I cant see any public API settings on there to override damage behavior. Once that is available I can add support for it.
It doesn't support tiered prizes directly, only participation rewards based on when they were eliminated.
"Prize settings": {
"How many prizes should the player receive per claim?": 1,
"Prizes": [
{
"shortname": "scrap",
"min_quantity": 200,
"max_quantity": 300,
"skin": 0,
"displayName": null,
"dropWeight": 100
}
],
"Economic dollars for winning a match [requires: Economics]": {
"min_amount": 0,
"max_amount": 0
},
"Server reward points for winning a match [requires: ServerRewards]": {
"min_amount": 0,
"max_amount": 0
},
"Skill Tree XP given to the player when they win the event [Requires: SkillTree]": 1000.0,
"Automatically award the player with their prize (false means the player must type the /sprize command to redeem their prize)": false,
"Participation rewards": {
"Provide players with a reward for participating in the event?": true,
"Modifiers for dying first [1, 1.0 = the first player to die will receive 1x of a random reward]": {
"1": 1.0
},
"List of participation rewards [The modifier from the dictionary will multiply the amounts when selected].": [
{
"shortname": "scrap",
"min_quantity": 50,
"max_quantity": 50,
"skin": 0,
"displayName": null,
"dropWeight": 100
}
]
}
},