-
Posts
3,450 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
- 1,253 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
Changed Status from Pending to Closed
-
I checked the code and it should work fine. It is likely the plugin wasn't loaded when the server wiped for whatever reason (it can bug some times).
-
I need more information if its relevant to my plugin.
-
Changed Status from Pending to Closed
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
I just test downloaded it and it works fine. You may need to clear your cache in your browser or use another browser to download it.
-
All barrel smasher does is scale the damage that would have been done to a container by 100x. There may be another source that is messing around with your ProtectionProperties, making the crates damagable. Crates by default have full damage resistance to all sources except for Fun_Water. If the damage protection source was adjusted to allow damage to crates, then the barrel smasher perk will work on them. TL;DR: you have a plugin conflict.
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
Changed Status from Pending to Closed
-
Plugin already has that hook in it. private object OnContainerPopulate(LootContainer container) { if (Vector3.Distance(container.transform.position, start_button.transform.position) < config.max_distance) return true; return null; }
-
SkillTree causing errors when attempting to use commands
imthenewguy replied to OldRusty's Support Request in Support
Changed Status from Pending to Closed -
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
SkillTree causing errors when attempting to use commands
imthenewguy replied to OldRusty's Support Request in Support
try wiping the plugins from your server (inc data/config) and reloading them. -
Does it trigger when there is an active event?
-
- 60 comments
-
- #storage
- #containers
-
(and 4 more)
Tagged with:
-
Changed Status from Pending to Closed
-
Check OwnerID instead of Auth() when MeeleHit?
imthenewguy replied to RuGRustServer's Support Request in Support
Ive added a config option to prevent admin deployed entities from being destroyed by non admins. -
Of course
-
I would recommend running the command "dnpurge true". This will kill all deployable nature entities. This won't delete them from data, so they will respawn when the plugin reloads. You can also disable it by using "dnpurge false".
-
The dev may need to add a hook call to check if the plugin is allowed to modify the loot.
-
I am not too sure. Maybe try covering it as offshore or something like that.
-
Hey PM me for an updated version. I have fixed a lot of that.
-
Here's the hook for the plugin to prevent player revive from working.
imthenewguy replied to BR_Rust_Nation's Support Request in Support
PM me on discord for a copy to test. im the new guy#0001