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Everything posted by T-Nuts
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- 15 comments
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- 2
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- #mad mappers
- #gruber
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(and 7 more)
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I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.
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Not sure if this has been answered already and if so I'm sorry the the repeated question here. How can I change the weaponry stat so that when a player adds 1 level to that they will get 1 extra clip/magazine in their weapon? For instance they are now level 1 in Weaponry. They reload their Rocket Launcher and can now hold 2 Rockets instead of 1. Confused by the settings. I see setting "maxammolimit" to whatever number will then change it even if they go from Lvl0 to Lvl1 on Weaponry.
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- 431 comments
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- #abilities
- #boss
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Just bought this and loaded the plugin and I get this error. Looked in my data folder and no folder was created. Was I suppose to create a folder here for this and put that data folder that was in the .zip file in there? Tried searching the discussion here to see if anyone posted the same error message but didn't see anything. Sorry if this is a repeat question. BossMonster was compiled successfully in 2209ms [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.0.1' (DirectoryNotFoundException: Could not find a part of the path '/home/rust/server/oxide/data/BossMonster/Bosses'.) at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x0001c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.BossMonster.LoadConfigs () [0x00021] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x0003f] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006d0] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Loaded plugin BossMonster v2.0.1 by KpucTaJl
- 431 comments
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- #abilities
- #boss
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I'm getting more of the "Failed to call hook" as well. This all started after I added back the ZombieHorde plugin and I have them able to kill anything so animals, NPC's, etc. Also anything can kill them so animals, NPC's, turrets, etc. 09/02 15:16:18 | Mariah[947073] was killed by Zombie[603863] 09/02 15:16:22 | Zombie[8498944] was killed by bear (Bear) 09/02 15:16:23 | Zombie[6681431] was killed by polarbear (Polarbear) 09/02 15:16:48 | Zombie[7029570] was killed by polarbear (Polarbear) 09/02 15:16:53 | Zombie[9311699] was killed by bear (Bear) 09/02 15:17:13 | Zombie[8113793] was killed by polarbear (Polarbear) 09/02 15:17:36 | Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <55f3bd9bbd9749508c99efd54f19ac21>:0 at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <55f3bd9bbd9749508c99efd54f19ac21>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <55f3bd9bbd9749508c99efd54f19ac21>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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I had this in the previous version and I know someone else posted about it and it still says pending. Just wanted to follow up and say that I have the current version and still have bases sticking around after they "despawn". They don't show on the map and all codelocks are removed so players can access the "free loot". Turrets still target me and players.
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Disregard, I see my issue. Thought I had the most recent version and I don't
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So I keep getting this error in the console right before the plugin/event starts... Failed to call hook 'IsConvoyVehicle' on plugin 'Convoy v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<IsConvoyVehicle>c__AnonStorey3.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x00000] in <c13369ec511949d1b8e701d3a56e960d>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.IsConvoyVehicle (BaseEntity entity) [0x00020] in <c13369ec511949d1b8e701d3a56e960d>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <c13369ec511949d1b8e701d3a56e960d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 Which is also followed by this in regards to another plugin called BradleyGuards that is on this website as well... Failed to call hook 'OnBradleyApcInitialize' on plugin 'BradleyGuards v1.4.0' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Plugins.BradleyGuards.OnBradleyApcInitialize (BradleyAPC bradley) [0x0000d] in <7a338cc5a09541529faa3eefbdf91cc4>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00153] in <7a338cc5a09541529faa3eefbdf91cc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 The event still starts so I don't think it's an issue, just see it all the time in the console when the event starts
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Loved this plugin since the first time I saw it. Took me awhile to figure out how to attack it and get the loot as I never interacted with this plugin before. Once I figured it out and went and bought it and put it on my server. Players love it and it's just another great event/thing to have on your server.
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I am having the same issue. Bases are not despawning after the timer runs out. Code locks disappear so players can enter and grab all the loot. Turrets will not target them as well but I have TruePVE with TurretsIgnorePlayers
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So here's an issue I'm seeing. In the config we can't set the amount they can get at one time and how many times they can use /givezipline. So players are able to just do /givezipine zipline_default 1000, then go recycle all those and just get unlimited Tech Trash. Is there a way you can add a min-max or possible how many times they can use this command?