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T-Nuts

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Everything posted by T-Nuts

  1. Well I'm not sure why my thoughts didn't go that far. I just tried removing it but my dumb self should have just renamed it lol. Thanks and sorry for the troubles. Solved
  2. (19:53:15) | StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab (19:53:15) | EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab Keep getting this in console with random kills. I tried removing them from the config file but after reloading it just adds them right back. Were they suppose to be one of these 3? assets/content/effects/explosions/underwater/explosion_underwater_surface_large.prefab assets/content/effects/explosions/underwater/explosion_underwater_surface_medium.prefab assets/content/effects/explosions/underwater/explosion_underwater_surface_small.prefab
  3. Been trying to load this plugin after the update and nothing. Removed the plugin and config file Error while compiling AttackHelicopterModifier: 'Pool' does not contain a definition for 'GetList' | Line: 815, Pos: 50
  4. Is there a command to use to give one to a player or say 5 of these turrets? If not could this possibly be added? Want to use it for SkillTree Prestige and give a player 10 when reaching P1
  5. I tried that but the commands don't let you put a skin id in there. Just the item id or short name. I'm sure there is a another plugin out there that will let you do this but would also be nice to have a command for this plugin to give the item by custom name and skin id. Either way, got it working and love it. Thanks
  6. Disregard, I knew it was me being stupid. Had to find a different skin id that I could get a hold of and it worked as intended. Found a skin in my skinbox so I changed the skin id in the config, then skinned the ak with skinbox and it worked.
  7. How do you give this weapon to someone? I can possibly see how to add to loot but trying to test it and can't seem to get it to work. I gave myself permissions, changed a weapon in the config file, but not sure how to give this weapon to myself. Not seeing any commands in the description.
    Works like a charm. Tried setting the convars via command but that didn't really help. Installed this, gave players permission and bam, no issues. Players love it
    Great plugin if you want your players to be able to eat quicker. My NPC's tend to be a challenge sometimes so this helps keep them in the fight
  8. T-Nuts

    Food Editor

    Ah, I see. If the food is in your refrigerator it doesn't work. Has to be in inventory in order to spam eat food
  9. T-Nuts

    Food Editor

    Copy all, well it was working for me as Admin. Switched accounts to my normal player account and it's not working. I'll keep playing with it and see if I can get it to work. Just seems to simple of a plugin to not get working lol
  10. T-Nuts

    Food Editor

    Disregard
  11. T-Nuts

    Food Editor

    Not working for me still with 1.2.5 version. Have cooldown set to 0.0, nothing. Left it at 0 and set remove cooldown to true. Is there a permission with this plugin to give players?
  12. T-Nuts

    Jet Event

    Thanks, I will use this for now but would be nice to see AlphaLoot incorporated with this plugin. I tried to add a loot profile from AlphaLoot but got this error. I'm not familiar with C# so I would have zero clue how to add. [JetEvent] Error reading data from /home/rust/server/oxide/data/JetEvent/LootProfiles/default_heli_loottable.json: $Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'Oxide.Plugins.JetEvent+newItemList' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path 'loot_simple', line 2, position 16.
  13. T-Nuts

    Caprona

    Great map, very cool custom areas to build in, and players are enjoying it. Haven't seen any issues yet but will definitely report them if I or my players find anything.
  14. T-Nuts

    HuntsMan

    Keep getting this error when trying to load the plugin. Have the most up to date version as well Error while compiling: HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments
  15. T-Nuts

    Raidable Bases

    Copy just knew this was an issue for a good while and wasn't sure if nivex was able to resolve it. I guess if it's a performance-based issue then that is understandable. I changed spawn/despawn amounts, so I'll just go with that for now. Thanks
  16. T-Nuts

    Raidable Bases

    I will do that and see what happens, thanks
  17. T-Nuts

    Raidable Bases

    I have left this as is and haven't made any adjustments. Should I lower this or increase this number?
  18. T-Nuts

    Raidable Bases

    Ok so any solution? I'm using a host and I know it's not as powerful as a dedicated server for instance.
  19. T-Nuts

    Raidable Bases

    I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.
  20. T-Nuts

    XPerience

    Curious about the ranks. At what point will a player advance from newbie to Airman? I'm probably over looking it in the config or the UI but do they not advance ranks when hitting level 100 or do they have to go all the way to level 500? Where exactly can I change this?
  21. T-Nuts

    XPerience

    Curious about the ranks. At what point will a player advance from newbie to Airman? I'm probably over looking it in the config or the UI but do they not advance ranks when hitting level 100 or do they have to go all the way to level 500? Where exactly can I change this?
  22. T-Nuts

    XPerience

    Not sure if this has been answered already and if so I'm sorry the the repeated question here. How can I change the weaponry stat so that when a player adds 1 level to that they will get 1 extra clip/magazine in their weapon? For instance they are now level 1 in Weaponry. They reload their Rocket Launcher and can now hold 2 Rockets instead of 1. Confused by the settings. I see setting "maxammolimit" to whatever number will then change it even if they go from Lvl0 to Lvl1 on Weaponry.
  23. T-Nuts

    XPerience

    Any help with this would be appreciated
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