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Everything posted by suicidemayhem
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- 1,531 comments
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- #leveling
- #progression
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- 606 comments
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- #hud
- #interface
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- 606 comments
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- #hud
- #interface
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- 20 comments
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Niko's maps are definitely some of the best I've used hands down. I do have to say that this map is lagtastic. There is so much crammed into it it will absolutely drop your FPS. I have to drop my draw distance to around 1k to be able to even try to play this map. Other than that it's a really neat idea for the city and I loved the construction area the best, reminded me of GTA.
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- 606 comments
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- 1
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- #hud
- #interface
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- 634 comments
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- #rust
- #rust plugin
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assets/prefabs/npc/m2bradley/bradleyapc.prefab assets/prefabs/npc/cargo plane/cargo_plane.prefab assets/prefabs/npc/ch47/ch47scientists.entity.prefab assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab assets/content/vehicles/boats/cargoship/cargoshiptest.prefab assets/prefabs/misc/xmas/sleigh/santasleigh.prefab assets/prefabs/misc/xmas/xmasrefill.prefab assets/prefabs/misc/easter/egghunt.prefab assets/prefabs/misc/halloween/halloweenhunt.prefab assets/prefabs/misc/xmas/xmasrefill.prefab these are all from the Automated Events plugin
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"Button Icon Img": "you can change icons in data/WelcomePanel/cuiData.json", For some reason it is really stretched out and I couldn't figure out how to get it normal proportions, so i just stretched my image the same. Here is the exact code to change. "logoPanel": { "anchorMin": "0.05500001 0.68", "anchorMax": "0.200 0.963", "color": "0 0 0 0", "material": "assets/icons/iconmaterial.mat", "image": "url to picture.jpg", "fade": 0.5
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what i normally do is setup a profile close to how i want it, then do a search/replace i notepad++ of the .json file. i can fly around the map, set monument spawns, then edit one profile and copy it, making sure to not change the location coordinates. if i decide to raise/lower something, i can search and replace every profile together or one at a time, WAY better than through the plugin UI in almost every instance, not just BotReSpawn UI.
