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imthenewguy

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Everything posted by imthenewguy

  1. If you are getting that error then you have errors with your server. 0Harmony is the base level of modding.
  2. What version are you using?
  3. imthenewguy

    Im not sure....

    Ahh forgot about that one. Will fix it.
  4. imthenewguy

    Latest bug

    Patched
  5. imthenewguy

    Erro start plugin

    Changed Status from Pending to Closed
  6. ya
  7. Very weird. Might be an issue with version 1.3.9. There shouldn't be any issues with 1.4.0
  8. Thank you. Please delete the file as I believe others have access to this ticket.
  9. I can't replicate the issue Are you using Carbon?
  10. Found the issue with this. Will be in next release. The option for stacks: True - DeployableNature will attempt to handle the stacking and splitting of the item. False - DeployableNature will not handle the splitting, and leave it up to your stack plugin to handle it.
  11. imthenewguy

    Compile error

    Turns out Carbon uses a different version of Harmony than oxide does. You will need to wait until forced wipe for the next update which patches it for Carbon.
  12. If it's breaking, it means you have a plugin that is messing with the condition of your weapons. Ask him if he used it in a raidable base.
  13. Maybe back up your config, delete it, and let the plugin regenerate it. If it fixes the issue, its config related.
  14. Changed Status from Pending to Closed
  15. That is really odd. Not even sure why that would be happening. Happens when you reload the plugin?
  16. Actually it should inherit from "ON" or "OFF"
  17. It will simply attempt to remove him, and if he isnt in the group, it will move on.
  18. It would mean that you don't have it in your lang file or the word is too big to fit. Try wrapping it in some <size=10></size> tags if you changed it.
  19. Have a look through the RaidableBases config. There is a config option in there from memory.
  20. imthenewguy

    no items

    Changed Status from Pending to Closed
  21. _commands was put in as an after thought. You can use either of them if you are only running 1 command. Use _commands if running more than 1. You would use the "o.usergroup remove {id} vip2" to remove the player from previous groups.
  22. You would probably do something like this. "_commands": [ { "command": "o.usergroup remove {id} vip1", "message": "", "public_message": "", "hook": true }, { "command": "o.usergroup remove {id} vip2", "message": "", "public_message": "", "hook": true } ],
  23. imthenewguy

    Latest bug

    Ill add a null check to the boat check. It would assume its when a boat is destroyed and dismounts players or something. The boat is null somehow.
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