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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. @bsdinisAre you still supporting this plugin?
  2. This was resolved a while ago. If you're checking these support tickets, you can close this one. @bsdinis
  3. If you watch the small furnace, without the plugin loaded, it takes about 4 seconds to process one ore. With the plugin loaded, it takes up to 6 or 7 seconds. It's even more obvious on the large furnace. Without the plugin, it processes each ore very fast. With the plugin loaded, the rate is much different.
  4. Your video shows what mine shows.. with the plugin loaded, ore is not smelting as fast as it does without the plugin loaded.
  5. Here you go. All plugins unloaded, Furnaces working fine. Loaded Furnace Levels. Furnaces not working fine.
  6. My test server crashed, so I'm starting it again. I am going to confirm once more to be sure that what I'm telling you is correct.
  7. Ok, unloaded all plugins. As soon as I loaded Furnace Levels, it started doing what you see in the videos.
  8. Did you check my config?
  9. Ok, but this doesn't happen unless I load Furnace Levels. With Furnace Levels not loaded, the furnaces function properly. You can see that in the videos. Can you look at the attached config and see if I have something configured wrong?
  10. Without Furnace Levels loaded: With Furnace Levels loaded:
  11. Vanilla furnaces: As the progress bar hits the top of the square where the ore is placed, it removes one from the ore and adds one resource ie: metal frags) - the smelting process. With Furnace Levels loaded: As the progress bar hits the top of the square where the ore is placed, one is NOT removed from the the ore. It takes longer before a resource is added. I am uploading a couple of videos to YouTube and will provide them to illustrate what I'm talking about. Attached is my config. FurnaceLevels.json
  12. I tested and it works fine. He didn't realize that Output is a chance of extra output, not a flat amount. I saw a difference between an upgraded output vs an non upgraded furnace.
  13. Did the Rust update break this again? I have the Weed and the Paper. I'm at a mixing table, I click on the Weed Joint button to make the joint and nothing happens. No errors in the console either.
  14. Did the Rust update break this again? I have the Weed and the Paper. I'm at a mixing table, I click on the Weed Joint button to make the joint and nothing happens. No errors in the console either.
  15. This is very vague, beacuse well... Rust players be Rust players, but I had a player tell me this: Anyone having issues since the latest Rust update?
  16. Is there supposed to be a vending profile or something? This prefab has the default items, not vehicle items.
  17. I was about to buy this. Glad that I read the discussion first. I'll wait for a fix.
  18. The dev hasn't been seen in a week and a half and there's three pending support tickets... wonder if something happened to him. Is anyone else getting this error in the console? Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  19. Please disregard this. I just tested it myself and the situation described does NOT happen.
  20. This has been reported to me. I haven't tested it for myself. If you have rags in your inventory and you buy weed seeds, the seeds become rags. If you have red berries in your inventory and buy coca seeds, the seeds become coca berries.
  21. A quick test seems to indicate it's fixed. I spawned in 3 epic items, went into admin mode, back to player mode and the epic items retained their epic properties.
  22. @Nod JsWill there be an update to this soon? I see lots of comments about things not working.
  23. I have a feeling this issue may just be Rust being Rust, but a player reported to me the following: If you have a spawnable horse and you stand on it, then fetch it, it spawns slightly higher than it was before. You can repeat this over and over and end up high in the air. Not a big deal for a PVE server like mine but I guess it could be used by players on PVP servers to get into bases. He tried it with a mini and the mini just fell to the ground. So, not sure that this is a Rust issue or if this can be fixed in the plugin.
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