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T-Nuts

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Everything posted by T-Nuts

  1. T-Nuts

    Caprona

    Great map, very cool custom areas to build in, and players are enjoying it. Haven't seen any issues yet but will definitely report them if I or my players find anything.
  2. T-Nuts

    HuntsMan

    Keep getting this error when trying to load the plugin. Have the most up to date version as well Error while compiling: HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments
  3. T-Nuts

    Raidable Bases

    Copy just knew this was an issue for a good while and wasn't sure if nivex was able to resolve it. I guess if it's a performance-based issue then that is understandable. I changed spawn/despawn amounts, so I'll just go with that for now. Thanks
  4. T-Nuts

    Raidable Bases

    I will do that and see what happens, thanks
  5. T-Nuts

    Raidable Bases

    I have left this as is and haven't made any adjustments. Should I lower this or increase this number?
  6. T-Nuts

    Raidable Bases

    Ok so any solution? I'm using a host and I know it's not as powerful as a dedicated server for instance.
  7. T-Nuts

    Raidable Bases

    I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.
  8. T-Nuts

    XPerience

    Curious about the ranks. At what point will a player advance from newbie to Airman? I'm probably over looking it in the config or the UI but do they not advance ranks when hitting level 100 or do they have to go all the way to level 500? Where exactly can I change this?
  9. T-Nuts

    XPerience

    Curious about the ranks. At what point will a player advance from newbie to Airman? I'm probably over looking it in the config or the UI but do they not advance ranks when hitting level 100 or do they have to go all the way to level 500? Where exactly can I change this?
  10. T-Nuts

    XPerience

    Not sure if this has been answered already and if so I'm sorry the the repeated question here. How can I change the weaponry stat so that when a player adds 1 level to that they will get 1 extra clip/magazine in their weapon? For instance they are now level 1 in Weaponry. They reload their Rocket Launcher and can now hold 2 Rockets instead of 1. Confused by the settings. I see setting "maxammolimit" to whatever number will then change it even if they go from Lvl0 to Lvl1 on Weaponry.
  11. T-Nuts

    XPerience

    Any help with this would be appreciated
  12. T-Nuts

    XPerience

    There seems to be some overlap with these two settings. I thought maybe it was my user interface but after changing that it didn't fix it. I've tried reloading the plugin as well but still have this issue.
  13. T-Nuts

    Boss Monster

    That worked, thanks so much. Had to do the same for CustomMap as well so in my BossMonster Folder I also had to make a folder in there called CustomMap along with Bosses
  14. T-Nuts

    Boss Monster

    Just bought this and loaded the plugin and I get this error. Looked in my data folder and no folder was created. Was I suppose to create a folder here for this and put that data folder that was in the .zip file in there? Tried searching the discussion here to see if anyone posted the same error message but didn't see anything. Sorry if this is a repeat question. BossMonster was compiled successfully in 2209ms [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.0.1' (DirectoryNotFoundException: Could not find a part of the path '/home/rust/server/oxide/data/BossMonster/Bosses'.) at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x0001c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.BossMonster.LoadConfigs () [0x00021] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x0003f] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006d0] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Loaded plugin BossMonster v2.0.1 by KpucTaJl
  15. T-Nuts

    Furnace Full Smelt

    If we did that will it cause any other issues? Also this will just be a blank file?? So Rust will just read the file name and be like gotcha.
  16. T-Nuts

    Rust Rewards

    That I am not sure of. I didn't see this until I added ZombieHorde back. Before adding it I never saw any of these messages. I will mess with the config and maybe have them not be able to be killed my everything or have them kill everything except players.
  17. T-Nuts

    Rust Rewards

    I'm getting more of the "Failed to call hook" as well. This all started after I added back the ZombieHorde plugin and I have them able to kill anything so animals, NPC's, etc. Also anything can kill them so animals, NPC's, turrets, etc. 09/02 15:16:18 | Mariah[947073] was killed by Zombie[603863] 09/02 15:16:22 | Zombie[8498944] was killed by bear (Bear) 09/02 15:16:23 | Zombie[6681431] was killed by polarbear (Polarbear) 09/02 15:16:48 | Zombie[7029570] was killed by polarbear (Polarbear) 09/02 15:16:53 | Zombie[9311699] was killed by bear (Bear) 09/02 15:17:13 | Zombie[8113793] was killed by polarbear (Polarbear) 09/02 15:17:36 | Failed to call hook 'GiveRustReward' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <55f3bd9bbd9749508c99efd54f19ac21>:0 at Oxide.Plugins.RustRewards.GiveRustReward (BasePlayer player, System.Int32 type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x00000] in <55f3bd9bbd9749508c99efd54f19ac21>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3c] in <55f3bd9bbd9749508c99efd54f19ac21>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  18. T-Nuts

    Despawn Issues Still

    I had this in the previous version and I know someone else posted about it and it still says pending. Just wanted to follow up and say that I have the current version and still have bases sticking around after they "despawn". They don't show on the map and all codelocks are removed so players can access the "free loot". Turrets still target me and players.
  19. Disregard, I see my issue. Thought I had the most recent version and I don't
  20. So I keep getting this error in the console right before the plugin/event starts... Failed to call hook 'IsConvoyVehicle' on plugin 'Convoy v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<IsConvoyVehicle>c__AnonStorey3.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x00000] in <c13369ec511949d1b8e701d3a56e960d>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.IsConvoyVehicle (BaseEntity entity) [0x00020] in <c13369ec511949d1b8e701d3a56e960d>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <c13369ec511949d1b8e701d3a56e960d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 Which is also followed by this in regards to another plugin called BradleyGuards that is on this website as well... Failed to call hook 'OnBradleyApcInitialize' on plugin 'BradleyGuards v1.4.0' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Plugins.BradleyGuards.OnBradleyApcInitialize (BradleyAPC bradley) [0x0000d] in <7a338cc5a09541529faa3eefbdf91cc4>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00153] in <7a338cc5a09541529faa3eefbdf91cc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 The event still starts so I don't think it's an issue, just see it all the time in the console when the event starts
    Loved this plugin since the first time I saw it. Took me awhile to figure out how to attack it and get the loot as I never interacted with this plugin before. Once I figured it out and went and bought it and put it on my server. Players love it and it's just another great event/thing to have on your server.
  21. T-Nuts

    Despawn issues

    I am having the same issue. Bases are not despawning after the timer runs out. Code locks disappear so players can enter and grab all the loot. Turrets will not target them as well but I have TruePVE with TurretsIgnorePlayers
  22. T-Nuts

    Pocket Zipline

    Absolute banger of a plugin. Takes yet another semi useless thing that Facepunch adds to the game and makes it completely fun and useful. Players were excited to see this.
  23. T-Nuts

    Pocket Zipline

    So here's an issue I'm seeing. In the config we can't set the amount they can get at one time and how many times they can use /givezipline. So players are able to just do /givezipine zipline_default 1000, then go recycle all those and just get unlimited Tech Trash. Is there a way you can add a min-max or possible how many times they can use this command?
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