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Everything posted by T-Nuts
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I've noticed we don't get XP from Turret kills. I have BetterNPC. I use to have XPerience and there was a setting in there to get XP from Turret kills which worked. Then when I switched to SkillTree, I and players seem to find this more enjoyable, this isn't happening. Is there something I'm missing to be able to get XP from player Turret kills to BetterNPC? Maybe suggest adding this if this isn't already implemented?
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- 13 comments
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How to stop Bradley from shooting at BotReSpawn NPCS?
T-Nuts replied to SlayersRust's Support Request in Support
Well I changed settings for other plugin to "Can_Kill_NPC": true, and reloaded. Console isn't being spammed and took a little more messing with to make Bradley stop at Launch Site -
How to stop Bradley from shooting at BotReSpawn NPCS?
T-Nuts replied to SlayersRust's Support Request in Support
I changed this setting and now my console is spamming like crazy. I have Monument Bradley plugin as well -
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This has been spamming my console. I saw the most recent support ticket was about this but I'm seeing this now as well. Should I reach out to BradleyDrops about this as well? I saw you had answered it shouldn't be a problem anymore. Just checking in on this
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Thanks, I will use this for now but would be nice to see AlphaLoot incorporated with this plugin. I tried to add a loot profile from AlphaLoot but got this error. I'm not familiar with C# so I would have zero clue how to add. [JetEvent] Error reading data from /home/rust/server/oxide/data/JetEvent/LootProfiles/default_heli_loottable.json: $Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'Oxide.Plugins.JetEvent+newItemList' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path 'loot_simple', line 2, position 16.
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Thank you so much, that worked
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I can't seem to figure out how to add these to my shop the right way. I have the item there just not sure what command to use as I have tried multiple things. (09:32:18) | Command '/hsgive easy {steam_id} 1' not found (09:33:08) | Command '/hsgive easy' not found (09:33:31) | Command '/hsgive easy 1' not found (09:31:22) | Command '/hsgive easy <steam_id> 1' not found What do I put in the red box so that I actually receive the item? Having a dumb moment here
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- 15 comments
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- #mad mappers
- #gruber
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I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.
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Not sure if this has been answered already and if so I'm sorry the the repeated question here. How can I change the weaponry stat so that when a player adds 1 level to that they will get 1 extra clip/magazine in their weapon? For instance they are now level 1 in Weaponry. They reload their Rocket Launcher and can now hold 2 Rockets instead of 1. Confused by the settings. I see setting "maxammolimit" to whatever number will then change it even if they go from Lvl0 to Lvl1 on Weaponry.