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Everything posted by T-Nuts
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Well I'm not sure why my thoughts didn't go that far. I just tried removing it but my dumb self should have just renamed it lol. Thanks and sorry for the troubles. Solved
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(19:53:15) | StringPool.GetNumber - no number for string assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab (19:53:15) | EffectNetwork.Send - unpooled effect name: assets/content/effects/explosions/underwater/explosion_underwater_surface.prefab Keep getting this in console with random kills. I tried removing them from the config file but after reloading it just adds them right back. Were they suppose to be one of these 3? assets/content/effects/explosions/underwater/explosion_underwater_surface_large.prefab assets/content/effects/explosions/underwater/explosion_underwater_surface_medium.prefab assets/content/effects/explosions/underwater/explosion_underwater_surface_small.prefab
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Been trying to load this plugin after the update and nothing. Removed the plugin and config file Error while compiling AttackHelicopterModifier: 'Pool' does not contain a definition for 'GetList' | Line: 815, Pos: 50
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I tried that but the commands don't let you put a skin id in there. Just the item id or short name. I'm sure there is a another plugin out there that will let you do this but would also be nice to have a command for this plugin to give the item by custom name and skin id. Either way, got it working and love it. Thanks
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Thanks, I will use this for now but would be nice to see AlphaLoot incorporated with this plugin. I tried to add a loot profile from AlphaLoot but got this error. I'm not familiar with C# so I would have zero clue how to add. [JetEvent] Error reading data from /home/rust/server/oxide/data/JetEvent/LootProfiles/default_heli_loottable.json: $Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'Oxide.Plugins.JetEvent+newItemList' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path 'loot_simple', line 2, position 16.
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I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.
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Not sure if this has been answered already and if so I'm sorry the the repeated question here. How can I change the weaponry stat so that when a player adds 1 level to that they will get 1 extra clip/magazine in their weapon? For instance they are now level 1 in Weaponry. They reload their Rocket Launcher and can now hold 2 Rockets instead of 1. Confused by the settings. I see setting "maxammolimit" to whatever number will then change it even if they go from Lvl0 to Lvl1 on Weaponry.
