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Everything posted by imthenewguy
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Yeah that is how it would work. The whitelist will exclude all other items except for those on the list, where as the blacklist will exclude the items listed. You could go through and add all weapon shortnames to a whitelist for perks that you only want to apply to weapons/tools, and then take that same list and add it to blacklist for those that you only want to apply to clothes.
- 185 comments
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- #items
- #enhancement
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impossible to make the building appear in the air
imthenewguy replied to Trudy Latté's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
There are no issues from the plugin that would cause this. If the issue exists, it may be a conflict between Skill Tree and another plugin on your server. The set genes perk will work with any seed type.
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impossible to make the building appear in the air
imthenewguy replied to Trudy Latté's Support Request in Support
Found the issue. Will patch for next release. -
Cant be changed. If its a problem on your server, I recommend disabling those particular rocks.
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I have hook calls that prevent EpicLoot from changing health when returned on. These were put in specifically for Pit's plugins so he can return on them. I believe he was looking into a fix for it, but I am not sure. My plugin modifies the health here: SetBonusValues values; if (bonuses != null && bonuses.TryGetValue(SetBonus.MaxHealth, out values)) { var currentMod = HasHealthModifier(player); if (currentMod > values.modifier || Interface.CallHook("ELOnModifyHealth", player, values.modifier) != null) return; player.modifiers.Add(new List<ModifierDefintion> { new ModifierDefintion { type = Modifier.ModifierType.Max_Health, value = values.modifier, duration = 999999f, source = Modifier.ModifierSource.Tea } }); player.modifiers.SendChangesToClient(); } It only goes ahead if the modifier is larger than the current modifier provided by EpicLoot, and the ELOnModifyHealth is not returned upon by another plugin.
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- 214 comments
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The only checks around the type of entity is based on the short prefab name. if (entity.ShortPrefabName.Contains("module") && !entity.ShortPrefabName.Contains("chassis")) This means that if entities with a shortname like "1module_storage" or "1module_taxi" enter, it would register it as progress, but entities like "car_chassis_4module" and "car_chassis_2module" won't be considered. Id check what modules the cars that are being crushed have on them.
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Server rest when reached the lvl and claim rewward?
imthenewguy replied to m3dus4's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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- 41 comments
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- #skilltree
- #event
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Server rest when reached the lvl and claim rewward?
imthenewguy replied to m3dus4's Support Request in Support
I am planning to implement a prestige system that will handle this. -
How much was he getting versus what he should be getting?
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Changed Status from Pending to Closed
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That is triggered when an external plugin adds new skills to Skill Tree, such as EpicLoot or Cooking.
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- 1,407 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Its asking for a Dictionary input, which requires curly brackets, a key and a value: "FishersLuck": { "modifier": 0.05, "Permissions [permission / title]": { "mypermission.use": "Title here" } }, I also dont think luck4 is a valid permission. This part of the config allows you to allocate permissions from other plugins to the wearer when they hit the set bonus.
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add it to the blacklist to prevent spawning. Plugin adds any new item to the game automatically, but some items arent functional such as this one.
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The developer needs to add a way for plugins to identify if the planter is protected and if the player is authorized to take a clipping.
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There is no hooks or any feedback that the Planter Box Defender plugin gives that I can use to prevent this behavior.
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Yeah you can adjust the anchor positions of the icon, as well as the icon image. "HUD Settings": { "Command to open the ItemPerks menu": "ip", "Send the icon to access the ItemPerks menu?": true, "Icon position": { "size": 64.0, "offset_x": 0.0, "offset_y": 0.0, "anchor_min": "0.5 0", "anchor_max": "0.5 0" }, "Steam workshop ID to use for the hud icon": 2907569326,
- 185 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 1,407 comments
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- #leveling
- #progression
- (and 19 more)
