill and OnItemAction. The first 2 are unsubscribed if you set the config for stack handling to false (which should be the case if you are using a stacks plugin). The second only pays attention when the action keyword is used, by default it is "unwrap". OnEntityKill only tracks LootContainer class and simply has 2 lines: a null check of the entity and a call to remove the looted container. SkillTree uses Subscribe/Unsubscribe to handle hooks that aren't relevant at the time. If any player lacks the buff that uses a particular hook, it unsubscribes the hook. It also uses the most hooks of all the plugins by far. EpicLoot uses a lot of hooks due to the nature of it and the number of buffs and abilities it has. There is no Subscribe/Unsubscribe method with this one though (is something I will probably need to add). ItemPerks has the Subscribe/Unsubscribe feature.
- 243 comments
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- #enhanced
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Repaired Items not useable after unlocking the Skill
imthenewguy replied to Yuki's Support Request in Support
Can't reproduce, but I may have already fixed it accidentally lol. We will see in the next release.