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Everything posted by imthenewguy
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Hmm that is a weird one... Maybe try and delete the config and see if that fixes the issue. I need more info for errors to be able to help.
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- 1,253 comments
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- #leveling
- #progression
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- 243 comments
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- #enhanced
- #custom loot
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Why arent you running 1.2.1?
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Can you paste the error Zoreeno?
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You mean like this? "Test_tree": { "nodes": { "Test node": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 69, "Value": 1 }, "icon_url": "https://imgur.com/O0ls6gI.png", "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } } } } } } }
- 1,253 comments
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- 1
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- #leveling
- #progression
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- 1,253 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Also make sure you are on the latest oxide version - the last update changed the hook responsible for this and 1.4.0 uses the newer hook version.
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Tried upping the chance for each source to see if it triggers?
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Delete the plugin. Delete data. Delete config. Upload plugin and it should work.
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Checked mine and it is functioning fine. Would be worth a data and config wipe.
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Love the plugin, but reworking the config is awful
imthenewguy replied to Rust Admin's Support Request in Support
Yeah understandable. Hoping this is the last major config rework required for this plugin. Was a necessary evil with the way the buffs function though, in order to allow multiple buffs to function on a single recipe. -
Are you running 1.4.0?
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Game update or version update?
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Has it functioned since upgrading to 1.0.3?
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Did you see any print out like "Found {not_found_ids.Count} invalid entries. Cleaning up." before the error?
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There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.
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I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
- 1,253 comments
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- #leveling
- #progression
- (and 13 more)